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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2599504692
there's currently no mods available that can get Xenogenes to be inherited :(
That function exists sort-off in the Alpha Genes mod but it definitely would be a neat addition for this mod to implement as well.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2879792769
Just a heads up for compat notes.
Could someone tell what happen if you naturalise gene when there is already a conflicted germline gene in place? For example give dirtmole fast walker? or gene that take the same slot (for example the different tails)? Does the previous one get erased?
If that's the case, then the only reason for you to use my mod would be to be able to implant new xenogerm without overwriting existing genes :)
thanks!
also, the top shows an arrow going in both directions, implying it can switch in both directions. You might want to change that. I wasn't sure, but many might take it as a "you can"
also, will it be a random endo-gene, or a selected one?
Yes, I am. I stopped working on Foundry modules due to some irl stuff and then too much time passed and by the time I considered getting back into it too much changed and almost all my modules were picked up by other devs
If not, uh.. hi?
>does this allow turning germline into geneline too?
I don't quite understand what you are asking here
> also, would it be (possible) for you to add a way to remove single traits from germline?
thanks!
yes, it's possible, I would just need to figure out how that would be done in game
also, would it be (possible) for you to add a way to remove single traits from germline?
thanks!
NOW GENE EDITING IS NO LONGER USELESS
So you can naturalize genes and that leaves room for more new xenogenes in the future