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报告翻译问题
じゃあ英語対応やめるわ
@friendly_manatee
Hey lazy. Read descriptions before you bother me by commenting twice.
"The portrait will be generated as the pose before swapped."
That's known. Kenshi limitation.
Btw, Chainsaw Arms mod is not my work. I made the Head mod. These are separate, stand-alone each other. I suggest you contact the author of Arms as well.
I just hate my efforts being "stolen", but you seem like an honest person who doesn't forget to write the credits, so I allow it. Go ahead.
Mods:
1.Idle Pose Ayanami - I need a pose, I want to make a couple of characters of 2 sisters who will be able to join the player, but they will have a unique animation of rest, that's what this mod is for.
2.Chainsaw Heads and 3. Chainsaw Arms - are needed both for a unique character "Madman from the Hook" - this is a unique character who will be neutral to the player unless he is playing for allied cities, since he was enslaved and 2 chainsaws were sewn to his place of hands. After completing a couple of quests, the player will discover the technology for such implants, they are very powerful in close combat, but difficult to craft.
Your personally use of merging and editing etc: Yes
Uploading the mod that requires my mods: Yes
Uploading the mod that merged my mods: No
I mean, basically, do not upload mods that contain resources I've created. If you tell me specifically how you want to do it, I might allow it. Depends on a case.
Plus, there's two ways to change idle poses. The first way, like me, swap vanilla idle poses. The internal pose name must be the same as vanilla, and make different named .skeleton file from vanilla's fe/male_skeleton.skeleton.
The second way, override whole vanilla's fe/male_skeleton.skeleton files. It's the only way to "add new idle poses" without bugs as far as I know. It's just like AGO's greatest classic mod works. So means that this way causes serious conflict with MCS or its variants. That's why I just replace vanilla idle poses instead of adding new idle poses.