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Death Rattle Continued [1.2+]
1.5
What's the point of having all these hearts around if I can't use 'em when I need 'em?
Also there is an slider for this in the vanilla game called "Colonist instant kills", you can do it by changing the difficulty, aka the storyteller.
But i mended the wound and it kept going up, gave him blood and yayo and he kept suffocating then died.
How was i supposed to save him? Only injuries was a minor gunshot on the leg and the 2/25 gunshot to the neck by the sniper.
@Enoch It looks like catboy has slightly more modding experience. I've been more active recently. Hope that helps you make a decision :) If you're going to switch, make a backup. Ensure none of your pawns have any Death Rattle Hediffs. Those two things should be enough!
Merged and published. Thanks king
I remember downloading Death Rattle only for sanguophages to not die after injecting their genes. The one by cat2002 kills sanguophages (eliminating cheese), but this is one by trojan is the only one listed as a dependency for Ideology's biosculpter machine. My only suggestion is to do some file-transferring between versions if you wish for your game to stop yelling at you for dependencies while also wanting the functionality of cat2002's upload.
Also funny how one of his thought was mind-shattering pain, like bro what mind, you don't have one anymore!
Anyone else encounter this bug, I also use the correct Life support mod.
https://gist.github.com/205b09dfcf30a0004dc69e30df51cacb
I asked because I have some blood farms and the coma is the easiest way to keep them docile.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2896207870&tscn=1671053389
See if that works in the case you describe. If not, its author seems to be very active with bug fixing.
Though I really wish there was only one updated version...