安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Whereas actual neon-yellow is a pale lemony yellow with a greenish tint, a cold colour tone which (like every "neon" version of a colour) has a lot more white in it.
Sadly, true, and I blame this on Valve, because when you compare the five wear grades of Warpaints in TF2 with identically-named wear grades of weapon skins in Counter-Strike, the equivalent wear grades in Counter-Strike are way less scratched. Field-Tested (3) in TF2 looks like Battle-Scarred (5) in Counter-Strike, while Battle-Scarred in TF2 uusually looks totally trashed and hardly leaves any of the colours of the texture on the weapon. And the increasing "blood spatter" effect is rarelya satisfying replacement.
And sadly, Valve seems to be allergic to adding community-created Warpaints that have cool special effec gimmicks built into the scratch pattern of higher wear grades/float.