Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

[OLD! New link in description] Lisboa interceptor destroyer -EuroSpace
43 条留言
Yaddah  [作者] 1 月 2 日 下午 1:18 
Yep. I'm keeping these posts up in part to maybe show some sort of evolution which I think is interesting to see.
Sergeant Spectrum 1 月 1 日 上午 7:01 
My dude really a part of "link in description" gang on steam
Sinewave/Slymambo 2023 年 4 月 3 日 下午 2:10 
Man i love all of your desings. They are well made and spaced and easy to convert in with other weapon systems
Yaddah  [作者] 2022 年 12 月 15 日 上午 4:31 
I made a Mark 2 of this ship with much better defense and less crew. Check it out here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2902039474
KGanker 2022 年 12 月 9 日 下午 5:19 
Darth Porgus, thank you. I appreciate the details. It wasn't crew management, it was resource management where I was missing an assignment to the new stations from the reactor.
Yaddah  [作者] 2022 年 12 月 9 日 下午 3:32 
@K Ganker: We're talking about the button in the crew tab, where you can assign the many little arrows.
Darth Porgus 2022 年 12 月 9 日 下午 2:07 
K Ganker, maybe you missed something when assining the individual crew quarters to the power producer and the power taker. In other words, you have to assign crew to a reactor and this or other crew to the reactor and the stations that need power from the reactor. Then you could, could not have to, assign the reactor (via the storage box section) to the different power takers.
Like a medium reactor that sends power into a laser and 2 crew that work on the reactor so they take the power to the reactor and only from that reactor that you've choosen them to be at.
KGanker 2022 年 12 月 9 日 下午 1:32 
Can you elaborate on what you mean by change assignments? I've tried everything I know so far and nothing works. Workers will not take batteries to the added sensor array and 2 small shields.

I've even created a new role for workers to only bring batteries to the shields or sensor and they still won't do it.
Yaddah  [作者] 2022 年 12 月 9 日 下午 12:49 
Sounds like you're forgetting to change the assignments.
KGanker 2022 年 12 月 9 日 上午 11:20 
When I add a sensor array and 2 small shields to this build, the workers will not deliver batteries to them no matter what I do. Even when priority is set to 10. Is this a bug that developed after an update?
Darth Porgus 2022 年 11 月 19 日 上午 5:44 
Looks good!
malakhglitch 2022 年 11 月 14 日 上午 6:19 
Yaddah  [作者] 2022 年 11 月 13 日 下午 12:47 
Thx. I have plans to make a deck cannon broadsider, though it may take a while, since I have many other ideas too.
Amoc 2022 年 11 月 13 日 上午 11:59 
Your ships are very efficience and looking very good. Sorry to say but workshop is full of "just good looking meme ships".

I would be happy to see more ships, like cannon focused.
Yaddah  [作者] 2022 年 11 月 13 日 上午 3:20 
@USER-PC: After the taking the steps necessary to survive climate change in late 21st/early 22nd century, most European companies and their now interstellar mega-entermrise off-shoots no longer have traditional CEOs. And especially after the disasters with & the consecutive ban of AI (hence the seemingly low-tech of the cosmoteer universe), it was clear what dangers centralization of power could bear. So EuroSpace is more like a worker-owned industrial cooperative that competes on the interstellar market. Think Mondragon Corporation, but more advanced. :)
USER-PC 2022 年 11 月 13 日 上午 2:37 
I Love all your Ships Mr. Yaddah (CEO of Eurospace?^^). So i would like to ask if you will add a ship series with Ammo weapons and Missile launchers?
Yaddah  [作者] 2022 年 11 月 12 日 下午 12:51 
You are not blind Odude. I forgot to add it and haven't updated it since. I'd just stick one below the large shield generator. Easy fix.
Odude 2022 年 11 月 12 日 下午 12:49 
Am I just blind, or is there no airlock in the northern section of the ship? I keep getting the error that there's no path to some of the crew quarters.
Cornfed 2022 年 11 月 11 日 下午 3:52 
Just wanted to say your coloring and shading is superb. Learning from your examples. :D
Yaddah  [作者] 2022 年 11 月 10 日 下午 9:40 
thx m8
TheSwedishTomato 2022 年 11 月 10 日 下午 12:39 
Dam, ur ships do be popping off on the workshop, gj m8
Locutus von Borg 2022 年 11 月 10 日 上午 4:33 
thats already possible, i have seen a mod that makes it possible. dunno which one it was tho
Yaddah  [作者] 2022 年 11 月 9 日 下午 7:00 
Would be cool, but that probably won't be added anytime soon, if ever. Maybe mods will enable this.
Kokorocodon 2022 年 11 月 9 日 下午 6:14 
Really wished I could see the ships I download and create flying around in the game
Kokorocodon 2022 年 11 月 9 日 下午 6:14 
I hope in the future the game allows us to place all our created ships in a custom faction that can be shared in the workshop.
Yaddah  [作者] 2022 年 11 月 9 日 下午 1:14 
I will work on larger ships eventually. But I'm working my way up from the low cost ships and try to explore many different roles along the way.
Yaddah  [作者] 2022 年 11 月 9 日 下午 1:13 
You're probably right about the spikes (I used to have full bars there which got in the way even more), but I'm worried about some stray shots coming in from awkward angles and quickly punching through the 1 tile wall, which would be bad. Not worth?
Der0815Traktor 2022 年 11 月 9 日 下午 12:17 
I hope you´ll build an even bigger destroyer in the future. Like 250+ crew?
Der0815Traktor 2022 年 11 月 9 日 下午 12:16 
also I noticed that the little spikes of armor on the side of the front of the ship sometimes block bullets(your own bullets). I think its worth more to let those few shots also hit in comparison to the little armor those spikes provide.
Yaddah  [作者] 2022 年 11 月 8 日 上午 4:45 
I guess that's a slight improvement. Maybe I'll add it once I update the ship. Thx.
Der0815Traktor 2022 年 11 月 8 日 上午 4:42 
yes thats why I also put the crew quarters next to it one block down :)
Yaddah  [作者] 2022 年 11 月 8 日 上午 1:33 
Hm, interested as to how moving the outer most shields one space back makes it better. Doesn't that cut it off from the corridor?
Der0815Traktor 2022 年 11 月 7 日 下午 5:54 
I love this ship, I moved the most left and right shield generators back one block to add a little bit of armor in front of them and added a little bit more cargo space for rare resources but other than that its perfect. I already build 2 of them and use them as a fleet. And yea maybe adjust the front half with an airlock.
Yaddah  [作者] 2022 年 11 月 6 日 上午 11:19 
Lol, you're right. Just pop one down maybe in the back or replace a fire extinguisher with one. Though that might make it too vulnerable, not sure. Thx for noticing.
Zeus 2022 年 11 月 6 日 上午 11:08 
Just noticed that the front part of the ship has no airlock for me, so that the crew couldn't get to work there. I guess that was not intended?
Yaddah  [作者] 2022 年 11 月 5 日 上午 5:31 
Oh that one's just there to give people the option to go that route and for completionists sake.
Gonb 2022 年 11 月 5 日 上午 5:30 
good points, it just felt kinda odd for there to be ammo factory ships without any ships that need said ammo
Yaddah  [作者] 2022 年 11 月 5 日 上午 5:27 
Also I don't like the enemy being able to negate half of my damage output with proper point defense.
Yaddah  [作者] 2022 年 11 月 5 日 上午 5:27 
You mean in general or on my ships? Personally I just like energy weapons better, because of their logistics. Using cannons and missiles is easier and perfectly fine to do, but I somewhat dislike the idea of being able to run out of ammo.
But I'll probably end up making a proper broadsider with cannons at some point down the line. But I'll first need more XP with them.
Gonb 2022 年 11 月 5 日 上午 5:24 
is there a reason why we almost never seen cannons or missiles?
Yaddah  [作者] 2022 年 11 月 5 日 上午 2:24 
Thx
dark elf wizard 2022 年 11 月 5 日 上午 1:33 
cool ship