Project Zomboid

Project Zomboid

Random Zombies - Day and Night
358 条留言
pandaman 10 月 22 日 下午 5:02 
:steamthumbsup:
ANN 10 月 22 日 上午 9:10 
works fine on b42
andrew.j.parlane 10 月 13 日 下午 10:03 
The zombies are immune to fire. Not I have a flaming horde running after me.
Kensucky 9 月 26 日 下午 11:17 
Also as user davidfaul0204 pointed out, this no longer properly gets added to the sandboxvars.lua file on dedicated servers. I'm not sure if it's because certain dedicated servers have custom names for the file such as PZSERVERVARS.LUA but adding the example block provided directly into the .lua seems to make it work, according to the console.
Kensucky 9 月 26 日 下午 11:03 
What are the "smart" values? They go to 5 but zombie cognition only goes to 2, does "5" mean they are smart? I don't want zombies to open doors ever.
palmo 8 月 23 日 下午 1:11 
does this run with "Random Zombies" mod or do i need to pick one and leave the other one out
aero 7 月 14 日 下午 3:32 
on a server when i changed the sandbox mid play, it also changes current zombies right? or do ihave to restart the server for a full reset of zombies and their abilities
gavers 6 月 30 日 上午 10:04 
sprinter one shotted me
七夜向日葵 6 月 22 日 上午 2:00 
Hello, does this random zombie mod override the sandbox zombie settings?
Fincik09 3 月 8 日 下午 3:42 
Does this work with the day one mod? I'm very new to this so not sure if I messed up. I tried to sleep at around 5am and I got woken up by the nuke going off. Then my character is sped up for a few moments and the world seems to be frozen in time from then on. Other chunks won't load, fire animations glitch out. I was wondering if it was me or if the mods just weren't compatible?
YENKO 2 月 15 日 下午 6:19 
i love the fog option to make all zeds sprinters. i have 100% fog and night sprinters and 5% day sprinters. is a bummer you cannot enable fog and rain together
Kyrox 2 月 8 日 上午 12:38 
@Crius In B42 they added sprinter %s to the sandbox, and also an activity setting for zombies, but there's one problem. If you run the activity setting, and set sprinters to only sprint at night, all you get during the day is unresponsive zombies that barely give chase. You have to sacrifice all of your day zombies to get decent night zombies out of the new dev options.

There's never been more of a better time to continue updating this mod. It's sorely needed and the devs implementation falls short from having the real customization we're all fond of with great mods like this. Please reconsider compatibility with B42. As we sit right now, it's not very good.
davidfaul0204 1 月 13 日 下午 10:41 
I'm having trouble getting this mod to work on a dedicated server. It doesn't seem to want to properly load into the SandboxVars.lua file. It works on solo worlds, and when I host it off my own PC, but doesn't seem to want to work for a dedicated server. I am at a loss.
Crius  [作者] 1 月 13 日 下午 1:44 
As per description: Please report bugs following the instructions provided
https://github.com/theCrius/project-zomboid-random-zombies-full
Nandi 1 月 5 日 上午 4:35 
41.76 completely not working. I did all settings to get night sprinters and they do nothing. Some randomly sprint but during the day and night. Settings are 100% triple checked.
Crius  [作者] 2024 年 12 月 24 日 下午 8:27 
Build 42 Update
Alright so, build 42 is out in an unstable release. I did a couple run in these past days and had chats with other mod devs from the official discord. It seems that b42 is still quite unfinished and lots of things are disabled due to "needing some more work" or very much changed. Zombies are one of those things that have changed, see the "new stealth mechanics" for example. Which means it doesn't make much sense to me to spend time messing with this at this time.

On top of that, the game devs already implemented some more randomisation in the zombie lore options, which I experimented a bit in the couple runs I did. In short, I am not so sure this mod need to keep existing going forward.

Eventually this can be a good moment to write it back from scratch but right now it's more of a "sits and wait". Things are too much *unstable*.
Arduu 2024 年 10 月 3 日 上午 9:34 
can i run this with random zombies to? or i need to choose one your or normal random zombies
Malz 2024 年 10 月 1 日 上午 8:14 
@Crius if I want to add compatibility for the Bandits mod for my friends and I (Unless I have permission to make a public one, or you want to make one?) Which .lua's do I add local isBandit = zombie:getVariableBoolean("Bandit") to?
aquelarrefox 2024 年 9 月 28 日 上午 6:19 
Is posible as an option to get the special condition when temp go lower than a value in settings for example 2°c, so you don't get sprinters in deep winter, I would love see play that way
DuckGoosebear PrairieDogLover 2024 年 9 月 25 日 下午 9:05 
@❤Tao❤ how can I do this?
IronLungs 2024 年 9 月 11 日 上午 3:03 
could you add compatibility for the Bandits mod?

local isBandit = zombie:getVariableBoolean("Bandit")
❤Tao❤ 2024 年 8 月 23 日 上午 6:34 
Is there any chance for you to add options for hearing, sight and memory of the zombies? If yes that would be great update
Betoke Fumez 2024 年 8 月 16 日 下午 2:00 
are this mod compatible with CDDA Zombies?
aquelarrefox 2024 年 7 月 27 日 下午 5:51 
Yes I will try a test with out the animation mod but I first wanted to ask if mybe the problem was from the change in the class of the zombi. Cose I hadn't this issue with normal random zombies neither definitive zombies (with speed control on). I really like how this mod works.
Crius  [作者] 2024 年 7 月 27 日 下午 4:30 
I am sorry @aquelarrefox, but I am not sure if I understand what is happening.
However, this mod doesn't change animations if that's what's happening. it changes how the zombies attributes for things like movement speed are set up.

By default, all zombies are all fast shambler if I recall, this mod simply introduce some randomization so that some are instead set at different movement preset (crawling, slow shambler, fast shambler, sprinters). It uses only the default animations because it doesn't really interact with the animations directly.

My suggestion is to try to disable this mod and see if it still happens. Considering that it's a rare occurrence, you might have to give it some time to be sure.
Alternatively, create a new save with ONLY this mod active and try to play for a while to see if it happens.
aquelarrefox 2024 年 7 月 25 日 下午 6:33 
I'm not sure if a bug in having come from this mod. I use a lot, but I have a few very rare sprinters witch seems glitches. In fact are joggers, but I'm not sure witch of those is the side of the problem. When die start to fly like possessed. Is this seen with this mod alone? It's very low rate like 1 in 200/300
Crius  [作者] 2024 年 7 月 24 日 下午 2:48 
For servers, remember that they don't get updated automatically, usually you need to restart the server for it to pull the updates.
Crius  [作者] 2024 年 7 月 24 日 下午 2:47 
Alright, a new update has been just pushed. Hopefully it solves the issue with crashes at 6AM and memory related problems. I started back from the latest stable pushed on Nov 2023 and noticed that some changes had been pushed alongside the recent updates to settings management that were not ready for release. Hopefully this update fix the issues you all were having. I tested it by letting 48h in game hours pass through in-game and didn't get any crash or error in the logs.

If you have still crashes, please go here: https://github.com/theCrius/project-zomboid-random-zombies-full/issues and create a new issue adding your debug logs and sandbox_vars configuration, so I can try to replicate your config and understand what is going on a bit faster.

As I mentioned in the previous message, I'm a bit busy until next Tuesday. Thanks for your patience.
Crius  [作者] 2024 年 7 月 24 日 下午 12:38 
I am in the middle of an important work to be completed next tuesday guys. Bear with me, I'll look into it as soon as I am done next week. Disable the mod in the meanwhile if you have problems, you don't need to restart your world/save or anything else. Simply disabling it will just revert the zombies back to the "vanilla" behaviour for project zomboid (unless you have other mods that alter their behaviour).
2634398139 2024 年 7 月 22 日 上午 5:42 
Every morning at 6:00 a.m., the game crashes when the run dead turn into walk dead
2634398139 2024 年 7 月 22 日 上午 5:31 
Do I uninstall and reinstall the game and only open this one mod, or will it crash at 6am the next day, maybe I'm Windows 7?
Tempritscher 2024 年 7 月 22 日 上午 3:53 
Greetings
I have a New issue with an out of memory error Code.

, 1721515389093> 1.988.260.118> command entered via server console (System.in) : "MPStatistics.lambda$Init$6> [MPStatistics] java.management.memory.threshold.exceeded".
Did someone face this Kind of issue before?
My Server is freezing after some Hours. Than there no communucation possible with the pzsm and rcon for saving and restarting the Server.

issue appears after clock kits 10pm and night time comes.
2634398139 2024 年 7 月 21 日 上午 6:26 
My single player games always crash at 6am the next morning
gorenebeda 2024 年 7 月 21 日 上午 4:01 
my singleplayer game crashed when waking up in the car until i've removed this mod from the save
Crius  [作者] 2024 年 7 月 20 日 上午 6:44 
Anyway, after reviewing the source code again, this mod should have nearly zero impact on your RAM. The only thing kept in memory are the configuration (a sequence of numbers basically, what you set in the sandbox options) and the configuration of a single zombie when it gets updated by the mod. Single zombie config that get reused for each zombie anyway.

I can't seem to see any way this mod could cause your system to reach it's RAM limit. However, if you provide logs and configurations I'll still give it a look. The only report I got (linked below) have nothing suggesting it's this mod the cause of RAM overload.
Crius  [作者] 2024 年 7 月 19 日 下午 4:16 
@Grumpy and @hate. I tried setting up a server with default settings for both the world and the mod. With just this mod enabled. 16GB of RAM available and letting it run for a couple of hours. Nothing strange happening with the RAM. I also went and made some mess, spawned some hordes, moved them around. Still nothing weird with the RAM. If you want me to help, I need you to provide me the SandboxVars.lua file (as per instructions in the mod description) and a recent log in which I can see errors, so I can at least try to replicate your configuration. The link is in the message just before this one.
Crius  [作者] 2024 年 7 月 19 日 下午 1:46 
Guys, I need info from you to understand why this is happening.
https://github.com/theCrius/project-zomboid-random-zombies-full/issues/15
Grumpy 2024 年 7 月 14 日 下午 3:14 
Had to remove this mod from our server, again.
As Hate said, it was using up all the memory.
Brandown 2024 年 7 月 13 日 下午 5:50 
When the night comes, the mod uses all the host memory and continues spitting logs.
Burryaga 2024 年 7 月 13 日 上午 1:15 
Logs weren't me, sir Z; I didn't add any print statements to the mod. But glad it got resolved!

For what it's worth, in addition to being a better place to report your issues, you can find out who wrote what code on GitHub in the future. You can read commits and see the code I actually contributed.
Crius  [作者] 2024 年 7 月 13 日 上午 12:16 
@Z the log spam have been fixed as well after a couple hours thanks to a report on the github repo. Please use github to report issues as it notify me directly via mail and it's easier to have a discussion.
Z 2024 年 7 月 11 日 上午 2:48 
@Burryaga we getting spammed with

LOG :[RZF] ===================
LOG :[RZF] speed 2 3
LOG :[RZF] cognition 2 -1
LOG :[RZF] memory 2 800
LOG :[RZF] sight 2 1
LOG :[RZF] hearing 2 2
LOG :[RZF] ===================
LOG :[RZF] ===================
LOG :[RZF] speed 2 2
LOG :[RZF] cognition 2 -1
LOG :[RZF] memory 2 800
LOG :[RZF] sight 2 1
LOG :[RZF] hearing 2 2
LOG :[RZF] ===================
over and over
Kat 2024 年 7 月 11 日 上午 2:41 
Thanks for the fix!
Kat 2024 年 7 月 11 日 上午 1:54 
After the workshop item update just now am constantly getting this error:
`function: updateSpeed -- file: rzf_zombiesManager.lua line # 56 | MOD: Random Zombies - Day and Night
function: updateZombie -- file: rzf_zombiesManager.lua line # 149 | MOD: Random Zombies - Day and Night
function: updateAllZombies -- file: rzf_zombiesManager.lua line # 259 | MOD: Random Zombies - Day and Night
function: updateAllZombiesWithParams -- file: rzf_zombiesManager.lua line # 267 | MOD: Random Zombies - Day and Night
`
aquelarrefox 2024 年 7 月 9 日 下午 2:44 
i was testing with "Sprinters & strong zombies based on occupation - A harder zombie mod edited
" and definitive zombies only for cognitive changes and the 3 works as intended as far i undesrstand.

if in anyt moment you make a change something i would like its a new trigger for "rain or snow"
Crius  [作者] 2024 年 7 月 9 日 下午 12:02 
@Arielelnoob yes, the latest in the mod order will take precedence.
@It'sPaperBagMan double check your config or other mods that might modify how zombies behave

Generally speaking, the game have had no updates in a long time so the same apply for this mod. If over 100k people are using it and you have an issue alone, there is a 99.9% chance the issue is on your configuration.

I don't plan to implement any change until the new major update for PZ drops.
It'sPaperBagMan 2024 年 7 月 4 日 下午 7:53 
Hello i added this in hope of having a night sprinters run and it doesnt seem to be working i made sprinters at night set to 100
aquelarrefox 2024 年 6 月 29 日 下午 8:05 
The way it reroll when change from day to night. It could make crawlers back to walk? It this is prevented in code?
aquelarrefox 2024 年 6 月 29 日 下午 7:40 
I use normal random zombies or defensive zombies, but this looks very interesting. Is posible add a zombie hp multiplier to scale hp aside the type?
AriGatoVT 2024 年 6 月 16 日 下午 4:11 
Does this mod conflicts with random zombies by belette?