安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






just don't lose until you get an heir!
from my own testing, the validator is wrong in this case.
but other than that, love the mod! extremely immersive.
Also my code results in the re-election of the former doge if his dynastic heir would also inherit the republic. A possible solution to this would be to temporarily remove a huge sum of prestige from the dynastic heir (while giving him the Designated Heir minor title so he still inherits the house) and resolve the other effects one day later in a separate event, to give time for the succession to update.
player_heir = { save_event_target_as = new_temp_patrician }
if = {
limit = { NOT = { current_heir = { character = event_target:new_temp_patrician } } }
current_heir = { save_event_target_as = new_doge }
abdicate = yes
move_character = event_target:new_temp_patrician
event_target:new_temp_patrician = {
abdicate_to = ROOT
move_character = ROOT
}
any_title = {
limit = { holder = event_target:new_doge }
remove_claim = ROOT
}
clear_event_target = new_doge
}
clear_event_target = new_temp_patrician
Hope this helps!
I've noticed some weird effects with vassal merchant republics with this mod, however. Whenever a new ruler gets elected, the previous ruler comes to my court instead of back to their heir's court. Soon enough the whole family winds up in my court, and the house goes extinct, despite everyone still being alive...
Would you take more ideas and suggestions for further MR overhauling? I have some ideas on how to improve MRs myself.