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https://gist.github.com/HugsLibRecordKeeper/670457c4cda689821742c885a973f09e
Thanks!
Also, how does it determine the stats then?
so I decided to answer all comments at once (for performance reasons):
this mod basically copies all materials in one operation, and then changes all of them into genes at once, which makes it have almost no impact on loading times. But thats why I can't add some stats that aren't already in place, like beauty, movespeed, armor, and I also can't make them drop their material on butchering. That would require slow patches that run once per each material.
@CTH2004 you can toggle stones in mod settings and some other stuff as well, they are in xml extensions menu
Oh, P.S., where's Granite, Sandstone and so on skin?
Can you make a workbench that converts any "stuff" material to any other with 1 to 1.5 ratio ?
Just curious.
Is it compatible with CE