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1. TF2BlastDamage - lua/autorun/sh_tf2_magic_spells_entities.lua:1485
2. Explode - lua/autorun/sh_tf2_magic_spells_entities.lua:1447
3. unknown - lua/autorun/sh_tf2_magic_spells_entities.lua:1423
Timer Failed! [Simple][@lua/autorun/sh_tf2_magic_spells_entities.lua (line 1419)]
also got this error when i casted the monoculus and it hit a npc or player
Also regarding the tf2 footprints, can i talk about it in dms?
The only other bug still present is that stealth will refuse to reactivate if you attack anything while it's active, making you have to leave and rejoin for it to work again. Also it only makes the weapon you're holding invisible rather than the c_hands and weapon. I feel having the C_hands invisible too would be a great addition.
footprints? might be doable...but well if it ever comes out the dono button is in the desc
but yea nice idea
it's october so this mod needs to be paid some attention haha
"[Team Fortress 2 Magic Spells + Mini Quest] lua/autorun/sh_tf2_magic_spells.lua:565: Tried to use a NULL entity!
I recommend adding a validity check to ensure that the entity you're calling GetNWString on is valid. In lua/autorun/sh_tf2_magic_spells.lua at line 565:
lua
function tf2_magic_spells_get_team(entity)
if not IsValid(entity) then
return nil -- or a default value like TEAM_UNASSIGNED
end
return entity:GetNWString("Team")
end
Additionally, in the loop or function at line 584, you could check that each entity is valid before processing it. For example:
lua
for _, ent in pairs(ents.FindInSphere(pos, radius)) do
if IsValid(ent) and ent:IsPlayer() then
local team = tf2_magic_spells_get_team(ent)
-- Proceed with healing or other logic
end
end
For the stealth spell, it works fantastic in third person, however it only makes handheld weapons invisible in first person, and I feel it would be much better if it made the c_hands invisible as well. The only error I found with this ability was when you attacked an enemy, the invisibility would turn off and could not be activated again, only fixing itself when you made a new game.
I recommend ensuring that the stealth state variables are properly reset after an attack. It's possible that a flag preventing reactivation isn't being cleared.
?
if it doesnt work enable the shortcut command
and read description thoroughly
lua_run Entity(1):SetPData("tf2_magic_spells_has_magazine", true);lua_run Entity(1):SetNWBool("tf2_magic_spells_has_magazine", true)
but what message are you talking about?