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报告翻译问题
Love the mod, absolutely fantastic!
Is this a mod conflict or do they hate skeletons? The normal mongrel folks have no issue with me
If anyone was wondering - this mod pairs PERFECTLY with "The Outbreak Z" - zombie mod. It's phenomenal. Right when your favorite characters are being stun locked to death by a firing squad of Grineer you're a foot away from stabbing, suddenly 50+ zombies show up. Kite them into a Grineer and/or Corpus base...abject chaos ensues. Highly recommend if you need a diversion when you're being shot to death by a massive horde of Grineer Reserves.
If so--- I'm guessing I need to update the other copy of your mod I keep in the Kenshi exe mod folder.
If not--- I'd be very confused as to how that happened.
Also, the Prime level weapons totally kick ass dude, good job!
@habibiwaliwafi - Super sorry, but there's no plans to do a compatibility patch with UWE as of right now, feel free to make one though, I'll link it in the description if you do
its very good mod if have compatibility with uwe before version 31 its goood well with uwe. can the dev make compatibility with uwe on version 35?
Super sorry -_-
Might add some more too if you'd like to
If I were to hazard a guess, since you've mentioned the Scorchlander and Greenlander thing
Perhaps the issue is caused by a mod that changes their Skeletons?
I mean, are you using any mods that massively changes the meshes of these races?
Sorry for asking
Flayer Greaves
https://drive.google.com/file/d/19bYWqoU3PqS3nJaa-YFBJwhAEwm5__sx/view?usp=drive_link
Smelter Plate boots
https://drive.google.com/file/d/1YGSp0ic2gme1hhh3S7DBmZc-17DQqpVB/view?usp=drive_link
I didn't think of that! Thank you. I've combed the internet and no one seems to know or care how to do that. I've been fucking with FCS for a couple months to see if I can chain as many mods together to make Kenshi as chaotic as possible. It's pretty fuckin wild now lol.
Also, regarding Zombies, what I'm suggesting is creating an Animal type creature with human animations and use that as a Zombie, it's not the best idea, sure, but it'll stop them from picking stuff up permanently
Sadly, I'm not the most well versed in the arts of FCSfuckery, I'd suggest you ask that question to someone else :(
The Sickle is also getting added, it's been put into the files and we're working on implementation
As to showing the stretch, I'd suggest uploading the screenshot somewhere and dropping a link to it
Sorry for the issues, but yeah, Infested weapons on their way, possibly some Infested armours too
How can I show you this?