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报告翻译问题
https://www.youtube.com/watch?v=tyQ8n8MZhHY&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=29&t=195s&pp=gAQBiAQB
Yeah, we definitely need to be ready at the end, but great level design ideas and solid sense for great pace. Liking that map and absolutely loving Small Town.
Thanks a bunch for the maps and your work.
All the Best.
Here is a video example of what I'm talking about:
https://youtu.be/iucX8nICXwY?t=1230
It's at 20:30
Player models replaced with NG soldier model if that possible (Like you did in your GMod maps)
Mission starting on helipad with helicopter, ammo crates and weapons, players have one minute to gear up before being deployed (like in was in NMS Operation Halloween)
First line of defence (Zone C) have mounted gun (like in NMO Boardwalk)
If player call air support fighter jet will begin bombardment (no model needed just sound of jet breaking sound barrier)
Zone A (Primary point, must be protected at all cost) Barricade leading to evac point, zombies smell survivors behind it and trying to destroy it to get to them
Zone B (Secondary point) Generator which provide electricity to all station, attract zombies because of its loud working noise, if its destroyed, all traps will be unabled and all light on map will be turned off
Zone C (Secondary point) Radio station, attract zombies because of its static noise, if destroyed, players will not be able to get supply drop and call air support
Story:
FEMA organized evacuation point on stadion, after all survivors was gathered HQ decided to blow up entrances to prevent zombies from getting in, demolition team managed to block first entrance but was overhelmed by horde attracted to loud explosion, players team was dispached to protect barricade until all survivors will be extracted
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