安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






For example from what I can tell, in your lua I can just follow the same formatting as is for the existing supported mods, and put a new section in for Better Masks and just put in all of them ie. "Hat_MaskBlackDown" (i think that would be its id name).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2801714948&searchtext=better+masks
https://i.imgur.com/bSWwquY.png
- Improves russian translations submitted by ASPbazi
- Sickness gains around corpses can be configured through Sandbox options
- Added French, Russian and Chinese translations
@AstrayCuriosity There sure is. Working masks was too powerful for our tastes. Once you found a mask, there waas no more issue with bodies. This is the same idea but you still get stick. The idea being you'd still see all the dead and gross and still get sick. it just helps get "unsick" faster
@LtPariah this is an alternative to making masks so powerful. See above and/or original description
@MercenaryGrok Exactly. Useful masks without making removing the queasiness aspect of corpses entirely.
There are u.s.s mask, thanks
Shark`s Military Redone (or smthng like dat)
Yeah Susceptible should be fine, didn't have any issues with Working Masks (which I assume this mod is somewhat similar in code to)
All I do is add "Tags=GasMask" for all gas mask items. Then i check every 10 minutes if you have a gas mask equipped. If you do, i reduce your sickness. That's it. It should be pretty non-invasive unless another mod is attempting to overwrite sickness attributes