安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






ty
I will fixed those missing spaces asap and missing translation too.
"Ym" is actually a real word/expression. It's just polish equivalent to "um". So this is just another not translated string to fix.
"when such informations arrive" would be "when such information arrives"
"limit civilian causalities to absolute minimum" should be "limit civilian causalities to an (AN: or "the"? I think both could work...) absolute minimum"
"BadgerI have something for you" is missing a space
"ym" isn't a real word. "um", "yeah" or "hmm" would fit better
- Might be a good idea to look into an <Reset AI> option for Badger, one of my attempts ended with me having to reboot the mission because the APC wouldn't move and would only fire repeatedly into a nearby building (tbf that might be because I was using LAMBS)
- I found another case of dialog being on polish, this time response dialog from badger when asked to hold position
-Focus on target dialog has a missing space between badger and target
- I was almost tempted to open the PBO to figure out how you black magicked the vehicle to fire it's smoke grenades at will, until I saw in game that all it did was spawn 40mm smokes in an arc around the vehicle :)
- Overall a very fun mission with great replay ability.
Normally I´m around 80-120 FPS, in this mission I had 17-35...
I can say with certainty that there will be more. Mostly because I have around 100 in backlog waiting for some refreshes and translation to english. So I hope to keep somewhat steady stream of new missions coming to workshop. :D
Clearing house is fun
I will check again later but it never happend to me and I suspect that simply module bugged out.
But again I will check later and update mission if I will find any issues in triggers or scripts. :>