Portal 2
Chamber 13 Aftermath
20 条留言
Leah1234 2020 年 8 月 5 日 下午 4:06 
Can you make Chambr 06 Aftermath as well?
Petutski 2020 年 3 月 7 日 下午 2:25 
Pretty minimal.
lfairban 2020 年 2 月 10 日 上午 9:39 
Good map. Pretty easy.
Winnie Wheatley 2019 年 11 月 6 日 下午 6:32 
:theta: Nice map! Thanks for creating! :steamhappy:
The Doctor 2019 年 4 月 13 日 下午 5:30 
i want overgrown chamber 18
quatrus 2016 年 5 月 10 日 下午 4:27 
Nice skinning of old P1 map...
Petutski 2016 年 2 月 7 日 上午 2:26 
Very nice map! Thanks!
dven1 2015 年 12 月 11 日 上午 8:24 
Simple puzzle, nice visuals.
[GOLEM] XenInterloper 2015 年 8 月 17 日 下午 8:56 
You have trapped yourself. Congratulations.
The Sojourner 2014 年 8 月 1 日 下午 8:40 
There once was a time when Chamber 13 was cool. Now it's kinda blah, especially when remade in Portal 2 (doesn't matter how it's remade).
Rx 2014 年 7 月 23 日 上午 6:52 
Short and sweet nice map
quat 2014 年 7 月 21 日 下午 1:50 
Lighting is kind of blah, and breaking the elevator wasn't such a great idea imo (you just randomly spawn in the test chamber with no story or reason). Where's your projected texture?

I took a box in the elevator :3
Macfire 2014 年 7 月 21 日 下午 1:29 
that was cool...and i like the theme.
wildgoosespeeder 2014 年 7 月 20 日 下午 6:19 
Eh...meh. I was expecting something more.
GraveNoX 2014 年 7 月 20 日 上午 6:38 
Great design for an easy map.
sarokurzmeyer 2014 年 7 月 20 日 上午 4:47 
I took both cubes with me to the lift XD
CatThing 2014 年 7 月 19 日 上午 10:44 
cheers
n/a 2014 年 7 月 19 日 上午 10:14 
Couple of notes: You should add an env_projectedtexture coming from the sky with shadows enabled and the models are black. I'm not sure if its how they are placed, but try an info_lighting for each object and attach it to the lighting origin for each model, might help.
Jade BGE 2014 年 7 月 19 日 上午 7:30 
Well, it looks cool. You did a good job with that. The puzzle needs a bit of work. Thanks
Aveconpluma 2014 年 7 月 19 日 上午 4:05 
<3 Portal 1 :D