边缘世界 RimWorld

边缘世界 RimWorld

Random's Gene Assistant
192 条留言
Kaedys 11 月 15 日 上午 7:25 
@ZackRoswell Yes, the mod hides genepacks that are in genebanks from the trader window, and adds a button to the genebanks to eject duplicate genepacks. This is actually, imo, a boon, because it means when the trader comes, you can eject duplicates, and then manually eject any other gene packs you want to sell, and then in the trade menu, the ONLY genepacks you see will be the ones you ejected for sale. It stops you from accidentally selling genepacks you wanted to keep, and avoids having your entire gene collection in the trader window, which can cause series performance issues as said collection scales up.
ZackRoswell 11 月 14 日 下午 8:24 
After exhaustive testing I finally tracked down this mod as the culprit behind traders not being able to see my genepacks no matter what kind of storage I put them in. It happens in combination with other mods or alone. Cool idea but this is a deal-killer major bug.
nikita150u 10 月 28 日 上午 3:55 
Can you add patch for WVC - Xenotypes and Genes?
Saph 10 月 9 日 下午 2:25 
Same problem as Daemonjax, only in 1.6 - randomly starts spamming error log with all needs - "error while determining if pawn should have need".
I_is_Zed 10 月 4 日 上午 1:11 
Similar issue to some earlier comments, doesn't seem to work with Multifloors, likely something about them being seperate maps. Just gonna have to put my gene lab on the ground floor for now. Excellent mod btw, extremely handy
Daemonjax 9 月 25 日 上午 10:29 
In 1.4, this seems to cause errors in the player.log for every pawn: "Error while determining if Plake should have Need Chemical_Alcohol: System.NullReferenceException: Object reference not set to an instance of an object
kamikadza13 9 月 22 日 上午 1:30 
Hey! Could you add a Keyed for translation, please?
I like this mod, but I can't translate it.
Öffentliches Ärgernis 9 月 10 日 上午 10:01 
Also, the mod shows every gene 3 times in the gene library...
Öffentliches Ärgernis 9 月 10 日 上午 10:00 
Would it be possible to add support for Gendered Genes 2 ? If a pawn has a gendered variant it is always shown as red, although you can choose the gendered version in the gene lab.
lowercase_donkey 9 月 6 日 下午 11:27 
Is it possible for this to highlight pawns at the gene extractor that have genes I need?
nex 9 月 3 日 上午 2:46 
i can confirm what Hykal said. i recently built a genelab in a stockpile and no colors :(
Dystonia 8 月 26 日 下午 9:58 
Top stuff. It does work underground btw.
Hykal 8 月 25 日 上午 7:24 
BTW, the mod doesn't work if gene banks are underground like a bug hole! You should check that!
Arinthian 8 月 16 日 下午 9:47 
Please update! This was sooo nice to have.
8 月 10 日 上午 12:04 
I haven't added any other mods,It doesn't work
8 月 9 日 下午 11:49 
dont work
Kaedys 8 月 6 日 下午 12:22 
Last I knew, that's intentional. It prevents the massive slew of genes being in the list, both drastically slowing down game performance when loading and scrolling the trade list (the game is REALLY badly optimized for large trade lists), and avoiding accidentally selling genes you want to keep. IMO, it's actually a very strong benefit. Generally when a trader shows up, I just pause, go to my banks, click the "eject duplicates" and possibly "eject cosmetics" buttons, eject any others that I've specifically been meaning to sell, and now I can sell literally every single gene that shows up in the trade list because only the ones I ejected for selling show up. No sorting through the list of genes for that specific one I wanted to sell, or ones that have more than 1 listed.
Stumblefoot 8 月 6 日 上午 8:37 
I am not able to sell genes from gene banks to an orbital trader with this mod activated, i disabled ALL other mods and still no luck

I tried adding in the "Not Only GeneBank in Orbit Trade" and that didn't fix anything
Speshkitty 7 月 30 日 上午 3:09 
Is it possible to add support for the gene nodes in Gene Extractor Tiers ?
Arlington 7 月 27 日 上午 5:48 
this doesint work very well with prisoners
Mr. F 7 月 25 日 上午 11:26 
Does this mod support Alpha Genes?
Nanao-kun 7 月 24 日 上午 12:10 
Forgot to mention that it works properly in space because the astrogene is active.
Nanao-kun 7 月 24 日 上午 12:09 
Small incompatibility with Vanilla Expanded's Starjack I think. If someone has an astrogene, the gene UI doesn't show any colors (as in whether I have the gene or not).
溯昔言 7 月 22 日 上午 3:10 
@gOnezZle Could you please explain it in more detail?
溯昔言 7 月 22 日 上午 2:59 
same Chemical_Alcohol
Seanbeag 7 月 19 日 上午 7:26 
@gOnezZle Thanks for that. Never would have made that connection.
gOnezZle 7 月 13 日 上午 9:59 
kurihiro0223: I had the same error spam on load (on 1.6), with only Character Editor (+harmony) and this mod loaded. I managed to track it down to the bodysize genes from Character Editor. Disabling those in the mod settings seems to have stopped the error messages.
R4nD0mI3z 7 月 13 日 上午 9:54 
Hi, I am experiencing same issue as kurihiro0223
There is an error spam for each pawn (both on map and world pawns) whenever game is loaded. Removing this mod fixes issue.
Logs: https://gist.github.com/HugsLibRecordKeeper/c37734371ea8a66afbb564baa82d6a7f
Starts at line 2557
-RedTrainer 7 月 11 日 下午 11:25 
Hello @RandomCoughdrop !
i was wondering if its possible to make an integration with "Gene Fabrication" mod so it would craft missing genes automatically.
TheyKeepOnRising 7 月 9 日 下午 3:49 
Thank you for updating to 1.6! This mod is one of my "most have" mods. Without this mod, managing genes is a ridiculous chore.
kurihiro0223 7 月 8 日 下午 10:15 
Sorry, I've added too many mods and can't find a clear cause, but it seems to conflict with other mods and causes an "Error while determining if (name) should have Need Chemical_Alcohol: System. NullReferenceException" error seems to appear for all characters at the time of loading the save data.
A recent update has started causing the error, the game version is 1.5.
雪融画 7 月 8 日 上午 12:31 
thank you for updating the 1.6 version
RojoMuerte 7 月 6 日 下午 2:34 
:)
Hykal 7 月 6 日 上午 8:46 
Thank you, boss. You're the best.
RandomCoughdrop  [作者] 7 月 6 日 上午 8:39 
The update for 1.6 is out!
Please let me know if there are any bugs. I was unable to fully test the compatibility with the other mods that have not yet updated.
Evono 7 月 5 日 下午 5:19 
is 1.6 planned please?
Vocandin 7 月 3 日 上午 3:33 
Looking forward to 1.6 update!
NoKanza 6 月 29 日 下午 4:02 
1.6 pls
Hykal 6 月 23 日 上午 3:21 
Looking forward to 1.6!
Sudo Modding 6 月 20 日 下午 3:50 
I was doing the exact same thing in a txt file, thanks a TON for this mod
iF 4 月 8 日 上午 7:57 
This might not be related to the mod, but I’d like to ask - is it possible to produce multiple xenogerms at once? I have too many prisoners to modify, and manually crafting them hundreds of times is really exhausting.
Raika 4 月 2 日 上午 4:06 
A fix for Multi-floor mod would be extra , since my lab is underground I don't get the color to see which gene I already have
你看我迪奥不 3 月 27 日 下午 5:44 
I found that it is not displayed on different maps, which means that it can only be used on the current map
Sane Boi Caligula 3 月 24 日 下午 7:08 
Nevermind, this issue is its not working at all, i gotta look into this
Sane Boi Caligula 3 月 24 日 下午 3:54 
I love this mod, but it doesn't seem to work with ReSplice: Core, tho I have seen it work with other modded genebanks in other playthroughts, anybody else get this bug?
SumanDark 3 月 18 日 下午 3:41 
Must have mod, ty!
XGGJI1 2 月 9 日 下午 10:13 
Friends, I just found out as well that there exists a mod option called [ Sell from genebanks ] that fulfills the need I commented about earlier. My bad:steamfacepalm:
Rovstam 2 月 5 日 上午 5:10 
Kaedys is 100% absolutely right.
G-Fiti 1 月 20 日 上午 1:12 
Does it work across multiple maps? Say if I have two settlements, and I keep some genes here and some genes there. I would like to see that I collected all of them, does the mod do this?
lukimuki 2024 年 12 月 27 日 上午 11:17 
same as XGGJI1 +1