边缘世界 RimWorld

边缘世界 RimWorld

Faster Projectiles
38 条留言
EliotXII 7 月 13 日 下午 6:25 
1.6? plz
Bobibobibu 7 月 13 日 下午 3:18 
Update? Not sure if the mod is fuctional. but the mod setting is empty.
Mac 6 月 16 日 下午 10:16 
For whom does the update bell toll?
XyTheur 2024 年 4 月 21 日 上午 3:17 
for those who are still wondering, yes it does work with CE. Just dont put the speed above 10x or else the bullets will clip through pawns.
Malikyte 2024 年 1 月 28 日 下午 8:05 
If you have to ask if something is compatible with CE, it usually isn't. CE breaks a lot of things.
♡⁧⁧♡Greed 2023 年 8 月 20 日 上午 12:00 
@Someone, did you ever find out if it works well?
Murmur  [作者] 2023 年 8 月 2 日 下午 6:29 
I have no idea
SmellyFishNuggets 2023 年 8 月 2 日 下午 6:28 
is it able to be runned with CE combat extended
Murmur  [作者] 2023 年 5 月 9 日 下午 3:40 
It's possible but it would affect balance, as it is you have time to move away from the grenades before they hit. Bullets/arrows hitting or missing is decided as soon as they are fired, it doesn't matter if the pawn moves away or not, but with grenades it does matter so I went out of my way to not change the speed for them.
AKEKHQ 2023 年 5 月 9 日 上午 7:27 
Would it be possible to make grenades fly faster since they are Really slow
Murmur  [作者] 2023 年 1 月 1 日 下午 4:52 
I tested it with a few and it worked fine.
Malikyte 2023 年 1 月 1 日 下午 4:23 
How does this play with mods? I've been using Weaponry to tweak every individual modded weapon's projectile speeds and it's... tedious, since I have several mods that add new weapons/projectiles. 300+ new weapons in all, IIRC.
Murmur  [作者] 2022 年 11 月 1 日 下午 3:31 
@Kupie, yep! That's so annoying!
Kupie 2022 年 11 月 1 日 下午 3:02 
Thanks for making this! Always bothered me when a bullet would hit like 5 squares away and still "hit" a moving animal or something
Murmur  [作者] 2022 年 10 月 30 日 上午 1:16 
The launchers should not be affected, I suppose I could add a modifier for them but I intentionally left out launchers because unlike bullets and arrows the speed of launchers isn't just cosmetic.
adosOS 2022 年 10 月 30 日 上午 12:51 
Would you be willing to add a separate speed modifier for grenade launchers? I used to use Gunplay but grenade launchers would just about teleport to their destination which made them extremely dangerous since they could still kill on a "miss"
Murmur  [作者] 2022 年 10 月 27 日 下午 12:27 
@Selne that's good to know, I'll have to check it out some time because the bullets hitting the ground where the pawn used to be and then the pawn taking damage has always bugged me. A big part of my reason for making this mod.
Selne 2022 年 10 月 27 日 上午 11:52 
@Murmur CE doesn't have a chance based system so if they move round a corner while the shot is in the air it wont hit afaik.
This mod is great, as CE isn't really ready for biotech yet I like this a lot to make vanilla guns feel less shitty.
Murmur  [作者] 2022 年 10 月 27 日 上午 11:21 
@Kyrox, as far as I can tell in vanilla Rimworld a bullet hitting or missing is determined before it's even fired, where a pawn moving out of a bullets trajectory will still be hit even if they are now around a corner because the game has already decided they should be hit. The speed of the projectile is purely cosmetic. Does CE change it so a pawn is hit because the bullet actually hit them and not because the game "rolled" a hit at the time a shot was fired?
Kyrox 2022 年 10 月 27 日 上午 11:14 
@Murmur That's correct. Combat Extended changes the simulated 'velocity' of bullets. Making them travel more quickly to their intended target. When CE is not available given the circumstances for 1.4 Biotech, alternatives are sought out. Gunplay, Yayo's Combat, ect. However some of us seek simplistic solutions to our desired styles of play and this works perfectly for it's intended use catagory. I've paired this mod with Combat Update 1.4, as well as Yayo's suppression and it gives you an excellent 'vanilla' type of experience with a bit more realism and immersion.
Murmur  [作者] 2022 年 10 月 27 日 上午 11:11 
@Kyrox no I know that it's a huge overhaul to combat, I'm just trying to understand how it relates to this mod. The only thing I could think of is that it also increases projectile speed, on top of all the other changes it does.
Kyrox 2022 年 10 月 27 日 上午 11:07 
It's just so much more than that. It's an extensive overhaul of nearly every combat aspect of the game that is actually quite enjoyable and adds new layers of strategy and enjoyment out of Rimworld. I highly recommend giving it a try.

However that being said, it doesn't give people the right to attempt to shit on people's mods in the comments section. It's very rude.
Kyrox 2022 年 10 月 27 日 上午 11:07 
Unfortunately many users of CE who comment on Workshop items have a habit of giving the CE mod a bad reputation leading to people never attempting to use the mod. It's too bad that people act this way because the CE dev team is actually very skilled and dedicated to their craft of CE. The amount of passion and skill involved in the development in CE rivals that of only the Vanilla Expanded team.

It's a complete combat overhaul of the entire game. There is no set blanket bullet speed I believe. As I understand it, giving an example here: Arrows travel at their own velocity. While guns, depending on their caliber travel slower or more quickly given the weapons caliber.
Murmur  [作者] 2022 年 10 月 27 日 上午 10:24 
@Kyrox, so I've never used CE before, but I'm guessing due to its focus on realism it already makes the bullets nearly instantaneous? Is that right?
Kyrox 2022 年 10 月 27 日 上午 9:37 
As we all discuss baiting our long fishing poles, I would like to point out that this mod is very helpful when not using CE. There are some circumstances where CE isn't in my modlist, and some circumstances when it is. Regardless, this is a helpful mod for myself at the moment and the author has a history of producing very polished and well put together mods. So thank you for this release. This will be perfect for a few playthroughs I have planned before I return to CE in the future.
Murmur  [作者] 2022 年 10 月 26 日 上午 10:56 
@DemonX3, I just fully typed out a extremely inappropriate "master baiting" joke just now but deleted it seconds before clicking the Post Comment button because I realized it surely would have gotten me banned. This would have been in direct response to your comment, which means your comment baited the reply from me. And if I'm a master baiter, as has previously been established, and you very nearly successfully baited me into getting banned, then you must be an Ultimate Grandmaster Baiter yourself. I am in awe of your skill.
DemonX3 2022 年 10 月 26 日 上午 10:28 
Ah yes, resorting to "that was a bait" when proven wrong.
Dustin Echoes 2022 年 10 月 26 日 上午 9:54 
that deserves me pressing a like button
Dustin Echoes 2022 年 10 月 26 日 上午 9:54 
hot
Murmur  [作者] 2022 年 10 月 26 日 上午 9:36 
@Scout Gaming, I know it works in 1.4, I was just baiting you. I said I was a master baiter and you just watched me master bait. I'm glad we had this mutual master bating session though. You're a pretty good baiter yourself but I don't know if you've reached a master level yet. But if you keep it up and keep tugging away at it I'm sure you'll get there soon.
Dustin Echoes 2022 年 10 月 26 日 上午 9:31 
CE works fine in 1.4 and we expect to see a Biotech patch very, very soon :captainsmooth:
Dustin Echoes 2022 年 10 月 26 日 上午 9:30 
You fell for the bait.
Murmur  [作者] 2022 年 10 月 26 日 上午 9:12 
@Kyrox, Never. I am a master baiter.
Kyrox 2022 年 10 月 26 日 上午 9:09 
I think every single one of you fell for the bait.
Murmur  [作者] 2022 年 10 月 26 日 上午 7:56 
@Scout Gaming, maybe, but is it better at working in 1.4?
Gerewoatle 2022 年 10 月 26 日 上午 7:36 
@Scout Gaming I wonder if you have the brain cells to understand that being an annoying shit of a fanboi just drives people away from your object of worship and/or oral fixation, rather than getting them interested in it?

Obviously you don't, of course. Or else you'd actually be trying to make the mod look good rather than just spamming your smug nonsense everywhere you possibly can.
DemonX3 2022 年 10 月 26 日 上午 6:08 
@Scout Gaming - Go install a new mod without asking if it's compatible with combat extended
Dustin Echoes 2022 年 10 月 26 日 上午 3:32 
combat extended is better