Barotrauma 潜渊症

Barotrauma 潜渊症

Medical Case
8 条留言
Moon-Shadow 10 月 13 日 下午 5:23 
So yes, for a balanced game with mods that aren't cheats.

That it's not a walking simulator and unemployed simulator like the original.

This mod is a good addition.

At stations, I tend to overlook everything I'm not looking for if I already have it, since there's excess plastic left over from disassembling when starting up, and I always have to build some things anyway, which is why I build them right away, saving money.
Moon-Shadow 10 月 13 日 下午 5:19 
Otherwise, I only have a sonar mod for plants, a clothing mod that changes everything, and an extensive weapon mod, and 4 smaller weapon mods that only give 1 each and one that has 2, lots of submarine mods, all balanced, no cheats.

A Mod to creat more as 3 missions, otherwise it's Original a Unemployed Simulator.

Mod that makes everyone stay in the submarine when docking, so annoying when you constantly have to send everyone into the submarine with Command 2 and 3, Bugs at Stations.
Moon-Shadow 10 月 13 日 下午 5:19 
So, equipment from balanced mods, with a good selection so you can fine-tune what you use.

To avoid cheat portable containers where you can stuff tons of stuff without feeling burdened, just to avoid having to constantly run back and forth for everything in the original game, Barotrauma shouldn't be a walking simulator, which it is when you can only carry a little and need more crew.

I rather have mods that expand tactical equipment, and this "Medical Case" for my doctor.
Moon-Shadow 10 月 13 日 下午 4:58 
Then I overlook them because I'm building one out of plastic left over from dismantling the excess tools.

Submarines are always equipped with so many plasma cutters that I don't need: one for my combat diver, one for the mechanic, and one that's in a closet.

I only need one repair tool per crew. / And only three screwdrivers and wrenches, combat diver, mechanic, and electrician.

Because my combat diver carries two tools through his mineworker clothing, where he can carry four stacks of ore, and a medic backpack that doesn't affect his speed due to his perks as a first officer, where he carries medicine and a Assault Rifle from a Mod that also has a weapon compartment for it, and in the hotbar, repair, plasma cutter, Gaus harpoon, scouter, and a diver mask which then goes in the backpack, thus creating space for loot in the Hotbar.
Soul 10 月 13 日 上午 8:37 
Actually I have all my medical cases bough from stations. I crafted none. I bought them all. One for each of my 16 people crew. While mod does not mention this, but med. cases are sold at stations. General stuff traders sell them.
Moon-Shadow 10 月 12 日 下午 12:35 
It wouldn't work if there were no more plastic and no Fabricator.

Because you can only build it, it's not available for purchase anywhere, and it can't be found as loot; otherwise, you'd have to put it in submarines.

The game developer never changed the mechanics for the medical inventory slots that people can carry.

I also use a clothing mod that gives everyone pockets, but all medical clothes only have two slots for this and 2 other. So, my doctor uses the "Medical Case," and my combat diver uses a medical backpack from another mod because there's space for medicals and other there, too. That would slow my doctor down slightly, this have not effect on my combat diver.
Soul 10 月 12 日 上午 2:09 
Mod still works to this day. Works as intended.
Moon-Shadow 2024 年 6 月 19 日 下午 5:19 
It's a good mod, i have subscribed to for a long time but only been in use since a few game updates.