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报告翻译问题






habe mal ein github aufgemacht kannst du unter issues schreiben
https://github.com/SpartaWarsec/Nighthawks-Night-Rod-Special
hi there, i do think the probleme don't come from this mod but from galaxy overhaul, that why people keep sending message here
it is optional and does not have to be used and I have not developed it any further so far
Could we get an edition without Optimal Storage? Lovely mod btw.
yes maybe . as soon as i find the time
Please update the mod for the curent version of the game
so either you use my mod or another mod that adjusts the ship grid,
the only thing i could do is increase the size of the ship grid.
but for that i would have to know what size we are talking about
- abdeckungen für verbotene zonen, damit diese häßlichen löcher verschwinden
- 1x1 energiespeicher
- traktorstrahl der nicht waffen deaktiviert (zz kann man traktorstrahl zb nicht gleichzeitig mit dem mining laser benutzen)
- turbo lasertürme (ich weiß gibts schon in dem wpt mod oder so ähnlich) die auch ne anständige reichweite haben (500+)
- energiebooster für angrenzende schiffssysteme (erhöhen die leistung für limitierte zeit um den wert x verbrauchen demensprechend 2x energie // x durch ne beliebige zahl ersetzen)
we need and hope for your feedback on the new galaxy size and the increased amount of enemies, resources, missions, etc. These changes are very important to us, but also very far reaching. We don't want to mess up your savegames because you have negative experiences due to our change e.g.: Performance problems.
Leute! 2.0.0 ist live
wir brauchen und hoffen auf euer Feedback zur neuen Galaxiegröße und der gestiegenen Menge an Gegnern, Ressourccen, Missionen etc. Diese Änderungen sind uns sehr wichtig, aber auch sehr weitreichend. Wir wollen eure Speicherspände nicht versauen, weil ihr durch unsere Änderung negative Erfahrungen z.B.: Performance-Probleme habt.
2.0.0 OUT
But it seems as if the recent update broke a small part of your mod, the MK2 Hypercoil factory, as @nicetomeetya told us is actually producing the exact same amount of Hypercoils per ressource as the vanilla one... Ive tested this theorie a lot in Kreative and every time its exactly the same as the vanilla one. If you look closely at the description when holding "ALT" you can also read that the stats are exactly the same.
I would appreciate it if you could look into it and see if you can fix the issue ^^
Thanks for your time! Have a nice day.
I will see what can be done
maybe u can do a better engine room too for next update ^^
the biggest problem for mod developers at the moment is to make mods compatible with each other, as far as nothing has changed much in the last 3 days