XCOM 2
Xeno Zoologist Monster Master
73 条留言
EcoCobra 10 月 13 日 下午 5:31 
I think the class would work better if you could always spawn a basic lost if your "primary" pet dies.
Joker_Newbee 9 月 27 日 上午 8:37 
Thanks for this great mod.
Is there a possibility to contact you? At the moment i work on a similar mod. So maybe a cooperation will be a good idea.
RAAMPEAK 9 月 25 日 下午 5:26 
feel like the chryssalid should be buffed since its kinda way to squishy, especially for lwotc
Meman82  [作者] 9 月 4 日 上午 8:00 
@The Lord Pootis Sorry for the late reply it doesn't look like I exposed a way to allow for the neophyte chryssalids to apply poison without recompiling.
Meman82  [作者] 9 月 4 日 上午 7:53 
@HKR31 The berserker that you summon will be unchanged
HKR31 9 月 4 日 上午 6:56 
Is this compatible with 'berserker revamped' mod?
The Lord Pootis 8 月 18 日 上午 11:46 
Hey, I don't know if you're working on this mod or if you answer to comments anymore but for some reason killed enemies with the chipped chryssalid turns them a odd texture that I think might be missing textures instead of visually turning into cocoons, not sure if it's maybe some sort of mod conflict?

Also is there a way to tweak the configs to let the neophyte chryssalids be able to apply the poison as well?
Meman82  [作者] 3 月 10 日 下午 12:27 
@Realistic Dinosaur Collection Do you have a collection of the mods you are using?
Realistic Dinosaur Collection 3 月 10 日 下午 12:07 
Using this in a mod pack. Way, way, way too many of this class spawn.

Also it's ridiculously OP spawning a berserker at LCpl.

OP and ... not interesting. There are no interesting choices to be made. Just... smash. Smash. Smash. Every turn.
Meman82  [作者] 2 月 18 日 下午 1:57 
@Marcus It is possible you would need to use the unreal editor and change out the berserker model in XZMMGameUnits.upk to the berserker omega. It has some custom animations for different attacks so you would need to make sure they transfer properly
Marcus 2 月 18 日 上午 9:52 
Wonder if a can change the berserker to a berserker omega. going to see if that can be done.
Digan 1 月 12 日 下午 4:14 
That way then, you could scale damage and abilities that way ^^ Would be really fun and exciting to see what new "Evolutions" Each monster can get to :O
Digan 1 月 12 日 下午 4:13 
Would be cool ^^ , Also Any chance you could make a version where, over time/ranks the monsters/classes evolve? to better variants ?
I know it would be alot of work but u could just make, Xeno Zoologist 2.0 :3
Like some modded Variants of Berserkers i seen , for example One called "Titan" As a brigadier, there was some Armored Variants and so on:) Could make for very epic Class (not that it isnt alrdy) :D
Meman82  [作者] 1 月 12 日 下午 3:05 
@Digan For the moment the only work around would be to change the individual attack value for the attacks you want to have more damage. For example in XComChryssalidData you could increase the damage of the basic attack from 3 to 4 if the upgrade doesn't feel substantial enough when you get to that point. I can push an update but that may take a bit of time as I haven't worked with XCOM for awhile.
Digan 1 月 12 日 下午 1:27 
So, there is no way to edit how the scaling works per Computer tech?
Meman82  [作者] 1 月 12 日 下午 12:42 
@Digan sorry what I meant was I hard coded in the numbers for the damage bonus so you can’t edit it from the config.
Digan 1 月 12 日 下午 12:31 
Ahh ok , thanks! :3 Maybe there is missing lines for damage scaling from the config? since its getting potentially ignored?
Meman82  [作者] 1 月 12 日 上午 8:48 
@Digan So upgrading the super computer buffs aim, mobility, hp, and damage. Damage is upgraded by +2 at magnetic, and +4 at the last tier. Most of the numbers can be adjusted from XcomGameData_XenoZoologist.ini under [XenoZoologist_MonsterMash.X2Effect_XZMMSpawnUnit] but the config for the damage numbers seems to have been ignored though.
Digan 1 月 12 日 上午 6:05 
Oooh, i have not upgraded it YET , good to know tho :) Once i upgrade, ill report back ^^
Which stat does it scale with? if i wanted to change the scaling , as i run the game with custom configs ^^
Meman82  [作者] 1 月 11 日 下午 6:53 
@Digan Upgrading the super computer should upgrade damage, does it not for you?
Digan 1 月 9 日 下午 4:30 
Also, is there any way to scale the monsters damage?? Would love to know that :O

Like if it could scale from Level of the Supercomputer or something :O Would be really good.
Dęąth Viper 2024 年 12 月 20 日 下午 7:45 
Added you. I want to create abilities similar to the ones here, would love to know how you accomplished this!
Meman82  [作者] 2024 年 11 月 17 日 下午 1:01 
@csbrown101 It's not been mentioned before so it's likely a specific mod interaction but without more info its difficult to diagnose, however you should still be able to console command add it back. What specific command did you try?
Grayfigur3 2024 年 11 月 17 日 上午 11:46 
Has anyone encountered a glitch where if you equip the super computer, then swap to a different weapon, the super computer disappears from your inventory entirely? Not only that, when it does, i dont see another to buy from Shen, the upgrade to quantum is gone, and iam unable to create a new one with the add item command in the command console. This is the second campaign where this has happened to me, though in the first campaign, i had the primary secondaries mod from iridar, and thought id done something wrong by slotting it in the primary slot.
Meman82  [作者] 2024 年 11 月 10 日 上午 10:35 
@Haless Soldiers still gain exp from going out on successful missions. This classes exp level curve is the same as the specialist where they need fewer direct kills to level and so roughly has the same time to level as other classes.

More xp leveling specific cans be found here
https://www.reddit.com/r/Xcom/comments/eutkny/xcom2_detailed_soldier_xp_and_leveling_post/?rdt=37764
Haless 2024 年 11 月 10 日 上午 5:04 
hello, sorry for this newb question, how this soldier gain xp if are his "summons" that are killing enemies? Or the kills are assigned to the summoner?
GUA 2024 年 8 月 7 日 上午 6:22 
Just got back to playing XCOM. This is my all time favorite class. I love having minions and creating armies. For me it works best eliminating the .In down below and actually allowing for multiple beasts. Fantastic work.
Meman82  [作者] 2024 年 4 月 4 日 上午 10:23 
@Hunkules I'm addicted to that alliteration
Hunkules 2024 年 4 月 4 日 上午 8:40 
Beastmaster is a more fitting name In my opinion, but cool mod nonetheless
Meman82  [作者] 2023 年 6 月 25 日 下午 11:53 
@SUN-BEE It's been awhile but I believe if you go to XcomGameData_XenoZoologist.ini and remove
[XenoZoologist_MonsterMash.X2TemplateHelper_XZ]
+MutuallyExclusiveAbilities = (Abilities=(XZSpawnChryssalid, XZSpawnMuton))
+MutuallyExclusiveAbilities = (Abilities=(XZSpawnChryssalid, XZSpawnFaceless))
+MutuallyExclusiveAbilities = (Abilities=(XZSpawnFaceless, XZSpawnMuton))

and a way to pick abilities of the same rank you should be able to do what your asking. Do note this widely breaks the balance of the class.

Pre-Existing Characters may have to be rebuilt in order for the change to take affect on them.
SUN-BEE 2023 年 6 月 25 日 下午 8:13 
This mod is awesome! However, I want to summon all 3 types of monsters, is there a way to modify the INI file or something?
Meman82  [作者] 2023 年 4 月 23 日 上午 7:58 
@Jokerke A basic melee unit is a lost but once you get to the next tier you start summoning that paths unit.
Jokerke 2023 年 4 月 22 日 下午 1:55 
What does "Summon one Basic Melee Unit" mean? What is summoned? A Stun Lancer?
Dinonoms 2023 年 1 月 14 日 上午 11:27 
Thanks a lot
Meman82  [作者] 2023 年 1 月 14 日 上午 11:24 
@Sharknoms The super computer can be upgraded at the same techs that the gremlin can be upgraded. Those are the Advent Mech Autopsy for tier 2, and the Gatekeeper autopsy for tier 3.
Dinonoms 2023 年 1 月 14 日 上午 10:53 
Oh great =D
Mind telling me what research needs to be done for those?
Meman82  [作者] 2023 年 1 月 14 日 上午 10:03 
@Sharknoms Aim scales with super computer weapon tier at tier 2 it's 75 by default and at tier 3 it's 80 aim. Also the faceless subtree begins with +10 aim by default. Without their master guidance (holotargeting) the monsters are going to be about as accurate as rookies.
Dinonoms 2023 年 1 月 14 日 上午 6:18 
Is there any way ti increase the Base Aim of the summoned monsters aside from holotargeting? 65 is a very underwhelming.
walt.bustamante 2022 年 12 月 15 日 下午 11:20 
very interesting mod, i been wanting some sort of Beastmaster for a while cause i love berserkers too much.

My only grips are that it give you access to chryssalids and Berserkers too soon in a campaign, you'll be summoning them before you even face them as enemies and that summoning has no visual effects.

Maybe for the mod to make more sense you should turn the second cell of the Psi lab into the place where you get this unit and train it there or make it a Berserker autopsy reward since is the stronger unit it summon.

wish i could do it but have 0 knowledge about modding.

ty for your work!
recruit564 2022 年 12 月 1 日 上午 9:17 
@shaggoth hi, yeah the destroy bases page has a lot of people complaining about issues it was the ambush feature chiming up at a point where i had a few different projects finishing at the same time . but since back loading i haven't had any issues that i was (though admittedly i have not tried to perform any of those covert missions since) and have had this mod in and thriving with the it pack mod making him a bad ass. good tip would be to install a mod that allows you to equip pistols or melee weapons in your utility slot, hope this is useful thanks @meman82
Eyesight 2022 年 11 月 21 日 下午 3:55 
You can still play with the mod active but only regular human can use it , if one the viper learn it, maybe try to force it to switch to something else otherwise the game crash when you select the viper with the monster master class.
Shaggoth (Ищезаяц) 2022 年 11 月 21 日 下午 1:14 
shit really? rectuitment interrogation is a must have one for me :steamsad:
Eyesight 2022 年 11 月 20 日 下午 5:20 
it's a nice mod but after your summon die , you have to be carefull , your summonner become kinda useless , he can still do utility stuff.
Why not putting the summon animation from the warlock when you spawn a unit? They look to spawn out of thin air .
Also that mod is not compatible with the recruitment interrogation mod that allow you to recruit viper with base classe , if one of the viper learn that class , the game crash.
Shaggoth (Ищезаяц) 2022 年 11 月 19 日 上午 10:34 
hmmm, ok. i'm just building modlist for next playtrough at the moment :) and would definitelly like to have both :) thanks for clarifications
Meman82  [作者] 2022 年 11 月 19 日 上午 10:08 
@Shaggoth I can't say for sure as a problem did arise for recruit564 but it sounded to me like it wasn't due to this mod as it was crashing before any units could be put into place. I don't overwrite anything and I doubled checked that against the raider bases mod and didn't see any obvious conflicts. If it is due to this mod it's likely from installing it mid campaign, as back loading seemed to solve their issue but it seems more likely the problem lies else where.
Shaggoth (Ищезаяц) 2022 年 11 月 19 日 上午 2:46 
so it's incompattible with destroy bases mod?
Meman82  [作者] 2022 年 11 月 17 日 上午 8:38 
@recruit564 Glad to hear you got it working and are having fun with the mod!
recruit564 2022 年 11 月 17 日 上午 8:33 
@Meman82 yeah it was when I was using the destroy raider bases mod, it would crash every time the covert action was ready and I had done one a few days before downloading this and few others. I back loaded and am working past the issue sorry to suggest I’ll just thought I’d ask if you knew any as it wasn’t written on the page but all good and am having great fun with your mod.top mod combo suggestion is the jet pack mod as the dynamic duo flying in at the perfect pod pop is awesome. Thanks for your help regardless!
JackCarver 2022 年 11 月 17 日 上午 5:35 
Kinda wish he could get a pistol primary so he isn't relegated to hunkering down every turn like a civilian escort.
Meman82  [作者] 2022 年 11 月 16 日 下午 7:42