边缘世界 RimWorld

边缘世界 RimWorld

Power mill (1.4-1.6)
29 条留言
Shaw 9 月 5 日 下午 7:24 
Cool!
TheRealLemon  [作者] 6 月 19 日 上午 8:39 
I'll see if I can update it this weekend! :D
TheRealLemon  [作者] 2024 年 10 月 20 日 上午 8:38 
@Raccorn23 actually movement speed and body size. You got to find a balance between large and slow animals and small and fast ones :)
Best case you find large fast animals.
Raccorn23 2024 年 10 月 19 日 上午 8:39 
some animals produce more power than others, what stat is measured to do so? I am assuming movement speed.
Baba Evac 2024 年 4 月 15 日 上午 11:19 
This is my favorite mod on the workshop
TheRealLemon  [作者] 2024 年 4 月 12 日 下午 6:35 
I'm not sure if it will work out of the box with ghouls. At this point in time I do not own Anomaly.
Sakujo 2024 年 4 月 12 日 下午 6:34 
See, now with the ghouls this mod might get a new breath of life.
TheRealLemon  [作者] 2024 年 4 月 11 日 下午 2:23 
Updated to 1.5 included fix mentioned by kaifff
堂丸 2024 年 4 月 2 日 下午 11:08 
Genius.
kaifff 2023 年 1 月 9 日 上午 9:26 
I mean pawns both of colonists and animals. So it may be work for animals. My suggestion is replacing "1.8f" to "1f" at the line in the script then it has fixed for me in my environment. I'm not sure but I hope it may help you.
TheRealLemon  [作者] 2023 年 1 月 9 日 上午 9:15 
@kaifff I've not had problems with pawns not starting working? Just with animals being in the middle of the mill.

The line you mention has the same distance for all angles because it takes the draw position, offset of the pole, takes the current rotation of the trunk (which can be any direction including north) and multiplies it to a forward vector.

This part of the code only helps the pawn start working at the closest available trunk.
kaifff 2023 年 1 月 9 日 上午 8:17 
I'm not 100% sure but I've found the reason for the bug pawns not starting working.
When pawns standing on a north position from a mill, it maybe too far by distance (at line 138 in JobDriver_GeneratePower.cs).
TheRealLemon  [作者] 2022 年 12 月 15 日 上午 11:48 
@Zero I'm not an artist I'm sorry, if anyone has better textures feel free to send me them or upload a re-texture mod
Zero 2022 年 12 月 14 日 下午 7:32 
i love this but it needs a re texture
Theneoseraphim 2022 年 11 月 7 日 下午 9:03 
Tell me what is best in life.
X_Aurawhisperer_X 2022 年 11 月 5 日 下午 8:11 
Oooo.... this be useful for prisoners and slaves....
DangLonsDo 2022 年 11 月 5 日 下午 12:59 
hmmm i wonder if i can use slaves to power my colony
TheRealLemon  [作者] 2022 年 11 月 5 日 下午 12:47 
@Krazyfan1 I think it might be one of your mods relating to the worker tab, the complex jobs mod is known to break when the work tab gets changed, it says so on the mod page.

I don't think it's something I can do about it in my code. Sorry!
Krazyfan1 2022 年 11 月 4 日 下午 10:55 
seems to be working now?
used a quicktest
https://gist.github.com/e7e698a89a68ef01ddcacd193dcacf1a
TheRealLemon  [作者] 2022 年 11 月 4 日 下午 4:50 
TheRealLemon  [作者] 2022 年 11 月 4 日 下午 4:46 
@Krazyfan1 could you see if this happens in a new save too? I can't seem to replicate the error in a clean game so I'm thinking it must a compatibility error.
Krazyfan1 2022 年 11 月 4 日 下午 4:01 
@TheRealLemon the colonists don't seem to do that, and it seems as though right clicking to force them doesnt work
TheRealLemon  [作者] 2022 年 11 月 4 日 下午 3:29 
@Krazyfan1 the animals won't use it automatically your colonist will have to rope them to it and every once in a while the animals will stop working to eat and/or sleep.
Krazyfan1 2022 年 11 月 4 日 下午 3:24 
animals are in the pen, and are assigned to it, but they don't use it?
DickHardly 2022 年 11 月 4 日 上午 7:34 
A reason to keep them slaves around ;)
The Blind One 2022 年 11 月 4 日 上午 2:42 
This is why I love rimworld. Not all mods make sense but some make a little more sense than they should ...
evil yaoi wizard 2022 年 11 月 3 日 下午 9:55 
Fucking sick
ronvon 2022 年 11 月 3 日 下午 6:50 
Prisoner labour mod + this = infinite power