安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Maybe? Its incomplete regardless.
I dunno when ima get back to it, my willpower to do anything TES related has been drained to nothing, despite many people supporting me to resume work on it.
I guess when I do, I'll make an announcement or something in the EK Submods hub.
https://discord.gg/UsnWWAT9zu
The EK team really doesn't like me, so they supported someone who duplicated my mod and stole my code and he released it on steam like, a week ago. I talked up said author about it, and he seemed pretty cool, so I gave him permission to use my code just prior to release, simply to avoid the drama.
Now, I've uploaded all my code to Github (https://github.com/Suraru/EK2-AllianceWar) and some others are trying to convince me to return to it. So, maybe?
Your work has been greatly appreciated thank you!
I spoke to some people about things, and we made an agreement.
I'm still finished working on the mod until further notice, however.
Thanks! I had tested compatibility with various mods (forgot about Alchemy) and wasn't able to find any issues. So happy you discovered the source.
@Frazosich
Thanks! I'll make sure to get that correct for the next release
@Wurdnale
Thanks ~^o^~
I then re added this mod and it crashed.
This mod is 2nd right after EK2 and for some reason doesnt like my Elder kings playset.
EK2
EK2 better alcamy
elder scrols loading screens
more traditions
EK+MT compatibility
New faith icons for elder kings
Bosmer Art
When I add this to the playset it crashes
If you're wondering why its taking so long, I maaaay have gone overboard with scripting CBs. Beating the occupiers in Glenumbra will return the realms to their rightful rulers, assuming they are still alive (sent to their heir otherwise). If the occupiers win, they take any realms they've occupied by the time the defender surrenders, but maintain a pressed claim to try again (after resettling in their liege's court). The invaders, be it Dominion or Bloodthorn, will continue their invasion once they are ready.
There's no vestige fixing everyone's issues with inability to ever lose. The lords have to fight the battle themselves, and they could lose. The difference between a fractured High Rock running rampant with Dominion, Red Rook, and Reachmen, or a unified High Rock strengthening Emeric's war efforts in Cyrodiil, is simply the roll of the dice.
There shouldn't be any conflicts with any other mods
The Council of the Eight isn't showing because the only holder in the history files for each title is dead on your bookmark. I've gone through in my own files and removed their deaths and I've now got an existing and working council on the bookmark. A more proper method to fix it would be to create new characters living during the bookmark that hold the 4 following titles...
k_council_of_the_eight
d_imperial_cult
d_redguard_cult
d_breton_cult
But just getting rid of their deaths was fastest ;D
In addition, this update fixes a few bugs, updates the look of Emeric a bit, and finishes compatibility with future EK updates.
If it's mine, it'll be fixed in the next update as I finally finish migrating all of my files to their own files, instead of overwriting EK's files.
I'm imagining that Republic governments have a head-of-state at the top and several representatives for coalitions of a given population. Using the Ebonpact Pact as example, Jorunn would be the head-of-state with General Yeveth Noramil representing the House Dunmer and Eyes-of-Steel representing the allied Argonians.
Well, ♥♥♥♥ you - we'll make our OWN version of ESO (with hookers, and black jack) and we'll mod THAT xD
If you notice any bugs, missing lore deets (besides events and memories), HMU
I dunno when the next update will come, internet isn't going to come back for a while, and I just lost my EBT cuz they found out I'm not homeless anymore... so yeah lol
On top of that, there's also still a lot of independent realms in all three lands, especially Black Marsh. I'm going through each and every "zone" to get them updated and accurate, starting with High Rock, because even though I listed the allied realms to their respective alliance, not all realms are accurate to their 582 borders.
Wrothgar, aka Orsinium, should be ready later today, then I'll be working the rest of High Rock, Morrowind, Cyrodiil, Hammerfell, Skyrim, Black Marsh, Elsweyr, Valenwood, and Summerset (not in that order) before finally moving to .9 and focusing on all of the events and decisions for each king. By the time the mod hits 1.0 (not ETA), it should be accurate, bug free, and detailed.
Bazrag's assassination can be prevented too, but tbh its gunna be hard since most of your vassals are Code of Malacath and you're Vosh Rakh (Trinimac), so Kurog really isn't that popular. Might make Bazrag a bookmark character instead.
I gotta be careful how much I upload, as I only have 5gb of internet (I'm on hotspot) and already used half of it, hehe.