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报告翻译问题






As great as this mod is, may I inquire the specific mechanic behind that? Because if my pawns lose traits like those, I rather not use this reward at all.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2582489076
The original mod author has returned and stated that he will update after he finishes his current project
Error while applying ritual outcome effect: System.ArgumentNullException: Value cannot be null.
Parameter name: endingGC
[code]<Random>Effect of {0} has been triggered by the ritual!\n</Random>[/code]
(The original key is for setting the main menu background to "Random".)
And some of the rewards are now broken too.
Like Pheace said, editing the outcomes back in should work as a one time fix.
There is an error in the console about an invalid cast in the RitualAttachableOutcomeEffectWorker_Dust method.
You gotta change
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.FoodSourceNotPlantOrTree);
to
List<Thing> list = jobRitual.Map.listerThings.ThingsInGroup(ThingRequestGroup.Corpse);
And, btw, as a temporary solution, anyone could fix their own assembly.
Just open it in the dnSpy, find RitualAttachableOutcomeEffectWorker_Dust class, edit it and apply the changes i indicated above. Recompile and save. Easy peasy.
I believe the times it would succeed, a white message up top just states the ritual was completed. No letter, no effect.
Error while applying ritual outcome effect: System.InvalidCastException: Specified cast is not valid.
at RitualRewards.Sinnamon_Ritual.RitualAttachableOutcomeEffectWorker_Dust.Apply (System.Collections.Generic.Dictionary`2[TKey,TValue] totalPresence, RimWorld.LordJob_Ritual jobRitual
https://gist.github.com/HugsLibRecordKeeper/27d316d1439e8a91bafd63ef0e00cf4a