Arma 3
ROS 3D Jukebox player v1.6
65 kommentarer
RickOShay  [ophavsmand] 26. juni kl. 1:10 
@Ed no problem - I saw your request. Shout when ready.
Ed Strider 25. juni kl. 3:49 
@RickOShay - Thanks, i'll send you a request. The DUWS is a dynamic campaign packed in a single PBO where i usually run in lan and can be progress saved. Already tried to copy your folder to "my documents\arma3\missions (and mpmissions) but it did not worked. I guess it saves in another folder.
RickOShay  [ophavsmand] 25. juni kl. 2:09 
@Ed Strider - Eden Editor missions are normally saved here: C:\Users\<your name>\Documents\Arma 3\missions - you may be using other profiles or saving as MP so also check those folders out. If you need help just send friend request and I'll help you install it.
Ed Strider 24. juni kl. 15:15 
Sorry for the stupid question, but where can i find the mission root folder? I usually play DUWS 3.05.
RickOShay  [ophavsmand] 20. jan. 2024 kl. 1:18 
Only if you include the radio object on the table. It uses the jukebox script.
Oatis 19. jan. 2024 kl. 16:55 
Will this conflict with your camp script?
Oatis 15. jan. 2024 kl. 18:35 
Legend
RickOShay  [ophavsmand] 22. juni 2023 kl. 7:58 
@千夏Chika - check out the demo CFGSounds classes in the descripton.ext - not CFGMusic. We are dealing with 3D sound (which includes music).
千夏𝘾𝙃𝙄𝙆𝘼 21. juni 2023 kl. 5:57 
sound[] = {"ROS_3DJukebox\sound\xxx.ogg", db-20, 1, 1};
千夏𝘾𝙃𝙄𝙆𝘼 21. juni 2023 kl. 5:56 
It works very well, thank you for making this mod!:ayos_heart:
I have a question and want to ask you for help:Even if I change the distance to 1 meter and volume -30db, I can still hear the music from 300 meters away,Is there any way to completely adjust the distance of the music?
RickOShay  [ophavsmand] 10. apr. 2023 kl. 0:08 
@Alponcho98 No entiendo
Alponcho98 9. apr. 2023 kl. 21:33 
me la pelucas
RickOShay  [ophavsmand] 9. apr. 2023 kl. 12:19 
@Kofeina yes - but it needs to be managed properly otherwise it will become hectic and cause issues with people changing the tune all the time.
Kofeina 9. apr. 2023 kl. 4:30 
Ok, cheers, I only wanted to have music in two or more cars at once, but with only one player it couldn't be done, but I understand it's because of perf issues.
So now every team leader can control radio?
RickOShay  [ophavsmand] 9. apr. 2023 kl. 3:36 
@kofeina - Ok I have updated the script to v1.6 no player var name is needed now unless the DJ is other than the team leader. Also no addactions need to be added to vehicles - they will all automagically have the 'jukebox' sound playback controls. See script header for details.
Kofeina 8. apr. 2023 kl. 10:49 
Can we disable DJ/OVERLORD in config? Or add additional slots that can use it?
RickOShay  [ophavsmand] 8. feb. 2023 kl. 3:16 
@Mason - sorry was my fault - I didn't update it.
Constantine Mason 7. feb. 2023 kl. 11:00 
Ah, thank you, I tried it last time and It didn't work.
RickOShay  [ophavsmand] 7. feb. 2023 kl. 9:54 
@Mason - see direct link above.
Constantine Mason 7. feb. 2023 kl. 9:34 
Where is the ROS_3DJukebox folder?
xXI_goontoyo_MumXx 7. feb. 2023 kl. 7:50 
if viper approves of this mod it can only be good
Viper1Zero 5. jan. 2023 kl. 17:02 
LETS GOOOOOO $$$
RickOShay  [ophavsmand] 5. jan. 2023 kl. 6:48 
@Viper1Zero - thanks your cheques in the post. :)
Viper1Zero 4. jan. 2023 kl. 20:37 
You are a GOD
RickOShay  [ophavsmand] 3. jan. 2023 kl. 4:30 
New improved version added plus an additional simple looped (optional) 3D sound player for playing background 3D music or sound files on a source like a laptop or radio - good for setting the scene at a FOB or HQ - easy to setup and use.
Starsik 2. jan. 2023 kl. 8:46 
Can you add me to fireands I have no sound when i try play songs I show you
RickOShay  [ophavsmand] 2. jan. 2023 kl. 7:13 
@starsik - as per above instructions: put this into the init.sqf: [] execvm "scripts\ROS_3DJukebox.sqf"; and place the addaction on player driven vehicles or laptop etc - see demo and script header for details.
Starsik 1. jan. 2023 kl. 6:37 
Do you mean just put to Init file in mp mission ?



Place the following addactions into the Init line on a laptop or vehicle or any object that the sound will emanate from (source):
RickOShay  [ophavsmand] 3. dec. 2022 kl. 1:58 
@Out4Blood Thanks :steamthumbsup:
Out4Blood 23. nov. 2022 kl. 1:32 
Great work! Keep it up! :FIA:
wowa1963 19. nov. 2022 kl. 8:19 
Common syntax error:steamthumbsup:
wowa1963 19. nov. 2022 kl. 8:17 
description.ext - name="Private life"; And you need - name="Private_life";
Searusgaming 19. nov. 2022 kl. 7:41 
ty for the answer and keep up the great work with ^^ i like your creations
RickOShay  [ophavsmand] 19. nov. 2022 kl. 6:43 
@Searusgaming - sure in description.ext under CFGSounds - you will see each sound file like this : sound[] = {"sound\Climb_remix.ogg", 1, 1, 500}; change the 500 (distance) to 100; Failing that edit the sound files in audacity (free) or your favourite sound editor and reduce volume by -10 ro whatever. I purposely made the sound loud due to all the 3D sound issues in A3 with over attenuation etc.
Searusgaming 19. nov. 2022 kl. 6:10 
hey sorry if that got asked already , but is it possible to change the volume of the music played ? i currently use anything unmodified and hear the vehicleradio over 500m far away i would like to hear if just barly when right next to the car or like 50m
RickOShay  [ophavsmand] 11. nov. 2022 kl. 9:58 
@wowa1963 pleasure. Thanks for the feedback.
wowa1963 11. nov. 2022 kl. 7:44 
Yes thank you Thank you everything downloaded everything is fine compared to the workshop
RickOShay  [ophavsmand] 11. nov. 2022 kl. 1:03 
Ok added a direct link to file. Thanks for the support.
Botzboy 10. nov. 2022 kl. 18:29 
I'm not adept at this, where might I find the " ROS_3Djukebox.sqf " file?
wowa1963 10. nov. 2022 kl. 7:33 
Could you upload it to some resource? This is very interesting to me since I developed the Car Radio mod
RickOShay  [ophavsmand] 10. nov. 2022 kl. 7:10 
@SnakeDoc - Nope there are 3 addaction icons: Play Next and Stop. Play plays all songs from the current song index to the end of the list and then optionally (set in script) will auto loop to index 0 and continue to play through all tunes. And Next is a quick advance to next song index.Stop - well I wonder what that does.
RickOShay  [ophavsmand] 10. nov. 2022 kl. 7:07 
@wowa1963 - sorry not sure what you mean. It's a pbo file.
wowa1963 10. nov. 2022 kl. 6:35 
Good afternoon Greetings, please explain why only one bin file is downloaded from the workshop when subscribing
RickOShay  [ophavsmand] 8. nov. 2022 kl. 22:51 
@Bapsan - yes it works with any CFGSounds class.
Bapsan 8. nov. 2022 kl. 14:39 
can i add custom music to this?
little andy 8. nov. 2022 kl. 11:23 
yeee another rick release :steamthumbsup:
SnakeDoc 8. nov. 2022 kl. 6:33 
Are the music controls a scroll wheel option? If they are would you consider adding ace actions for it, it can be done without adding a dependcy.
RickOShay  [ophavsmand] 7. nov. 2022 kl. 23:43 
@cooluke - send friend request and I'll do a screen share on Discord
cooluke 7. nov. 2022 kl. 16:34 
idk how to do it how can i pm you
RickOShay  [ophavsmand] 7. nov. 2022 kl. 11:11 
@Kepe Kon Kimmerman - sorry not yet - been busy. PM me and I'll send the dropbox direct link and walk you through the process. The script header is fairly self explanatory. Just copy and paste three add addactions onto a vehicle or object and copy over the scripts and sound folders then add your music files.