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报告翻译问题






I have a log file, but no idea if that would help or what to do with it. Any help?
Naja Müst ihr Wissen
{
//set Mining Laser Range from 100 to 400 (normal sensor range)
Action = Replace
Replace = "<shots/mining_beam_small/mining_beam_small.rules>/Range"
With = 400
}
Although, a range of 400 is a bit excessive. I end up sniping enemies well before they have come into combat. The Mining Laser isn't exactly game breaking in terms of damage, so this is usually fine (especially when your outgunned and they can outspeed/range out).
However, I've noticed that the range from this mod is so big, that you tend to shoot pirate bases from well beyond their retaliation range, accidentally the Mining Laser into an Ion Canon. I would recommend lowering it to a range of 200 or less, and including a small disclaimer about the location of the mod, and how people can tweak the range to suit their personal needs.
As a Mining Laser main though, I love absolutely everything else about this! Although, like someone else said, having more doors on the room would be great too!
SteamLibrary\steamapps\workshop\content\799600\2883657215\mod.rules
-- I have found this to not be the case, instead the turret does not collide with other things.
//For the laser to not collide;
{
Action = Add
AddTo = "<ships/terran/mining_laser_small/mining_laser_small.rules>/Part/Components/BeamEmitterBase"
Name = SourceShipHighCollisions
ToAdd = false
}
//For the mining laser to target through other deck stuff;
{
Action = Add
AddTo = "<ships/terran/mining_laser_small/mining_laser_small.rules>/Part/Components/Turret"
Name = IgnoreSourceShipHighLOSChecks
ToAdd = true
}
The mining laser is power requirement is completely ridiculous a s i t i s .
-将范围从100增加到400
-将点火弧从270°增加到360°
-将转速从30提高到45
-激光不能被其他炮塔阻挡
I don't think yall realize just how much power a mining laser eats up.
It already takes nearly the entirety of a small reactor to power 1 of them.
It requires 1.2/1.5 a second.
Take as long as you need.
Thanks for your review. I already thought about this, but rn I'm lacking of time and motivation. I'm sorry for that.
I think you should make your own Mining Laser as a separate weapon, and showcase it as an improved version of the original, but heavily increase the resource cost and power consumption?
You could also decrease the overall damage of this version of your mining laser, but keep everything else the same.
Makes sense to have laser beams lose damage over longer distances.
So it's a great way to get a better yield from harvesting enemies, though shields stop the laser so getting disruptors is a must if you intend to use it for that purpose. My mining ship in the starter solar system can solo most missions which is quite funny.