安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Еhe question is exhausted ty:)
And I don't see them in the character editor, although devtools has them.
Hopefully this should do it, try update and tell me if it persists
System.NullReferenceException: Object reference not set to an instance of an object
at BEWH.MapComponent_DaemonPrince.MapComponentTick () [0x00069] in <5c2209a504f143d4a3b2150309df1573>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <95de19971c5d40878d8742747904cdcd>:0
System.NullReferenceException: Object reference not set to an instance of an object
at BEWH.MapComponent_DaemonPrince.MapComponentTick () [0x00069] in <60953fff4b694a0b84fa8a2d21a0e15f>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <95de19971c5d40878d8742747904cdcd>:0
Spelling is for nerds
@GSY Yea, i think robots are mostly implemented as pawns which qualifies them for being respawned by the nurgles rot, maybe i can work around it later
@delzaron cheers
Do enemy use this modded psycast agnist you? Would be challenging and interesting
By the way, nice work with the demons ! it make my tzeentch demon princess very useful !
And thanks for the marks furnitures ! with a large genetic lab, I suceed to create demon princes for every gods !