安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Exception filling window for Verse.FloatMenu: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 98F8E3E7]
at BattIePatch_EnhancedBioregeneration.HealingCycle_Utils.CanPotentiallyHeal (Verse.Pawn pawn, Verse.Hediff hediff, System.Boolean regenerate, RimWorld.CompProperties_BiosculpterPod_HealingCycle props) [0x0009d] in <7382da5aafea4870a8418d9697f5f213>:0
Would be nice if we could order our pawns to manually put animals in need into the biosculpter like with normal human pawns in case the animal in question is completely unable to stand on it's own.
https://imgur.com/a/auEhgzm
https://imgur.com/a/F9MODrQ
Exception ticking BiosculpterPod7741211 (at (158, 0, 117)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) RimWorld.CompBiosculpterPod.RimWorld.CompBiosculpterPod.CompTick_Patch1(RimWorld.CompBiosculpterPod)
at Verse.ThingWithComps.Tick () [0x00024] in <95de19971c5d40878d8742747904cdcd>:0
at Verse.TickList.Tick () [0x0015c] in <95de19971c5d40878d8742747904cdcd>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)