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Remote power + Sterling Turbine to use waste heat in one package?
My reasoning for this is that my mods are free to use and reupload, so if I go missing for 3 years, anyone can fix and post them, at the same time I am allergic to be dependent on someone elses goodwill.
Also, I would most likely create a new graphics for these nodes, add overclocking for larger AoE and as I would post it after everything released thus far, I could make it compatible with earlier mods.
Something to think about.
I would love to try your update!
Good job, I was thinking about creating something like that myself based on capacitor graphics.
1) It only checked for the standard install directories. You have to change the target directory in the script, so it runs with a non-standard directory.
2) I got this lovely error after running the script and using the resulting mod file:
System.ArgumentException: Escape sequence "\." not recognized in string
Solved it by changing every backslash (\) in the file to a double backslash, so it was no longer recognized as an escape sequence.
Everything seems to be running as it should be now.
A slightly more verbose How-to might make it easier for people like me without programming knowledge to apply this mod to their game.
And of course thank you for this awesome mod. :D
I think it would be cool to build a fleet that builds on proximity and power distribution. Any idea if this would be possible?
it powers almost everything.
but you have to put all of said power into it.
powers your entire ship
but you actually have to input all the power needed by the entirety of your ship
into it
The more tiered up hubs have just better "cables" to transport the power more tiles away.
Just like the engine room but only for other power users like weapons or shields. So balance wise it should be similiar to the engine room. Without the engine boost ;)
I use the hub in early game i.e for my engines too until i get to engine rooms since there is no much difference
Unfortunately it is still quite unbalanced.
Currently the hubs do two things.
First, it allows crew to load other blocks remotely (like Engine Rooms).
Second, it distributes internal power to those same blocks (currently at much reduced efficiency).
So I only see two options to bring these back into balance. The first would be to reduce the battery capacity of the hubs, but bring up efficiency. This means fewer wasted batteries. The second would be to remove remote battery loading entirely, and only distribute what is loaded into the hub.
I personally prefer the latter option. Please let me know your thoughts.
https://forum.cosmoteer.net/d/6819-advanced-modding
There are a few methods to 'power' things that would not require crew but they are incredibly boring and not at all fun. These methods are not compatible with cables however.
https://forum.cosmoteer.net/d/6694-warhammer-40k-1-9-75v-power-overwhelming-0-15-6-0-15-12-compatible