边缘世界 RimWorld

边缘世界 RimWorld

防御工事 工业 - 城塞
553 条留言
N16H7M4RE 9 月 30 日 上午 1:45 
having the same issue as @kirknay
Kirknay 9 月 14 日 上午 12:35 
Definitely have a crash on attempting to load Abandoned Frontline. Several attempts down, which is getting annoying because I have a set of pawns, an ideology, and everything else set up that I have to start all over again every time this happens.
oh,船长,我的船长 9 月 13 日 下午 11:14 
这个CE下的炮弹不会爆炸,只是类似子弹的效果
Thorion 9 月 9 日 下午 7:16 
any map? this only happened for the abandoned bunker map for me (the map that is from this mod)
oscarmdsh69 9 月 9 日 上午 8:55 
with this mod enabled i cant generated any map, nor through quicktests ro new colony. ive disable all mods. with only this one enabled the problem occurs
Arctic•Glacier~雅克缇科 9 月 6 日 上午 9:42 
裂解炉无法正常工作,无论是右键还是小人工作都会报错,希望作者老师可以给予我一些帮助
Kugua714 9 月 6 日 上午 5:30 
岸防炮和榴弹炮碉堡炸膛了
The Guy in Your Closet 9 月 5 日 下午 3:14 
Hey wasn't sure if there was a way to fix it, but I notice that the Citadel Walls show the floor that is underneath them. This may be due to the fact that the citadel wall does not fill the 1x1 cell that it occupies
德意志帝國國防軍元帥 8 月 31 日 上午 7:26 
裂解爐不能朝下
互動位子要朝上小人才會把屍體塞進去 要不然只會一直互動 報錯
Sheep 8 月 29 日 下午 7:28 
Besides the mini turret bunkers *
Sheep 8 月 29 日 下午 7:28 
Are any of these turrets automated? I.E they dont' need a pawn in them?
UselessGoddess69 8 月 29 日 上午 2:59 
I think the recent update caused most of the buildings in this mod textures bugged out and are invisible, the turret buildings textures are also bugged and are now question marks
video gamer 8 月 28 日 下午 1:54 
the colonists will randomly leave the fortifications even mere seconds after they entered
gdimarv 8 月 27 日 上午 3:49 
作者老师,舰炮不知为何没有伤害了,只能让敌人被惊呆
Nic 8 月 22 日 下午 9:15 
*my graphics problem is probably not due to this mod*
Nic 8 月 22 日 下午 9:14 
both the Coastal Battery and 105mm Howitzer Bunker are broken as in they explode themselves when you fire with CE Dev Snapshot, funny enough, I somehow broke my graphics too while testing so I gotta solve that
Nic 8 月 22 日 下午 8:14 
incompatibility issue with Combat Extended Dev Snapshot
Nic 8 月 22 日 下午 7:51 
I have a weird issue where the shells fired explode right on top of the turret
Vanquisher02 8 月 21 日 下午 1:08 
Why when i put pawns in fortification they go out by themself after short time after ?! Everything worked fine before 1.6
手癌药丸.- 8 月 17 日 上午 9:32 
JobDriver threw exception in toil MakeNewToils's initAction for pawn 短歌行 driver=JobDriver_ManTurret (toilIndex=7) driver.job=(ManTurret (Job_12135205) A = Thing_FTC_Katyusha_Turret1768012 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.MissingMethodException: Method not found: Verse.TraverseParms Verse.TraverseParms.For(Verse.Pawn,Verse.Danger,Verse.TraverseMode,bool,bool,bool)
[Ref EC71ADA2] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)


作者老师 遇到了迫击炮无法上弹击发的问题 使用小人操作炮塔后的错误报告
Army_cavalry 8 月 15 日 上午 5:51 
想问下为啥会遇到殖民者/机械体不及时送弹药的情况,要怎么解决
闫某 8 月 13 日 下午 10:19 
大佬,裂解炉是不是出问题了,我的殖民者和机械体都不能正常工作,一直在原地和裂解炉互动
[Ref CACED1DE] Duplicate stacktrace, see ref for original
Pawn 真凛 threw exception while executing toil WaitWith's finish action (3), jobDriver=Fortified.JobDriver_DoAutonomousBill, job=FFF_DoAutonomousBill (Job_854189) A = Thing_FT_HeavyChem104624 Giver = JobGiver_Work [workGiverDef: FT_OperateAutoChem], toilIndex=11: System.NullReferenceException: Object reference not set to an instance of an object
BoguTheBirb 8 月 12 日 下午 4:29 
Really fun mod to use but the power output from the chemfuel generator might need an increase in power output as Rimefell has one that does triple it's output without the inability to remove it
UMG 8 月 7 日 上午 8:47 
105mm bunker shoots itself
FLKR 8 月 6 日 下午 10:16 
Very good mod but fix machine gun pillbox they provide a huge amount of ranged experience in just a couple of bursts (my pawn gained 17 levels in one encounter with the mechs)
Borris Dorris 8 月 6 日 上午 1:12 
Currently broken with CE
Antiochus Tyrant 8 月 4 日 下午 9:20 
高能量讯号伪装装置不起作用,其他殖民地还是会被机械集群攻击
维嘉 8 月 4 日 下午 9:12 
新增的剧本用不了了,无法加载地图
DIck of Longinus 佚名非無名 8 月 3 日 上午 9:16 
我的小人在打一打自己會跑出來吃飯
有沒又有辦法讓我的小人好好待著打炮?:steamsad:
Long-comment-san 8 月 2 日 下午 12:28 
Shouldn't machinery move to the "industrial"?
BorchiU 8 月 2 日 上午 3:43 
Coastal Battery hits themself in CE
Kheshig 8 月 2 日 上午 1:28 
岸防炮和榴弹炮在CE环境会炸膛,损伤建筑血量,别的包括155帝王炮在内则没有这个问题
北方 7 月 30 日 下午 9:36 
加上进不去游戏了(T V T)
sun sky 7 月 29 日 下午 9:54 
1.6CE测试版环境下岸防炮和榴弹炮碉堡现在炮弹打不出去,会原地爆炸,其他都正常
BTCafe 7 月 29 日 下午 7:34 
The 12-rocket missile emplacement only needing 1 ammo to do its thing (+400 chemfuel) is amazing lol.
DeadDragon 7 月 29 日 上午 11:53 
howitzer bunker shoothimself :D
FieserMoep 7 月 29 日 上午 5:28 
I noticed a problem while combining this with Alpha Memes. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2661356814

I can only run either mod, but from the log I can't really pin down the problem.
放假放假 7 月 27 日 下午 8:25 
防御里有一个双管高射炮没汉化
哈丁市长 7 月 26 日 上午 12:40 
裂解炉有BUG,强制工作后殖民者只会原地显示等待中,任何物品都无法转化成化合燃料
Alpharius 7 月 25 日 上午 6:15 
is there a way to get the trenches without Vanilla Furniture Expanded - Security?
since, y'know
it's being reworked and we probably won't see it again until early november
NachtPraise 7 月 24 日 上午 2:16 
机枪暗堡对人物的射击技能升级好像有问题,我小人开一轮能升三四千经验,打死个人甚至拿了四万经验,没有CE
Hiroshi Kururugi 7 月 20 日 下午 5:57 
✋😐 Sorry, but I'd like to ask for your opinion. Now it's good but the downside of this mod is if I try to play another type or what is called Abandoned Frontline, it might suddenly have an error. That's all.
Opposing Farce 7 月 20 日 下午 5:44 
If I put down some of the decals, is there a way to take them up?
Primarch sarge 7 月 20 日 下午 12:29 
can't make a new game with any of the Fortification mods if I have the CE dev mirror enabled for some reason
Commander Duckie 7 月 20 日 上午 11:01 
Touch wood, the pawn task bug I had seems to be fixed with the latest update :)
Han 7 月 20 日 上午 6:33 
好耶,可以用了:cozybethesda:
JamesLin 7 月 20 日 上午 2:43 
@Nic Me, too. It seems that the generation of the bunker (A, B? I've tried for few times.) got wrong. Nice mod. I like it. I am looking forward the next update.:steamthumbsup:
Nic 7 月 19 日 下午 9:57 
for some reason this mod is stopping me from making a new colony, haven't tried loading it in to a preexisting colony, that might fix it, but one things for sure is that I can't press next with this mod enabled, spent an hour and a half narrowing the modpack down to just this mod, honestly thought it was going to be the framework or the industrial one, not citadel, but at least I got something, weird bug, idk if anybody else is having this issue
AOBA  [作者] 7 月 19 日 下午 5:05 
CE 問題今天推送的版本修復了,請確定城塞跟工業本體都有正確更新。
风起天阑 7 月 19 日 下午 12:06 
和CE一起加载会有UIbug