边缘世界 RimWorld

边缘世界 RimWorld

AutoDrillRemastered
48 条留言
CryptikLemur 10 月 23 日 下午 2:24 
Looks like if the amount its going to take out, exceeds whats left, it will gracefully fail out and not mine anything
FlareFluffsune 8 月 22 日 上午 3:09 
Hi, I can't seem to get resourceConsumptionMultiplier, resourceOutputMultiplier and spawnIntervalRange to function correctly, I just get red errors. I assume something has changed since 1.5 because my edits worked in that version.
龍林 7 月 30 日 上午 10:10 
I'm happy to tell, its the "predictable deep drill" being outdated, since its already a feature in 1.6 version :D
龍林 7 月 30 日 上午 9:29 
Sorry to ask, but it doesn't work :(
It says:
GetInspectString exception on autodrill_giant2013652
System.TypeLoadException: Failure has occurred while loading a type.
[Ref FAA3C3AF] Duplicate stacktrace
Quilava 7 月 17 日 下午 10:24 
My OG steel farm mod :cta_emo7:
lucky_one 🍀 7 月 17 日 下午 8:23 
Thank you, I really appreciate the update! I also won't complain if you decide to add some extra stuff too ;) :er_heart:
Verakum  [作者] 7 月 17 日 下午 6:55 
Updated to 1.6, so as I said if I have time, now that I have the DLCs I will test some other issues and maybe add extra stuff, this is not a promise though :)
Verakum  [作者] 7 月 17 日 下午 6:11 
Hello Everyone Sorry for the delay, I have been extremely busy with IRL so that is why I havent taken into consideration the suggestions, but I will take sometime to do the changes :) including 1.6
lucky_one 🍀 7 月 13 日 下午 2:09 
Will you update this to 1.6?
Lordlory95 7 月 12 日 上午 4:14 
1.6?
turol 4 月 20 日 上午 3:41 
This does not mine gemstone deposits from Jewelry mods. It's because they donẗ have ResourcesRaw in their thingCategories. They don't want to change and say it's your issue. Can you fix?
钢霸 1 月 1 日 上午 8:43 
Hello, I would like to ask how to change the size of the range, I want it to be able to mine the minerals in the whole map, thank you!
Killer Tamashi 2024 年 7 月 10 日 下午 10:24 
When trying to adjust the slider in the drill settings for giant autodrill, it moves basic autodrill instead
Verakum  [作者] 2024 年 6 月 25 日 下午 1:25 
Verakum  [作者] 2024 年 6 月 25 日 下午 12:58 
@AzzKal Yes of course I can let me create a "Discussion" with the Translation Strings!
Azzkal 2024 年 6 月 25 日 下午 12:19 
Can you add russian translate in mod, i can give you file
Verakum  [作者] 2024 年 6 月 22 日 下午 9:59 
Good, the update shouldn't break the game save. let me know if anything happens though.
George Mallory 2024 年 6 月 19 日 上午 10:31 
After I put the "new" mod approximately where the "old" one was in my load order, it didn't break my save, for which I am grateful.
Doc Cams 2024 年 6 月 19 日 上午 6:56 
when i loaded the game, i was surprised that my previous save didnt have the autodrills and here i came to inspect the reason.
now the question is, will it break my save after adding. wish me luck
Verakum  [作者] 2024 年 6 月 18 日 上午 8:05 
OK I just uploaded the latest version, I renamed the mod and dis some code changes and such. please let me know.

There are some other updates I am thinking exploring like adding the "walkable" smart turret.
FlareFluffsune 2024 年 6 月 17 日 下午 1:02 
If you mean can they spawn on top of other deposits? I don't believe they can.
Verakum  [作者] 2024 年 6 月 17 日 上午 8:21 
Hello Guys, I am in the middle of testing an update on the mod.

1.- I am adding ALL parameters to a settings window to be changed on demand.
2.- I am adding a toggle for infestation creation for the drills as requested by @Asteyr.
3.- I am adding the automatic overlay of resources even when not using the scanner, it would be a nice Quality of life, maybe I will have it behind a "research"


@FlareFluffsune I am investigating the issue, this is a modded "resource" that is also part of deep resource category. so I would need to test this use case. do you know if the resources can overlap?
FlareFluffsune 2024 年 5 月 27 日 上午 2:57 
For some reason the drills seem to be targeting VE Helixien Gas pockets and mining them out too. Any way to blacklist that resource? lol Only issue with this is Helixien spawns infinite pockets and doesn't spawn a resource item.

Haven't tested it but might also mine up Deepchem from VE too.

In case you need it, the resource def's are: VCHE_Deepchem and VHGE_Helixien
Verakum  [作者] 2024 年 5 月 12 日 上午 10:48 
@Asteyr I will see what can be done, some of these suggestions seem really good.
2024 年 5 月 9 日 下午 4:57 
Agreed that exposing the drill parameters to settings would be great :)
Asteyr 2024 年 5 月 9 日 下午 3:47 
Thanks for updating! (mod worked fine for me in 1.5 too before)

Since you're asking, I'd love an option to disable / tweak the infestation chances on all the drills, it just gets old after a while. Actually I would love to have the drills values exposed to settings, not just the infestation likelihood. Work speed, yield.

Other potential add-ons could be automatic resource overlay even when the scanner is out of commission or switched off (a QOL for me personally but not a biggie), a highly efficient biotech-expansion version of the manual drill for drilling mechanoids, uh, genes that make slaves, I mean ... highly-turret-motivated workforce, drill like their lifes depend on it, a mobile smart drill, that unplugs from the ground and uses little spider legs to crawl to the next deposit spot and starts drilling again when the old spot is empty.... you know, stuff.
Verakum  [作者] 2024 年 5 月 9 日 上午 11:55 
Side Question, Any new things you guys would maybe want added to the mod, I could maybe check it out if I add new things or something?
Verakum  [作者] 2024 年 5 月 9 日 上午 11:34 
Ok, I updated the "code" using the new rimworld unity version + code, it should be working fine (this is a simple mod code) eitherway if you find an issue let me know. sorry I didnt reply before.

@Greysuki
@Ludi02
@George Mallory
Verakum  [作者] 2024 年 5 月 9 日 上午 10:49 
Hello Everyone, Sorry didnt know we had an update to 1.5, I havent played rimworld in a while, I will see if I take a couple of minutes to update it :)
George Mallory 2024 年 5 月 8 日 上午 8:32 
@Greysuki it’s been a few weeks.
Ludi02 2024 年 4 月 30 日 上午 12:09 
@Greysuki you forgot
Greysuki 2024 年 4 月 15 日 下午 11:53 
Nothing changed in 1.5, so I guess you can force the update to 1.5. By the way, the recompiled version works fine for me. I will release it after a couple of weeks if the author doesn't come back

You can @ me if I forgot this :)
fixture_units 2024 年 4 月 13 日 上午 8:54 
1.5 plz
Greysuki 2024 年 4 月 13 日 上午 2:07 
I love this mod, and it would be nice if it were updated to 1.5.
NeinDao 2023 年 11 月 6 日 下午 10:14 
when building the smartdrill you cant see what resorces are precent when hovering over the green spots
Winetoo 2023 年 8 月 25 日 上午 8:00 
@SalmonToastie Normal mining will be limited by the amount of mining pawns you have. Autodrill is limited only by initial resources and power. If you get to a point where you have 3-5 autodrills going, you have endless resources, and can build even more drills, for more resources, those you can sell... it spirals out to being too OP.
SalmonToastie 2023 年 8 月 16 日 下午 3:09 
Thanks for releasing this. @Winetoo why do you say so? The whole ground and long range scanner has always been broken.
Winetoo 2023 年 8 月 3 日 上午 3:25 
I love this mod so much, but it is so game-breakingly OP...
Honshitsu 2023 年 3 月 5 日 下午 11:57 
@G-Fiti , how much ore it removes from the deposit each cycle. The percentage is relative to the vanilla drill with a level 10 miner (at least, that was the case when this was originally balanced. I don't know if the values have changed since then).

For example the Giant AutoDrill has a consumption rate of 300% which mean it depletes the ore deposit by 3x what the manual drill would. However, the output is 200%, which means it only produces 2x the amount of ore the manual drill would. So it's fast, but inefficient. You'll get less total ore than you would with any other drill from the same deposit.
G-Fiti 2023 年 3 月 5 日 下午 10:56 
How is deposit consumption to be understood?
HawnHan 2022 年 12 月 26 日 下午 4:54 
thank you
Verakum  [作者] 2022 年 12 月 10 日 下午 8:30 
Ahahaha... Well everything in the world comes circling down :) Thanks for the original mod Honshitsu!
Honshitsu 2022 年 12 月 10 日 上午 5:46 
HA!... So here I am, starting to play Rimworld again after a long time of being away, and I think to myself "Oh, I should see if there's an automated drill mod!" only to browse the workshop, click on this, and see my own name. I completely forgot!

Anyways, thanks!
Verakum  [作者] 2022 年 12 月 5 日 上午 6:31 
@Ducky as far as I know yes.
Ducky 2022 年 12 月 1 日 下午 3:46 
can these drills be uninstalled and reinstalled elsewhere?
斯大琳酱 2022 年 11 月 10 日 上午 8:44 
Thanks for the update
Coldzero 2022 年 11 月 8 日 上午 6:54 
Thanks for the update (thumbsup.jpg)
Logan IX 2022 年 11 月 6 日 下午 4:09 
YOOOOOOOOOOO LETS GOOOOOOOO THANKS GUY