Cities: Skylines

Cities: Skylines

human/vehicle path debugger
4 条留言
kian.zarrin  [作者] 2022 年 12 月 2 日 上午 1:23 
prev path poses are rendered as black circles if possible (I render 0:pathIndex inside the current path unit so this is only possible when pathIndex > 0)
kian.zarrin  [作者] 2022 年 11 月 2 日 下午 12:54 
or ask on help in TMPE discord.
kian.zarrin  [作者] 2022 年 11 月 2 日 下午 12:54 
it only shows path units for selected vehicle though.
you are going to need modtools for understanding how path units max out.
and you also need to be a programmer.
Blood-PawWerewolf 2022 年 11 月 2 日 上午 5:36 
awesome for my city. i cannot find the reason for my path units maxing out, no matter hat i do.