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OK!
I was going to test this new version.
Thanks!
Ok.
Alas yes, no choice...
If it's too much of a headache on your side and it annoys my friends too much about this magnum. Too bad I would deactivate it.
But thank you for this attempt!
Indeed, modifying the reload speed via the script for the magnum is a problem.
I tested the Cyberpunk Magnum on Valve's official dedicated server, the animation is a little slower than the reloading of the weapon.
Personally, I don't mind that we can shoot before the animation ends. I prefer that, than having a "slower" reload to match the animation.
I would have said that the animation should be faster to adapt to reloading.
Even by offering this magnum skin to "fix" the problem of the animation bug on his magnum, he doesn't really like it because he feels the difference that it must take sometimes longer to reload than usual.
It's true that when you're in a hurry enough because you have a horde on your face, it doesn't help!
It would be wonderful if you find a solution to all this!
(Thanks in advance)
I discovered another bug, which must be related to the "random animation", and maybe coupled with the modification of the reload speed.
Friends with whom I play, have a "bug" with their basic magnum, (The default of the game).
Due to the "script" of this magnum of cyberpunk that I host locally, they sometimes have a buggy animation, see that the search speed is shifted (more or less slow).
I tested by asking a friend to create a "Local" game with the cyberpunk magnum, and me with the basic magnum.
And indeed, I have a completely buggy animation, and it seems that the reloading of the magnum is sometimes slower to be done.
If you want to understand the "bug":
- Ask a friend to create locally with the active cyberpunk magnum on his side.
- Joins his game with the GAME'S DEFAULT magnum, and tries to reload several times.
Here is an image that shows it : https://i.imgur.com/DRaeRTm.jpeg