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so what is going on? he should have tons of max health due to zenith bionics but 1 hit attack from a slug turret that happen to hit him manage to damage him significantly?
i posted this question in each of the mod pages just in case if anyone has the answer to this
You can edit it in the mod's files if you want, I did. Open the mod folder, 1.6 > Defs, then open Defs_CorpseDecay.xml. Simply multiply the delayTicks a few times to make it longer before the corpse vanishes. I have it set to 15000~20000.
can the hostile creatures be tamed through forceful heal bond (attacking them until downed and heal them)?
Also does anyone have any issues to not see any info on them when you look up their stats?
V.O.I.D. is everywhere even underground
@Neon - Put a butcher spot near the corpse, can't resurrect if you're no longer in a single piece. Or stick them in a cryptosleep casket, if you happen to have one from an ancient danger or whatever.
then we killed them again, then they got up again then I checked their health tab and saw that implant. in the end we just ate them :D
I even have the multiple raids mod which spawns 1 or 3 extra raids when a raid is happening so I can end up with 3-4 big attacker groups at the same time, but Void is very very rarely among them. I don't know why you get them so often
also i landed at a science site. i saw everything while looking where to land, and after i landed i had fog of war on my ship even. also game counts it instantly as destroyed...
https://imgur.com/a/vd0mWmG