边缘世界 RimWorld

边缘世界 RimWorld

Animal Biosculpter
59 条留言
whirlwindmaze 11 月 20 日 上午 4:26 
Hi! Love this idea, though for some reason I can't use the biosculptor on bonded animals. I think it may be a conflict with BattlePatch: Enhanced Bioregeneration, but I'm not good at reading the error logs - I can't paste the whole thing due to comment length. If it is a mod conflict, is there anything you're able to help with or is it just a case of pick one? Thank you!

Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 98F8E3E7]
at BattIePatch_EnhancedBioregeneration.HealingCycle_Utils.CanPotentiallyHeal (Verse.Pawn pawn, Verse.Hediff hediff, System.Boolean regenerate, RimWorld.CompProperties_BiosculpterPod_HealingCycle props) [0x0009d] in <7382da5aafea4870a8418d9697f5f213>:0
bing bong 멍청한 병신 10 月 5 日 上午 1:53 
yeah we definitely need a way to carry and put the animal in the biosculptor
mrfletcher 9 月 15 日 上午 9:54 
Hi! Does this cure brain scars on animals? And does it work for all animals?
REDACTED 8 月 21 日 下午 2:51 
cant get cat or pawns when down or up or at all to actually move the cat or get the cat to go into a pod
Cargo 7 月 24 日 下午 6:13 
For the folks having trouble below: The animal has to be able to get to the glitter-world medicine. Make sure you check your zones.
cursedlemon 7 月 23 日 上午 4:17 
for me dont mather it just doesnt acept eny gliter medicine );
lando2k 7 月 17 日 下午 4:47 
Adding this mid-run for some reason wouldn't accept already obtained glitterworld medicine but after I bought some from a trader it seemed to work fine.
Bodil  [作者] 7 月 13 日 上午 3:50 
@lizardorb I'm relieved to hear it. Will make an update soon to make it official.
lizardorb 7 月 12 日 上午 10:27 
This works in 1.6
SOLDIERRFK 7 月 11 日 下午 1:11 
Any plans for 1.6?
Andreas 6 月 25 日 上午 7:59 
Any plans for 1.6?
Safeway212 6 月 12 日 下午 6:29 
Animal Cryptosleep pods When?
borsk 4 月 23 日 下午 8:14 
There's still no way to put a downed animal into a pod, but here's as a workaround I found: you can administer administer go-juice to get animal consciousness up to un-down them and make them able to enter the pod on their own
ColinOreo 3 月 22 日 上午 6:48 
Put an elephant into a biosculpter should be looks very funny.:steamhappy:
danzloblaha13 2024 年 12 月 13 日 上午 10:46 
@The Lord Pootis just get these animal prostetics mods that are out there .. on legendary might be better than original .. though a slightly morbid >_> (in case they cant stand on their own ... make them stand)
danzloblaha13 2024 年 12 月 13 日 上午 10:44 
Oh god .. i need this .. got Transhumanists with supremacy and mod for OP Wolfs, they might be walking tanks, also usable as literal transport Dakar truck .. lmao although they have beefy health pool they still get slowly crippled with brain/ eye and so on scars .. which slowly take them down .. (to balance them out ... of course they are lot tougher to tame more than Thrumbos .. wildness 95% lmao taming lv10 ... true Thrumbos are 99% ... but they wont eat 2times of bear and hunt you every 2nd time you fail to tame them >_> and you bet that walking tank will kill you if it cathces your as* .. speed of 10 c/s .. though some of mine got crippled down to 60% .. so 6 c/s) moment you manage to get 2 then its just race against meat production ... unless you hoard all raider corpses in specialised grave freezer like me to feed wolfs with rough pig and waster meat combo xD
The Lord Pootis 2024 年 10 月 10 日 上午 1:15 
It seems you can't order a pawn to carry and put a downed animal into the biosculpter manually like you can with normal pawns and if you try to order a cycle being done from the biosculpter gizmo directly by selecting the animal, it'll just "fall" from wherever it's resting and be downed again which means you need to wait for it to at least be able to get back up on it's own which may or may not be possible if your poor animal happened to get severe brain damage due to a raid.

Would be nice if we could order our pawns to manually put animals in need into the biosculpter like with normal human pawns in case the animal in question is completely unable to stand on it's own.
Kirboh 2024 年 6 月 18 日 上午 10:07 
Can this mod be added to an existing save?
Bodil  [作者] 2024 年 5 月 23 日 上午 7:23 
@spartandued Only way to be sure is to try, but my guess in that particular case is they're unlikely to interfere with each other.
spartandued 2024 年 5 月 10 日 下午 9:35 
Will this work with the modded Biosculpter? Like, for example, I have the mod for resizing the Biosculpter to take up less space.
Lord Bloodfart 2024 年 5 月 4 日 上午 3:26 
top :steamthumbsup:
Samuel_Bucher 2024 年 4 月 12 日 上午 3:20 
Your welcome. Also, I didn't know about that code block trick, so thank you for telling me.
Bodil  [作者] 2024 年 4 月 12 日 上午 1:39 
@Samuel_Bucher Fix works like a charm, thanks, new version published.
Samuel_Bucher 2024 年 4 月 10 日 上午 5:45 
Check your mod's Github for my pull request.
Samuel_Bucher 2024 年 4 月 10 日 上午 2:05 
I found the source of the issue, at least for 1.4. When a biosculpter has a pawn tuned to it, it tries to check if its ideoligion has a the AgeReversal_Demanded precept so that it knows whether to show the "Auto age reversal" button or not. Since animals can't have an ideoligion, this throughs nasty errors. I'll figure out a solution and then do a pull request.
Samuel_Bucher 2024 年 4 月 9 日 下午 8:55 
Here is what happenes when a cycle on an animal completes:
https://imgur.com/a/auEhgzm
Samuel_Bucher 2024 年 4 月 9 日 下午 1:19 
It get an error on 1.4
https://imgur.com/a/F9MODrQ
Bodil  [作者] 2024 年 4 月 9 日 上午 11:39 
@Samuel_Bucher Yes, although I've only tested it on 1.5 so far.
Samuel_Bucher 2024 年 4 月 9 日 上午 11:19 
Do these fixes apply to 1.4?
Bodil  [作者] 2024 年 4 月 9 日 上午 11:17 
Updated for 1.5, figured out how to have it treat animal diseases and restore animal body parts, and I think I even found a workaround for the null reference exception on completed cycles.
Samuel_Bucher 2024 年 4 月 5 日 上午 7:42 
Using the Flush Biosculpter Tuning mod makes the game spit out errors non-stop.
Samuel_Bucher 2024 年 4 月 5 日 上午 7:14 
This mod is broken. Biotuning a biosculpter to an animal makes it unusable.
Sentry coming up 2024 年 3 月 25 日 上午 11:35 
My pet thrumbo with a scar in her stomach will love this :D
StormtrooperTrish 2024 年 3 月 19 日 上午 9:26 
Is Xanthus doing better now?
Thundercraft 2023 年 12 月 28 日 上午 4:01 
I don't suppose there is a version or mod like this which works with RimWorld 1.3 for those of us who still play that version?
Jameh 2023 年 11 月 2 日 上午 4:22 
Getting the same issue as rpaxa

Exception ticking BiosculpterPod7741211 (at (158, 0, 117)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.CompBiosculpterPod.RimWorld.CompBiosculpterPod.CompTick_Patch1(RimWorld.CompBiosculpterPod)
at Verse.ThingWithComps.Tick () [0x00024] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
rpaxa. 2023 年 7 月 1 日 上午 9:41 
Is anyone else experiencing an error after an animal finishing the biosculpter procedure? I think it's some kind of UI issue as it doesn't render the biosculpter options and only happens when it's on cooldown attuned to an animal.
dmitry_nv 2023 年 3 月 19 日 上午 5:27 
Desperatly need this for my transhumanistic prisoners!
Headdie 2023 年 3 月 17 日 上午 8:43 
@bodil is there an option to filter by bonded or training level?
Bodil  [作者] 2023 年 2 月 18 日 上午 4:14 
@hottt3 I can't see how it wouldn't be.
hottt3 2023 年 2 月 12 日 下午 5:43 
Thanks for the mod! Is it compatible with Biosculpture retexture mods like this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2710513531 ?
KemonoAmigo 2023 年 1 月 28 日 上午 8:02 
I wish this existed in real life. I miss my 12 year old good boy buddy :steamsad:
Lambda65 2022 年 12 月 30 日 上午 4:02 
The best mod. Please add option to make only named pets able to use biosculpter... the list is full with 20+ boomalopes
Coolchilion 2022 年 11 月 23 日 上午 11:23 
@Vikitori or Xenobionic Patcher if you already have a mod that adds scar removal for humans.
Vikitori 2022 年 11 月 14 日 上午 4:56 
@stagz and everyone else I guess, I reccommend A dog said mod until this mod includes scar removal.
Goji 2022 年 11 月 8 日 上午 4:04 
Aw, I was looking for option to treat animal scars and found this gem. A little shame it can only reverse age at the moment but a wholesome mod regardless.
Coolchilion 2022 年 11 月 5 日 下午 1:02 
I have been waiting for a mod like this ever since biosculpters were introduced. I can't wait for it to regenerate animal limbs and cure scars.
whenwrašk 2022 年 11 月 4 日 下午 9:23 
keeping genetic aberrations from VGE alive for far longer than they ought be sounds good to me.
cowtipping1 2022 年 11 月 4 日 下午 6:07 
Being able to keep spot alive forever. This is the most wholesome mod I have ever seen on rimworld. It will definitely be used for something nefarious before the week is out.
CTH2004 2022 年 11 月 4 日 上午 7:38 
now, if only we could geneticly alter them...