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Best case you find large fast animals.
The line you mention has the same distance for all angles because it takes the draw position, offset of the pole, takes the current rotation of the trunk (which can be any direction including north) and multiplies it to a forward vector.
This part of the code only helps the pawn start working at the closest available trunk.
When pawns standing on a north position from a mill, it maybe too far by distance (at line 138 in JobDriver_GeneratePower.cs).
I don't think it's something I can do about it in my code. Sorry!
used a quicktest
https://gist.github.com/e7e698a89a68ef01ddcacd193dcacf1a
https://www.youtube.com/watch?v=wJYJCiNLe28