Sentinels of the Multiverse

Sentinels of the Multiverse

Artifact Comics
78 条留言
Gaist Heidegger  [作者] 10 月 18 日 下午 9:20 
Glad to hear you're having fun with them! I can say Maki is more or less the highest-end there as far as layered abilities / triggers, so that may skew things a bit - there are released characters who have more 'stream-lined' play styles in the mix though, in my opinion, as well as others coming in the future.
Skye Sharpe 10 月 18 日 下午 8:58 
This mod is amazing and I love that it's still seeing updates and bugfixes. I love Maki, Noire, and Vessel most - cool concepts and incredibly fun decks to play. My only complaint is that using more than about two characters from this mod tends to slow games down immensely with complex cards, nested interactions, and frequent reactive abilities.
That's not to say I don't like what you're doing - these are amazing characters and creative ways to play. I'm just hoping there's some lower-complexity characters to come in future additions.
Gaist Heidegger  [作者] 10 月 17 日 上午 7:26 
Sorry to hear about the D-Drive, my sympathies! I'm glad that you and your friends have found fun with the content here - it has been quite a lot of work for sure, but it means a lot to know that others are having a good time with it all, as it's a great motivator. Thanks for taking the time to leave a comment, it's appreciated!
Reeb 10 月 16 日 下午 8:27 
My D-Drive blew up a month or so ago and I've been loading up on Sentinels and similar things to get through some rough personal times. My friends and I've been having an absolute blast with this mod! Vessel, Twitch, Kain, Enigma, and a good few others've been played to positive reception, Twitch ranking among my personal favorites. We plan to start trying out some of the villains soon.

I'm not a coder on this game, but I do spend a lot of hours whittling away at tabletop and general writing, so I can certainly appreciate how much work must've gone into making this, getting the art together, and everything else. I'm eager to see what else you all have in store! Thank you for making a hard time fun!
Gaist Heidegger  [作者] 10 月 10 日 下午 10:17 
Glad to hear it, I hope it continues to bring you many hours of fun!
GamingStrategist 10 月 10 日 下午 10:15 
This has been some of the most fun I've had playing Sentinels. The hero design is spectacular, and I can't wait to try all the others. I don't know if I could play without these guys now.
orojed13 10 月 7 日 上午 10:41 
I like most of the heroes, but Rook feels underwhelming.
Mad Monk 10 月 6 日 下午 10:04 
Just skimming through the heroes here I'm already super excited.
T-Raz 9 月 5 日 下午 11:03 
Been having a blast with the mod, Inari, Cantrip, & Wren being my favorite so far.^^ Can't wait for the next hero already!=D
Snowpityluv 9 月 1 日 下午 11:07 
I feel like I'm too pea-brained to use these heroes, but high quality stuff nonetheless- I think this is already on the level of Cauldron
Gaist Heidegger  [作者] 8 月 10 日 上午 9:47 
Thanks, happy to hear it and glad you've been having fun!
Zep Dek 8 月 10 日 上午 8:37 
Been using this mod for a while and wanted to give positive feedback. You have been doing a great job and the mod is beyond fun to use! Thanks for the development on it!
Gaist Heidegger  [作者] 7 月 16 日 下午 10:32 
Her CPUs are a spin off of a similar concept from Sentinels of Earth Prime's Eldritch hero, who plays spell cards which aren't equipment or ongoing cards and manages tokens on them - it's also a mechanics-as-flavor bit in that the components are part of the larger mech overall. There's still destruction effects that will catch them, as they aren't indestructible - but it's an intentional design and balancing choice for them to be resistant to equipment removal.
Kaldrak 7 月 16 日 下午 10:27 
Wren is fun to use, but it feels like her cpu's should count as equipment to bring her a bit more in line with how the base game works.
Elizadeath 7 月 3 日 下午 1:03 
Top tier mod. A must have for anyone!
Gaist Heidegger  [作者] 6 月 22 日 下午 9:05 
I appreciate it, glad you're having a good time with it all!
Kit-Katty (Kennatous) 6 月 22 日 下午 6:28 
absolutely BASED content. Amazingly written characters and SOLID puns. If I could afford to donate I would go out of my way to do so!!! Thank you Author for what you do!!!
Gaist Heidegger  [作者] 6 月 13 日 上午 8:18 
Trucking along best as can be paced! All of the completed decks thus far are already available on the Artifact Comics workshop table for Tabletop Simulator, and a number on the bigger community Sentinels of the Workshop table as well if you're curious to explore or play with them in advance of digital - but in the meantime, appreciate the encourage and support from everyone, and will continue hammering away at art and other implementation!
chris_mingus 6 月 13 日 上午 8:14 
I popped in to check if you had any info on the new villain, and holy shnike, you guys have a TON of content planned. This mod is going to rival The Cauldron in terms of scale by the time you're done, if not exceed it.
sulliedwings 6 月 7 日 下午 5:23 
Folks like you who keep working on their content keep the game alive. Thanks, and I can't wait to see what comes next.
roadkil100 5 月 30 日 下午 6:16 
Adam Rebottaro art!? Slick. You are truly going above and beyond for this. Thank you.
Gaist Heidegger  [作者] 5 月 16 日 下午 1:56 
There are quite a few - 49 heroes altogether in TTS, with the 50th being a longer term project, and some surprises (including some special guest art.) It's a long haul moving things to digital since there's a lot of moving parts and extra art assets involved, but we're working slowly but surely!
FinalvsFire 5 月 16 日 上午 9:30 
I saw in Tabletop Simulator you all have like 30+ more characters... you guys are crazy. I love it. My friends and I are trying them out on TTS now. (PS: Nemo when?)
Gaist Heidegger  [作者] 5 月 4 日 上午 8:05 
That's actually working correctly, in sentinels cards under cards are only considered not in play if they say that in the effect itself. You can see an example of this with Baron Blade's Mad Bomber variant - it specifies that cards under BB have no game text, are indestructible and not considered in play. It doesn't ordinarily come up with base game heroes, but it does for some custom decks.
sulliedwings 5 月 4 日 上午 7:48 
Hi! Potential bug report about the new Containment environment. Is Lazarus meant to be indestructible if there are environment cards under Haka's Savage Mana? It's my understanding that cards under cards are not considered in play.
krozbones 4 月 30 日 下午 11:36 
I've been out here rooting for you before all the Muscle and Catgirls, but my support has only gotten louder since. I love what you've done with the place! :gocat::alhappy::megshock:
roadkil100 4 月 2 日 下午 6:29 
I don't know how you do it. The quality and the art are top notch. You're spoiling us. Thank you for your hard work.
Gaist Heidegger  [作者] 4 月 1 日 上午 7:03 
Whoops! Looks like that accidentally went through when I was in the process of testing some things - that was the flat colors / WIP stage for new character card art I'd been working on for Duelist as part of some releases coming up. As for the different style, that's part design update, and part progress as an artist since I originally drew her character card and then > 100 character cards since then (there's a lot of heroes + variants that haven't made it to digital yet, to say the least.) Sorry for the mix-up, more on that later! :winter2019surprisedyul:
sulliedwings 4 月 1 日 上午 6:13 
Hi! Love your work; people like you are really keeping the game alive, and putting out great content. I just noticed something while playing this morning, though: when playing with Duelist, her character card always stays the same, but sometimes in the... I guess you'd call them the interaction previews, like when a card is played that needs to select targets?... entirely different character card art appears. It looks like it might be beta art, because it's done in a completely different style from most of the other decks.
Gaist Heidegger  [作者] 3 月 31 日 下午 7:48 
Aaah! Thank you, and I'm glad you've found a lot of fun with it all! And among other things, that is what I was hoping to accomplish with Duskveil - I wanted to try to have a 'dark city' / rook city / gotham-ish kind of vibe for an environment that is (hopefully) enjoyable to play in with any regularity. Here's to hoping for plenty of fun games for a long while to come.
Bellduke 3 月 31 日 下午 12:01 
Well with this update, (Flashbang and Rook) i have to say this became my third favorite mod pack for sentinels. That's an incredibly high bar.

But i can't ignore the love and passion that has been quietly dripping into this for some time now.

Highlights;
Tombstone and Sundown: Tombstone wins as my favorite villain of the pack on sheer flavor alone. There's nothing complex, deep, or sympathetic. He's an evil bank robber who's a more than a bit past his prime, and right in home in comic book insanity of having the dead rise from their graves and run off to rob banks and get in fights with people in spandex.

Rook: What feels like an X-com commander for a hero, which i haven't seen anyone else try to do.

Duskveil Falls: My favorite Environment of the set, it feels like rook City thematically, and it does add new challenges. But unlike Rook city it doesn't make me want to pull my hair out in frustration.

Anyway, thank you for posting this mod Gaist
Gaist Heidegger  [作者] 3 月 31 日 上午 7:38 
Well, for one, Captain Cosmic doesn't hand out any bonus plays, only bonus power uses - and Rook can potentially give her team as many as 3 bonus card plays in a single turn + more if she's given access to off-turn powers. Bonus plays are very powerful in sentinels since functionally they're a force multiplier for any other hero deck, as there are many decks that can explode if they get a boost to their play tempo.

Beyond that, Rook can help accelerate setup and provide hand / deck cycling for her team by getting past dead draws / plays so they can dig for what they're after, if you lean into the damage side she can push out numerous instances of recurring / 'free' damage to hand out which all scale with any broad damage increases you bring to a team, and she has strong draw support in general.

It may just be a playstyle thing, though. I think generally speaking a lot of sentinels players underestimate just how powerful hero targets are at all, but that's a broader discussion.
Overlord Byron 3 月 30 日 下午 10:41 
I feel like Rook is a little under-tuned. Right now I'd say there's very few reasons that I'd choose her over Captain Cosmic, and there are already few enough reasons for me to choose Captain Cosmic.
just777 3 月 26 日 下午 1:56 
Oh boy here I am again and you’ve added QUITE a bit new content since my last comment. I’m blown away by how much new content you’ve been adding, and I really thank you for it. Though I almost wish you’d slow down a little so I can get some time to breath in between new content lol. Been really digging the duskveil girls. Haven’t gotten around to trying out rook and remnant yet, but I appreciate their design. I do look forward to them getting some updated art though. Thank you for all the new sentinels stuff to mess with, your work ethic is insane with all these updates!
Gaist Heidegger  [作者] 3 月 26 日 上午 11:05 
Sure - since there's nominal interest, here is an Artifact Comics discord invite: https://discord.gg/ZbFy9kT2Gs
Forgebreaker 3 月 24 日 下午 4:27 
Do you happen to have a discord dedicated to you and/or artifact comics? i would love to join and get some insight from you!
Gaist Heidegger  [作者] 3 月 17 日 上午 7:02 
Happy to hear it, I'm glad that this has helped bring new fun to the game for you! I aim to keep plugging away, so there's plenty yet to come in time, just working at art and such as fast as I can.
madcap81 3 月 16 日 下午 8:28 
I love this mod. I have put an ungodly amount of time on Sentinels, and you and a lot of the other mod creators have helped to keep that time counting higher and higher. Happily. Thank you so much. Decks so good, I can't pick a fav. I see the frequent updates, crazy awesome. Keep it up, just take a break once in awhile. lol
Gaist Heidegger  [作者] 3 月 13 日 上午 7:14 
At least one of those is fairly close in the queue at least, so you're in luck!
Forgebreaker 3 月 12 日 下午 8:39 
kain, noir and flashbang!
Gaist Heidegger  [作者] 3 月 12 日 下午 1:41 
Thank you, I really appreciate it! It's a long list in the queue and a lot of art and work to go, but I'll keep plugging away at it as much as I can. Are there decks you're particularly keen to see hit digital?
Forgebreaker 3 月 12 日 上午 10:29 
an amazing mod! i found your complete load-out on TTS and may i say, i am fiercely excited for some of your decks to end up on here! keep up the good work mate!
Gaist Heidegger  [作者] 3 月 7 日 下午 4:27 
That turned out to be an engine bug with Sentinels itself -- numeral manipulation zonks out specifically on modifying powers more than once (though one-shots work fine.) It's on the official bugfix list, so should hopefully be remedied in the next client update! Thanks for the report though, and happy to hear you're having fun!
JesterKing 3 月 7 日 下午 4:07 
Having a lot of fun with the mod, though the villains get a little stat-check-y with the high damage numbers. As a bug report, though, if Backlash uses both 'According to Hoyle's on the same card/power, it seems to cause the game to freeze.
Gaist Heidegger  [作者] 3 月 6 日 下午 4:21 
Glad you've had fun with the decks! There's actually quite a few finished hero / environment / villain decks I am working at bringing to digital, so it will be a while before developing more whole cloth - but I appreciate it!
Chainsaw.Aardvark 3 月 5 日 下午 3:33 
Thank you for all the time and effort you have put into creating art and characters for SoM. I've been having a lot of fun with Sundown and Duelist.

Since you're still working on content for this game, could I pass along to you an idea I had for a deck at one point?
Arachobia 2 月 8 日 上午 2:26 
Woah, another whole deck release? You really are spoiling us!
chris_mingus 2024 年 12 月 19 日 上午 11:20 
Don't think I didn't notice Tombstone doing the Skeletor pose for his defeat image. :steamthumbsup:
Gaist Heidegger  [作者] 2024 年 11 月 24 日 下午 10:37 
Hi Meldi - I've mostly held off on putting decks out for physical printing until they're fully art complete, but tend to bounce around depending on what I might have an inspiration streak for. Currently, Chronan, Temple of Trials & Timeless City are the only fully art-complete decks, though several are quite close (Tombstone only has 1 placeholder piece remaining and some art I'd like to clean up more still, etc.)
Meldi 2024 年 11 月 2 日 上午 11:46 
Do you have any composite card art? I know you're still perfecting your stuff, but I'd love to play some of these in physical space.