RimWorld
[RH2] Faction: V.O.I.D.
1.866 comentarii
Totally Not Ed cu 10 ore în urmă 
They keep showing up early game. Also every mission about Supplies has them.
Six Feet Under 6 oct. la 1:19 
Is there an update or message I'm missed for the new protocol? Since the old one doesn't work. Or has the protocol been disabled?
JR 5 oct. la 19:31 
I just got done doing a Revolution route against the VOID using VOID storyteller with the Pandora mod. All I gotta say is that I had a blast destroying about 3 VOID settlements, before my super-settlement of like, 35 Colonists, got attacked by like 5 VOID Raids on the same day, which led to a 2 day siege where I had to micromanage who could get food and when, but in the end, Resistance was futile. Good mod!
AbsoluteGato 2 oct. la 18:05 
this might be a stupid question. is there a way to use the huge creature gestator (forgot the name) for our personal use? i just want to tame so many monsters the void have and the item for taming them are quite rare.
can the hostile creatures be tamed through forceful heal bond (attacking them until downed and heal them)?
Chromium 2 oct. la 4:57 
KΞNTΛR weakness is a choice
KΞNTΛR 1 oct. la 10:13 
@Chromium Or they can choose the third option: Nerf the mod and have fun, because it's THEIR version of the game and not yours.
jadabandon 30 sept. la 0:01 
People who feel this mod is too difficult just do as I do, wait with activating this mod until you have researched and built up everything and reached as much end game tech as possible.
MegaPro1921 29 sept. la 13:31 
Will we get a void scenario?
Tremos 27 sept. la 14:50 
It might upset the "git gud" nerd but there is a mod called nerf the void that might make it more what you are looking for beep from Kenshi
Chromium 27 sept. la 2:07 
Nope, this is VOID, you either get gud and survive or not play with it at all
i know this is an oxymoron, but is there a mod or some way to make void balanced? Love the concept and the content, but it's not even a fun kind of difficult. just sucks.
Six Feet Under 24 sept. la 8:00 
What is the voidtech space implants for? I gave it to a colonist in orbit in devmode to see it's effect, but it didn't protect against vacuums, so I'm now lost on it's purpose.
Crouton 14 sept. la 20:42 
so ive actually been playing dead frontier a lot recently, and after looking at the wiki a bit after seeing how much damage a leaper does, i dont feel like the N4 infected at the very least in this mod are strong enough. Thats all im gonna say.
hellmagus666 14 sept. la 8:09 
@UselessGoddess69 Maybe remove the mod from your save and reinjecting it inside will fix it?
theindieoracle 14 sept. la 4:48 
V.O.I.D watches all.
ItsBobu 7 sept. la 22:19 
@cheese fight OP mods with OP mods. Glittertech has a building that partially negates solar flares
Chromium 7 sept. la 5:42 
Nope
UselessGoddess69 7 sept. la 4:03 
actually nevermind, it's not just the N4 infecteds standing still for no reason, its all of the monsters in the mod standing still for no reason
UselessGoddess69 7 sept. la 3:53 
Anyone having issues where the N-4 Infecteds not moving at all and just standing still for no reason.
Also does anyone have any issues to not see any info on them when you look up their stats?
legend 6 sept. la 21:28 
would be amazing if this had more monsters added
Chromium 3 sept. la 5:21 
You cannot kill V.O.I.D.
V.O.I.D. is everywhere even underground
Aafli 2 sept. la 21:26 
I completely purged VOID off of the map in a playthrough and they still somehow managed to do a VOID expansion event. Rude.
DocHolliday 31 aug. la 17:03 
amazing regardless that obviously doesn't matter XD.
DocHolliday 31 aug. la 17:03 
the carbine is a rifle though lol.
freackyfreac 30 aug. la 19:49 
yeah that guy with resurrection implant abducted my colonist wich fell into unvoluntary deathrest. killed the guy abducting them and fought off others. well they stood up again and took that colonist again and yeeted off the map. i have bionic shocker jaws in all my colonists with can electrically shock enemies, wich knocks them unconcious for 3h. long story short: one of those ressurection implant is now in my other vampire wich kept on dying from making them older than 100 through chronophagy. it even heals melted brains. theyre 326 and 42 days now. trying to get them to their chronological age of 1796 years
Radiosity 30 aug. la 4:30 
@Eric Cartman - Use Incident Tweaker, it picks up the VOID planet killer event like any other and can be set to 0% chance of triggering. Personally I've never had that happen, but I've seen others talk about it. Guess I just got lucky, heh.

@Neon - Put a butcher spot near the corpse, can't resurrect if you're no longer in a single piece. Or stick them in a cryptosleep casket, if you happen to have one from an ancient danger or whatever.
Chromium 30 aug. la 3:39 
I recieved a 5 void agent drop pod raid with that thing, when the first one got up after we killed it I was like Hold up wait a minute, something ain't right😂
then we killed them again, then they got up again then I checked their health tab and saw that implant. in the end we just ate them :D
Neon 30 aug. la 2:22 
How do you kill pawns with resurrection implant for good? Do I need to completely destroy their corpse? They keep resurrecting over and over
Chromium 29 aug. la 3:19 
Zero to none :buzzed:
freackyfreac 28 aug. la 17:56 
so one of my pawns got abducted by void.. whats my chance to see them again?
Eric Cartman 28 aug. la 15:46 
Does 1.6 VOID still build planetkillers? If so anyway to stop that? Instead of destroying the settlement cause its usually across the map while im 2 days into a naked brutality game.
BurritoBitch 25 aug. la 1:32 
It was at the start of the game for the first two quadrums, then it seemed to stop.
Chromium 25 aug. la 1:30 
Indeed, it should say 'wandered in', honestly I get Void or N4 raids pretty rarely, perhaps because I have a ton of other race mods installed and the games takes one faction ranomly from the pool.
I even have the multiple raids mod which spawns 1 or 3 extra raids when a raid is happening so I can end up with 3-4 big attacker groups at the same time, but Void is very very rarely among them. I don't know why you get them so often
BurritoBitch 25 aug. la 1:25 
Mmm, I think there's something wrong there yeah. But I mean like, the raid thing seemed too consistent and too constant, especially for the difficulty and storyteller. It was always reapers and always much higher than even what VOID would give me. Also instead of saying N-4 Infected wandered in it said it was a raid by the N-4 Infected faction.
Chromium 25 aug. la 1:09 
They should not grow, they dissapear after a short time after death. And the reason of you getting raids like that is because you installed V.O.I.D ,now suffer the consequences
BurritoBitch 24 aug. la 22:59 
My most esteemed individual why on gods green earth am I regularly getting all reaper raids at of 40+ at 60k colony wealth a few days in? I am befuddled and bemused. Also why do the reaper corpses for whatever reason grow to the size of a building instead of disappearing? Are any of the things I am experiencing intended?
cricketboy01 24 aug. la 22:24 
Idea: a scenario that makes the game like dead frontier. Random bases will get overrun by N-4 and the map biomes will be like zones or something. Over time they could evolve? It'd probably need a shambler-like for the normal zombies.
freackyfreac 23 aug. la 19:27 
so i have a mod that adds quality for bionics and all voidtech bionic in their bases spawn at awful...

also i landed at a science site. i saw everything while looking where to land, and after i landed i had fog of war on my ship even. also game counts it instantly as destroyed...
https://imgur.com/a/vd0mWmG
cricketboy01 22 aug. la 21:00 
@radiosity yeah but they keep sitting IN THE CAFETERIA AT THE TABLE then grabbing a bottle of wine, blacking out and then getting taken to bed. Then they make a beeline to do it again when they recover lol. My headcannon is the N4 people are still somewhat sentient when controlled by the implant and this is their coping :/
Vatheron 22 aug. la 19:33 
@Chromium for the Vanilla anyways.
Peter Hemingway 20 aug. la 11:14 
Yup, directly below that 'Spawn World Pawn' she was in there. Nevermind the shuttle, glad I got the two back. Excited to try this mod, cheers!
Chromium 20 aug. la 11:12 
Void is very dangerous, they possess technologies mere mortals cannot comprehend
Peter Hemingway 20 aug. la 11:12 
Answering my own comment within minutes, lmao. There is a way, for anyone unsure. If your pawn is faction leader, at the very least. Enable devmode type in 'Spawn' and it will come up with 'Spawn Faction Leader' and your faction will be in the list. Brought back my leader, but his wife is still MIA. I'll update if I find a way.
Peter Hemingway 20 aug. la 11:06 
Uh no spoilers please, first time install here. I just sent my two best soldiers to assault a base (suicide with their stats I know), via passenger shuttle, landed on it, said generating map then nothing happened other than deleting my two characters, which in the social of my other pawns says they're still alive. Yet, I have absolutely no way to control or find them. Wtf?

I'm on ironman and it saved as soon as it 'generated the map'.. except, it didn't generate one.Is there anyway to get these pawns back? Just ruined a 72 hour save if not
Radiosity 20 aug. la 5:36 
I mean, that's standard Rimworld animal behaviour ;p Alcohol has a small amount of nutrition, so if you're not using a mod like Animals Logic to prevent them eating things they shouldn't, then free-roaming animals will go for your alcohol stocks because to them it's 'food'. It's always amusing when it happens, though.
cricketboy01 20 aug. la 2:49 
So my stalker N-4 tame and a claw arm one (forgot the name) keeps getting drunk on our red wine stockpile. Blackout drunk. They drink themselves into a days long coma then get up and do it again. 10/10 mod.
Starlight-Ellie 19 aug. la 6:41 
oh and other thing, man, I love the mistery behing this, I literally know nothing about this mod, the creatures, the faction, this is just new for me, and that makes me a bit truly happy, having already more than 600 hours in this game
Starlight-Ellie 19 aug. la 6:38 
i don't even know what to say... I just wanna install this and get my ass kicked by void, just to find out if my beloved mod could fight againts this
Radiosity 18 aug. la 9:26 
@Dr.Acula - If you want VOID without being demolished early, try Ignorance Is Bliss and Tech Advancing. The former stops factions who are more advanced from raiding you (configurable), and the latter lets you level up your tech level as you research, meaning you automatically open up the more powerful factions as you personally level up.

Though be careful, even with those mods active, you can still be hit with the insane VOID monsters. Stock up on N4 Control Implants, they can seriously save your bacon early on... assuming you can get close enough to use them without being one-shotted ;p Or just disable those raids in the VOID mod settings :)
cc0518 18 aug. la 8:23 
can I craft my own V.O.I.D feature?