边缘世界 RimWorld

边缘世界 RimWorld

Biotech Expansion - Core
143 条留言
Vespi 9 月 23 日 上午 2:55 
Would it be too much to ask for maybe another gene that allows pawns to not care about eating corpses, but still be able to eat non-meat foodkinds? I'm trying to make essentially a bioweapon xenotype and they would logically not care too much about what they eat as long as it feed their horribly inefficient bodyplan.
Aurus 8 月 27 日 上午 7:43 
pingas
=>PR<= HavenOnline 8 月 11 日 下午 2:37 
pingas
Wereton Furcas 8 月 10 日 下午 6:57 
Bug report, theres sth strange, it seems like adding this mod will turn the open cryptosleep casket picture as they re still closed......it stopped when i re-download the mod, or re-download the game, but it happens later whem i reload the game, im using rimsort for mod sorting and texture managing, yet im pretty sure this bug is related to this mod(i post this twice but since that time the problem was solved somehow so i deleted, but now the problem no more solve it self when i try the old tricks TwT) certainly need your help!
Heroman3003 7 月 17 日 下午 4:16 
Much appreciated for that! Many thanks!
Lennoxicon  [作者] 7 月 17 日 下午 3:51 
Added statue fix: Statues throw an error when adding gene hediffs due to how the fake pawn it generates is created (genes are added before kinddef is, causing a null reference when checking the pawn's state)
Heroman3003 7 月 17 日 上午 11:12 
I'll post it in bug report thread of Mammalia mod since its too big for the comment section
Lennoxicon  [作者] 7 月 17 日 上午 4:44 
Please post it. BTE genes seem to show up fine on my end.
Heroman3003 7 月 17 日 上午 3:16 
There's been a weird issue that I have tracked down to BTE mod series - it appears that when exotic trader ships are generating a BTE xenotype of some kind, one of the assigned genes causes an error which makes the trader show up with 0 stock and no money to trade. I have she stack trace if necessary.
Telumi Wryvele 6 月 12 日 上午 3:45 
Thank you for still updating your mods despite being busy!
Lennoxicon  [作者] 6 月 11 日 下午 4:42 
1.6 Update
Sorry for basically falling off the map, been pursuing my own game dev projects so most of my mods are on maintenance mode for now.
CAPT Juggernaut 5 月 29 日 下午 5:10 
I found a bug with the Beardless furskin when you use it, it does not remove any naked mood penalties or uncovered body part like the Biotech Furskin.
Chaosstripe 4 月 24 日 下午 1:05 
Hello, is this still being worked on and maintained?
Blingo Bopkus 2024 年 12 月 26 日 下午 1:49 
@Melon go to the allowed food types and manually create a herbivore/carnivore allowed food type. That's something you can do in vanilla. It's slightly annoying but I don't think thats something "fixable"
Melon 2024 年 10 月 18 日 下午 6:24 
Friendly faction herbivores love eating meat and staying perpetually food poisoned. Anyone got any ideas to fix this?
릇ᓚᘏᗢ 2024 年 9 月 26 日 上午 5:24 
Is it possible to make pawns with the carnivore gene automatically eat corpses? They only eat them after becoming malnourished.
Serus 2024 年 8 月 18 日 下午 9:57 
Another bug found. Peoples that are disabled on skill set keeps on getting reserved by the job they cannot do.
Serus 2024 年 8 月 18 日 上午 4:05 
Not sure if it is extended to different expansion, but on insentoid expansion, when you get an unnatural corpse from Anomaly DLC, the corpse revives as an ally - not an enemy, cannot target it as an attack target, nor can destroy it completely, eventually killing the rim. It still kills the rim even if I spam 5000 damage on the revived corpse and disable it.
Sketchy Land Beast 2024 年 8 月 15 日 上午 11:16 
Can't find "biotech" mod itself.
👁 2024 年 4 月 21 日 下午 4:52 
@John Dingle Biotech is one of the DLCs not a mod. You need to pay for it from the Rimworld store page.
Prince Kenny 2024 年 4 月 21 日 下午 3:50 
I cannot find the "biotech" mod itself so i can run this one any ideas?
Blanck7 2024 年 4 月 13 日 上午 8:51 
I'm having a issue where the mod is breaking all right click(M2) actions
Lennoxicon  [作者] 2024 年 4 月 11 日 下午 8:25 
How strange...
Clockwork 2024 年 4 月 11 日 下午 8:21 
Found the issue, the active, unpacked version of the core module had the workgiver file as an xml. No idea why, as the packed version of the module in the 1.5 folder was txt.
Clockwork 2024 年 4 月 11 日 下午 8:14 
I am going to try completely dumping the Rimworld install and getting a fresh copy, I wonder if there is something leftover from 1.4 that is the issue. Luckily have all the mods in a separate folder, courtesy of RimPY.
Clockwork 2024 年 4 月 11 日 下午 8:07 
I have done so with the core version and mammalia, no dice. The mythic pack still has an xml file in that folder, but it does not reference those job types.
Lennoxicon  [作者] 2024 年 4 月 11 日 下午 7:43 
1.5 Stable - Deletes an obsolete file attempting to resolve an issue.
Lennoxicon  [作者] 2024 年 4 月 11 日 下午 7:36 
Can you try going into the mod folder, going to "1.5\Defs\WorkGivers", and delete WorkGivers dot txt? afaik rimworld shouldn't be able to read txt files unless something has truly gone awry.
Clockwork 2024 年 4 月 11 日 下午 7:15 
Very strange, everything but the official DLC and your mods in the load and the issue persists.
Clockwork 2024 年 4 月 11 日 下午 7:05 
I am on 1.5, and all mods currently loaded appear to be updated.
Lennoxicon  [作者] 2024 年 4 月 11 日 下午 4:36 
Are you on 1.5? Make sure every mod is updated because the resource generation genes got overhauled.
Clockwork 2024 年 4 月 11 日 下午 4:34 
Got a bit of an odd, gamebreaking issue with this mod collection. On game initiation, 2 job types appear to not be found:

Could not find a type named BTE.WorkGiver_MilkPawn
Could not find a type named BTE.JobDriver_MilkPawn
Could not find a type named BTE.WorkGiver_ShearPawn
Could not find a type named BTE.JobDriver_ShearPawn

This results in the job AI breaking and me being unable to assign orders, as well as these two ticking errors:

Exception in RimWorld.ThinkNode_ConditionalColonist TryIssueJobPackage: System.ArgumentNullException: Value cannot be null.
Parameter name: type

Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.ArgumentNullException: Value cannot be null.
Parameter name: type

Removing this mod and all dependents resolves the issue. Not sure if it is a compatibility error. I can give full stack trace if needed.
Lennoxicon  [作者] 2024 年 4 月 11 日 上午 4:39 
1.5 Unstable - Beardless Furskin does not affect romance chances.
Lennoxicon  [作者] 2024 年 4 月 8 日 下午 4:32 
1.5 Unstable Update - [BACKEND] Carnivorous gene removing the Ate Corpse thought should now be compatible with other genes that do so.
Lennoxicon  [作者] 2024 年 4 月 1 日 下午 11:50 
1.5 Unstable Update - [BACKEND] Small render node worker for something later.
RedMattis 2024 年 3 月 31 日 上午 2:49 
Looks good! I've applied a patch so pawn-scaling genes work with it. :)

Calculation is "(1 + size change × 2) × original amount".

E.g. a Cloudpuff modified with a size modifier of 2 would produce 3x the normal wool.
Lennoxicon  [作者] 2024 年 3 月 31 日 上午 12:36 
1.5 Unstable Update - [BACKEND]
- Adds several more pawnrendernodeworkers, including OnlyUndrafted, Scalewith(Hediff)Severity, and more.
- Refactors wool/milk production genes, now uses Rimworld's hashtickintervals for interval checking, and thing spawning is now handled by CreateProduce().
- Adds support for abilities using a pawn's food/nutrition bar. What for? You'll see.
Lennoxicon  [作者] 2024 年 3 月 30 日 下午 3:38 
I'll look into that later.
RedMattis 2024 年 3 月 30 日 下午 12:41 
I'd love to patch the production genes so they scale with small/large pawns and such, but you've got everything in the tick events, which just ends up too TPS expensive. Could you perhaps wrap the produce-spawning code in a method?
Alpack 2024 年 3 月 28 日 上午 11:29 
i have a pawn with carnivorous (eating plant based food grants food poison) and strong stomach (which should cancel or be disabled due to the other trait) that keeps getting food poisoned because cant control what she can eat
Lennoxicon  [作者] 2024 年 3 月 24 日 下午 8:56 
1.5 Unstable Update - Floating animations should now be smooth.
Lennoxicon  [作者] 2024 年 3 月 24 日 下午 8:17 
1.5 Unstable Update - [BACKEND] More render node worker classes.
Lennoxicon  [作者] 2024 年 3 月 22 日 下午 11:13 
1.5 Unstable Update - [BACKEND] Adds a new render node worker class that allows a very simple "hovering" animation for some gene sprites (or any sprites, really) while drafted.
Lennoxicon  [作者] 2024 年 3 月 21 日 下午 7:35 
1.5 Unstable Update
- Only colonists and prisoners tick milk/wool genes. No free milk from traders. Or raiders.
Lennoxicon  [作者] 2024 年 3 月 21 日 下午 6:46 
1.5 Unstable Update
- World pawns do not tick milking/shearing genes.
Lennoxicon  [作者] 2024 年 3 月 21 日 下午 5:43 
1.5 Unstable Update - IMPORTANT
- In 1.5, following performance concerns regarding the milking and shearing genes, the functionality of these and any derived genes will be different in 1.5 from 1.4. As a result there are substantial changes in Biotech Expansion - Core that may affect current 1.5 runs.
- Milking and shearing genes are no longer dependent on Thingcomps or any jobs. Instead the functionality of each gene is now self contained but are now automatic. Haytankards will now drop milk automatically everyday and cloudpuffs will now deposit wool as soon as they grow to full, and so on and so forth.
- Thingcomps are no longer patched into pawns.
- No more jobs regarding pawn milking/shearing.
- Naturally this also means these genes are more easily compatible, but some people may miss milking pawns by hand.
Lennoxicon  [作者] 2024 年 3 月 19 日 下午 8:13 
1.5 Unstable Update - [BACKEND] Adds a new render node worker class that allows certain gene graphics to only appear while drafted/in combat. This is an experimental feature using 1.5's new rendering system.
Lennoxicon  [作者] 2024 年 3 月 18 日 下午 7:02 
1.5 Unstable Update - Adds Beardless Furskin. It's like vanilla furskin but it removes beard/hair requirements and leaves the head untouched. Be on the lookout for updates to Mammalia and Mythic later.
Lennoxicon  [作者] 2024 年 3 月 17 日 下午 4:22 
1.5 Unstable Update - Fix for shearing/milking error.
Auld 2024 年 3 月 13 日 下午 10:36 
Thank you for the update!