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And with the optional CBA compat .pbo loaded, this extends to CBA STANAGs (including traditional 30rd double stacks and 60rd quad stacks) from other mods.
If you're not seeing a mag that you think should work, then either you're missing the CBA compat file, or the mod that this mag comes from is borked.
Not interested in that, especially since MX magwell is noticeably smaller, so 5,56 mag would look even more out of place than in case of Promet (where it's just slightly misplaced).
With regards to functionality, fair enough despite it not looking realistic enough to some people.
And it's not like vanilla game doesn't have tons of issues with clipping animations/equipment. Hell, Promet is especially cursed because it's BUIS are still visible when using Promet Modular Sight - the irons are folded but are rather obviously clipping through the bottom of PMS.
With regards to muzzle devices though, I'd just prevent them being used if you can't fix their position.
See changelog for classnames.
@A. Ares - sure, I'll add other tracer variants soon.
Again mate, thank you for sharing all your hard work. Take care, stay safe, keep up the awesome work, ArmA as much as you can and always remember "Return fire and Take cover"!
This allows you to use plethora of optics and accessories from other CBA-compatible mods (such as CUP), and even those cool Surefire 60 round mags!
Promet sight doesn't really have any sort of BDC in it's reticle, so center dot is always zero'd at 300 meters, no matter weapon/cartridge used. The top of bottom vertical post can be used to aim at 500 meter range with vanilla 5.56 ammo, and (IIRC, it's been some time since I was checking that) about 600-700 with 6.5. Similiarly the back-up "pistol" sights of PMS have 200 meter zero.
I have no idea how PMS behaves with mods like ACE Advanced Ballistics - I don't use them.