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Right now, users are advice to manually add organic trait while avoid using Crystalits (as it impossible to fix manually in game)
Mind you that this plan B will make "mortal" version pointless and will be removed, well, not anytime soon though.
Will fix this "4.1" issue when I have time.
Just why Paradox, JUST WHY!?
So, expect slow mod update.
Will address this later.
*Sigh* This is endless........
Why I kept finding problem at late night!?
I'll update later.
Will fix both Goddess Lineage and Crystalite right away.
....Just why change DA WORDING!! T__T
......I'm re-copying healthcare job scripts.......
Not sure why. Could be latest update.
I forgot to review it after 4.0 released. I'll consider change it to something else.
A level 1 buildning gives Entertainers output +20% and ameneties from jobs +20% and 200 jobs.
A level 2 building gives: Entertainers upkeep -20% and 400 jobs
I don't know I re-call incorrectly or Steam change the wording.
I have same problem with other mod but I don't know how did I manage to fix that.
Try run Steam's file validation first then try anything else when it doesn't work.
- The extension is indeed optional.
- No issue with UI Overhaul Dynamic, in fact recommended. (Can't comment on Universal Resource Patch)
- Without DLC you should be able to run this mod with most contents enabled.
- You might need to run Steam's file validation for Stellaris.
- Otherwise, I have no idea.
2. I only downloaded this today, but Ill try a reinstall
3. I believe I was only using the Universal Resource Patch and UI Overhaul Dynamic mods at the time I posted.Just tried again with just this mod has the same result.
Does it require the extension mod? The description of that mod said it was unneeded.
1. You were using one of pre-FTL origin from First Contact DLC.
2. This mod may need completely removed and re-subscribe.
3. Mod conflict.
Otherwise, something went wrong on your side.
I was getting upgrade choices for the new DLC bio based ships.
*SIGH*
Adding generic ship class name seems to fix this. Not ideal for me, but I don't have time for other solution.
Okay??? Did you happen to take Biomorphosis tradition? That could explain the modded in part of yours.
Not sure how that exactly works though, to let a modded in portrait/species actually count in the vanilla categories though.
???Er, I'm not sure what are you talking about.
I assume you meant new species class specific trait such as Avian's "flight".
If so, that would require over-writing game file. I don't want to do that, too much trouble.
I'm working on my own positive and negative traits though. This 4.0 update is just colossal for me.
Well, and the minor nitpick that fluff text talking about "ears" doesn't show up because the game doesn't know what kind of auditory organs your species is meant to have...
It seems all I need to do is replace pop with pop_group!
Will update soon.
Idol theater building icon in economic menu (?) is missing. Can't figured how to fix that.
I should mention game 4.0 changes a lot. Try not to expect me update mod correctly.
By the way, I may have to "soft" cancel "Alter" overtune traits. Too much trouble for me to handle update them only satisfy minor game balance sake.
I'll might release open beta patch later.