全面战争:战锤3

全面战争:战锤3

Variant Selector
330 条留言
Marthenil  [作者] 10 月 26 日 下午 6:31 
If they have extra variants, sure. But those extra variants only come from mods and those mods need to also support Variant Selector. My Vlad von Carstein Restored mod does this for instance.
There's also Classically Beautiful Isabella. There's a few more of them around, but as I'm writing this I'm drawing blanks so I can't point them out.
moneyblower 10 月 25 日 下午 4:18 
Is it possible to choose variants/skins for legendary heroes or lords?
ChopChop 9 月 10 日 上午 7:46 
Hi, i made a small mod with built in support to Variant Selector, many thanks for the mod :WH3_clasp:
Skaven: Lore Of Nurgle https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3565690621
Dumbledood 9 月 4 日 下午 1:22 
Thank you for coming to this meeting in the comments fellow gamer colleagues, I have asked you here today to understand whether this mod will work without an update and it is my pleasure to inform you that my research through past comments indicates that it most likely will. Help yourself to refreshments, and keep up the good work, and don't forget to thank Marthenil. Until we meet again.
newchadts 7 月 12 日 上午 5:08 
good colleagues, first of all thank you for the work you do, please update the mod, thank you very much
Marthenil  [作者] 7 月 4 日 下午 9:10 
@FremyS

This is very unlikely to be caused by this mod because the mod does not include game data, it's only a lua script.

Did you disable the mods using CA's launcher? It's very likely you have what the community calls "ghost mods", mods that remain activated despite being deactivated in the launcher. Go to "%APPDATA%\The Creative Assembly\Warhammer3\logs", open "modified.log" , it should only list "!marthvariantselector.pack".

If it shows other stuff, you need to clean up your data folder, delete the Launcher folder in "%APPDATA%\The Creative Assembly" and then start using one of the community launchers.
FremyS 7 月 3 日 下午 11:59 
I disabled all mods except this one, started a new game, but my game crashes)))
ThisOneGoesTo11 6 月 22 日 下午 11:23 
Me neither. My 2D portholes are frequently bugged now, showing the wrong lord or hero, and when I recruit a new hero they often display a Greenskin placeholder card. When I attach them to an army the card will often update to the variant I chose, but sometimes it just defaults to the 1st hero variant card despite the character screen showing a different variant. I never had this issue pre-patch. It's so strange.
Mactormind 6 月 22 日 下午 5:36 
@Luthurram Im having the exact same issue all a sudden as well. Save reloading isnt working for me unfortunately.
ThisOneGoesTo11 6 月 21 日 下午 7:05 
Weird, I wasn't having this issue before the update.
Marthenil  [作者] 6 月 21 日 上午 6:43 
Just enable out of date mods, the mod is working just fine in 6.2.

Also, use one of the community launchers.


@Luthurram
Read the description. And sometimes they won't update until you save and reload, can't do anything about that, it's how the game handles variants.
Jbo012 6 月 20 日 下午 6:31 
please update
ThisOneGoesTo11 6 月 19 日 上午 10:43 
Is anyone else having issues with their variant selections not showing up in the unit card or 2D porthole?
Aethelwulf 6 月 18 日 下午 2:08 
Update Please, great campaign mod!
Mumion der Unsterbliche 6 月 18 日 上午 2:01 
Update ?
Derzerker 6 月 14 日 下午 3:48 
Trying to change a variant in multiplayer wont save its change
ZeButcher888 6 月 9 日 上午 10:44 
i moved it.. and all the 375 mods currently active. Now they all work. Hallelujah
Marthenil  [作者] 6 月 9 日 上午 4:10 
Yes the Variant Selector's load order does matter, DO NOT MOVE IT.

However, the Variant Selector itself does not care if the cosmetics are loaded before or after it.
ZeButcher888 6 月 9 日 上午 12:23 
"if you want to override unit cosmetics"

thats why i asked.. does the variant selector's load order matter? if its above or below reskins or variant mods?

for instance, if using damsel variants and reskin mods together.
Marthenil  [作者] 6 月 9 日 上午 12:05 
DO NOT MESS WITH LOAD ORDER.

This isn't Skyrim where you have to fine tune your mod load order, mod authors have direct control of mod load order and messing with it WILL cause problems.
The only time messing with load order is fine is if you want to override unit cosmetics, and even then I'd advice against it unless you know what you're doing. But for script mods, gameplay mods and such, do not mess with load order.
ZeButcher888 6 月 7 日 下午 10:24 
does load order make any difference?
monky 4 月 23 日 上午 6:24 
very cool, helps personalize characters in a way the base game is lacking.
GC72 3 月 31 日 上午 6:19 
hello mate love the mod.

Im just curious if there is a way for it to work again alongside the Grombrindal & Dwarf reskin mod that worked alongside your own. I have tried contacting the other modder to see if it required and update but nothing said yet.

tbh Grombrindal specifically seems to be the issue with his variants not showing.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3151467882&searchtext=dwarf+reskin

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3049037412
Vorpal 3 月 27 日 下午 11:09 
Thanks for the fast update.
Marthenil  [作者] 3 月 26 日 下午 10:52 
Did you try with just this mod activated ?
Because it's very unlikely to be this mod. 6.1 introduced an issue with the packfiles where the game crashes if you have any caps in some filenames contained within.
Variant Selector is caps free.

If you have RPFM open your mods and check to see if any of them have caps in their filenames. Or wait for the Hotfix that CA promised is coming Soon TM.
GoatScream 3 月 26 日 下午 5:04 
Seems to cause ctd when launching a campaign weirdly enough
Marthenil  [作者] 3 月 23 日 下午 8:33 
It don't work how?
Darko EDM 3 月 23 日 下午 3:34 
dont work
BioVolck 3 月 22 日 上午 11:23 
Hello, I would like to ask you to make an update on the legendary Lordon Nkari, lords of the Kislev faction, imperial lords, and so on? It's just that I have mods for a different appearance of the lords, but there is no function to switch their options, maybe I don't understand something?
Some_Skrub_ 3 月 4 日 上午 8:47 
I love it. Makes differentiating my armies late game easier. Can you add voice variants too so I can choose which voice my lord has?
Tom-ahawk 2 月 18 日 下午 5:41 
It is working fine for me now too. I just re-freshed all the mods using my modlist. Not sure what the hiccup was. Thank you! <3
Marthenil  [作者] 2 月 18 日 下午 4:13 
@Tom-ahawk
I just tried it with Snek's Variants on 6.0.5 and it's working just fine.

It broke how? Stopped working altogether? Unsub and resub. It's also possible that one of your other script mods broke post hotfix and is causing script breaks, but I seriously doubt that. It's probably Steam/the Launcher messing up.
Nexus 2 月 17 日 下午 6:45 
Huh, weird. Shamans, i guess that makes sense. Norsca is probably one of the oldest tww factions out there (at least in terms of last updated) though the shield thing is odd considering to my knowledge they're the only faction that does that. Other factions have generic lords and heros who's weapons change with the varient selected but norsca's Shields seem to for whatever reason circumvent this
Marthenil  [作者] 2 月 17 日 下午 3:00 
@Nexus
Shaman sorcerers don't have variants per se - they only have one per lore (death, fire and metal) so this is working as intended. It would be trivial to make a mod that enables all 3 visual variants for each lore but outside the scope of this mod.

As for the Chieftains: You cannot pick a shield design, this is a limitation of how the game handles faction decals. Each "tribe" has its own design and that's that, you can change their variants but not their shields.
Nexus 2 月 16 日 下午 4:51 
hey, i just wanted to let you know, while playing norsca, i noticed that while the mod does work in some capacity, it doesnt seem to provide varients for the shaman sorcerer and for some strange reason, the Marauder chieftains seem to have different shields when you recruit them but they dont change with the varients selector.
Marthenil  [作者] 1 月 29 日 下午 5:33 
Which character ?
Sputnik 1 月 29 日 上午 11:23 
dont work
Cursed Poi 1 月 5 日 下午 9:04 
thank you <3
Marthenil  [作者] 1 月 4 日 下午 10:32 
There's a submod for Mixu's mods by Vaxar Kun
Cursed Poi 1 月 2 日 下午 8:54 
doesn't seem to work for Gnoblar Hordes mod
which is upsetting for me as I want to play dress up with my little guys.
great mod otherwise!
Marthenil  [作者] 2024 年 12 月 23 日 上午 2:08 
Try the vanilla variants. If they work fine but your modded variants don't, it's possible you made an error in one of the tables and/or the portrait settings bins.

I'm just testing this right now with Snek's variants and it's working just fine.
Kthulu 2024 年 12 月 22 日 下午 4:55 
a reskin that i made myself, but i also made the unit cards and everything.
Marthenil  [作者] 2024 年 12 月 22 日 上午 1:41 
Are you guys using modded variants? If so, which mod?
NewGeo 2024 年 12 月 21 日 下午 7:30 
Same, resets after closing the character
Kthulu 2024 年 12 月 21 日 下午 12:17 
Unit card won't change, even when I reload.
Silent Night 2024 年 12 月 16 日 下午 7:45 
Wanted to ask is their one for individual units? Like variant selector for units? I thought it would be cool to have a play through where Units can have sub-faction colors from different regions of same race. Like how empire and elven factions have same models but different colors or heraldry. I wanted to see if thier was one that allowed you to change it based on individual units.
thomasashmore1994 2024 年 12 月 12 日 上午 7:48 
thanks for update <3
Marthenil  [作者] 2024 年 12 月 12 日 上午 7:23 
??
bad 2024 年 12 月 12 日 上午 7:16 
??
marc.on.pluto514 2024 年 11 月 18 日 上午 9:24 
update