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I'd love to see some more extreme body size genes (humans the size of a squirrel, or as tall as a giraffe). Would be fun trying to keep the tiny ones alive in combat, or trying to keep a colony of gargantuan humans well fed.
Dogs vary wildly in size (the biggest easily being 10x the size of the smallest), don't see why we can't have humans do the same lore-wise with artificial gene editing.
At least now I know for sure where to report it.
To be clear what I'm talking about is the hair of a pawn not scailing with the size of the pawn. so for very large sizes the head ends up larger than the hair texture and the hair hangs there in the middle.
I think it needs to be turned on, because it will be possible to find the gene in the laboratory and later transplant it to your pawn.
Good news otherwise - as of recent updates, Yayo Animation no longer seems to cause issues when active with HAR + Body Size Genes.
Uses this too
SMP XenoVerse
I was just wondering what the reason is and if there are any bugs behind it. Right now I'm making a mod for 4 additional xenotypes that use your genes for growth, which will allow them to somehow appear in the game, an alternative solution to the problem.
Like <canGenerateInGeneSet/> true or something?
Yes! Thank you for explaining. Much appreciated.
As far as I can tell, these genes do no spawn naturally and can only be used by other mods, or added to pawns before landing.
It would be helpful to a lot of us if you could clear things up
truly modding has reached its peak
Suggestion if I may! Add a "neutral size" gene; kind of like many other 'neutral genes' that enable a specific aspect of a pawn to be overriden to the baseliner value.
I just cant have it in combination with the visual-auto scaling of Varied Body Sizes, and I'm wondering if there is a way to just create those stats (and honestly add them to a framework, since it seems like a a generally useful functionality/stat to have around)
Basically I'm wondering if there is a way to only use your code that makes bodySizeFactor a stat (and hopefully I can add healthScaleFactor too) without dependency on Varied Body Sizes?
Thank you
https://gist.github.com/HugsLibRecordKeeper/3f4de441be036453972acb3537bf6957
Under the Russian translation of this mod, the comments are closed, so I'll leave it here - all the settlements turned off when generating the world and after two hours of sorting, that translation was eliminated. If this message helps at least someone, that's good...
FalloutCore, TerrainMovement
https://gist.github.com/48401205b970d77719df3daa3f7e2721