边缘世界 RimWorld

边缘世界 RimWorld

Male- and Female- Only Genes
55 条留言
Rearden 2024 年 5 月 18 日 下午 3:54 
Kornet 2024 年 5 月 18 日 下午 2:59 
As of 1.5 this will brick your game causing the "no other factions spawning" bug
Rearden 2024 年 5 月 7 日 下午 12:53 
time permitting I will update this and post a new mod. when I get around to that I will link to it.
CinderBreeze 2024 年 4 月 21 日 下午 9:47 
Hey, love this mod, especially for my creepy little all female wraiths! Hope you can update soon, thanks for all the hard work. :)
AlteredBeast 2024 年 4 月 7 日 上午 9:16 
any chance on an update soon ?^^
Greater Good 2023 年 8 月 10 日 上午 9:59 
<Bug Report> HI @Sea There is a crash case by creating characters who were male and by chance someone's mother. So when I press the random button, the create UI could disappear suddenly.
Gorlath 2023 年 8 月 7 日 上午 11:50 
I had issues with this gene mod causing my colonists to spawn without heads. Would spew a red error in the log each time, too. Alpha Genes' female/male genes seem to work ok tho, so would recommend using those instead.
⸸STYLOX⸸ 2023 年 8 月 2 日 下午 5:29 
always wanted to choose genders now i can have my harem in my masculinist colony
Xarizon 2023 年 5 月 16 日 下午 10:36 
Does not seem to work with bodies added from other mods. Tried making a female only rakkle variant, but it just made rakkles spawn in with the female tag still using male bodies
Zriphelo 2023 年 5 月 1 日 上午 1:13 
It doesn't completely work, I tried to do an all-male xenotype tribal start and had these issues:
male colonists with female names
non-gay male colonists marrying each other
when randomizing colonists, some are missing the head because of gender-specific head mods
-RedTrainer 2023 年 1 月 20 日 上午 12:17 
finally i can make a Goblin race.
RedMattis 2022 年 12 月 19 日 上午 7:50 
@Grunt67

Go into dev-mode in Rimworld. Select a pawn's xenotype so you see their genes. Hit "apply xenogene". The names in that list are the def-names.

Alternatively just check the defs for this mod in your mod directory (2879538186)
Grunt67 2022 年 12 月 8 日 下午 9:57 
What is the name of the 2 genes in code so that I can make my own custom xenotype in a custom faction as a mod.
Talonos 2022 年 11 月 9 日 下午 3:25 
Creating a custom xenotype with this Female Only gene and then rolling random colonists of that xenotype in the game start screen results in female colonists with male names.

I assume that a modded faction that uses a xenotype with the Female Only gene will also have randomly generated pawns with male names.

Is this possible to fix? I've heard pawn generation is a mess, so I understand if it's not...
Luke Vale 2022 年 11 月 4 日 下午 3:50 
smh, imagine not using this with the femboy gene to make the femboy enclave
whenwrašk 2022 年 11 月 4 日 下午 1:49 
man, everyone in these comments are going for the amazon colony. very cliche. where's the people using this mod to create Ram Ranch?
RAD EMERALD 2022 年 11 月 2 日 上午 3:40 
look like really "transgender"
Reya 2022 年 10 月 31 日 下午 4:41 
This is Perfect for Female Primacy Ideologies XD. Request: Dominant Variants that cause the Carrier to only Produce Offspring of that Gender.
vibrating kitty  [作者] 2022 年 10 月 31 日 上午 3:25 
@shiriukaa Oh that's weird! It SHOULD take the one that isn't greyed out but I must have missed some interaction in the code. For your game, it shouldn't break anything... if you do want it to match up, you can remove then add back the male gene via dev mode, which will swap the baby and make things match.
Yekaterinnani 2022 年 10 月 30 日 上午 10:20 
Sorry again :'), my baby was born and was determined to have a male gene but in the information that RimWorld gives it says that it is "female".
Yekaterinnani 2022 年 10 月 29 日 下午 1:07 
@Sea ohh thank you so much! Then, yeah, it is lucky, thank you for your great mods too!
vibrating kitty  [作者] 2022 年 10 月 29 日 上午 7:08 
@shiriukaa Nothing to worry about! This means that your pawn's baby got lucky (or unlucky, depending on your perspective) - it passed the 50% chance test from the father and the mother, so inherited both. Once the baby is born, one of them will be greyed out like this, and the other will determine the babies' gender: https://i.imgur.com/cVzbaWv.png
Yekaterinnani 2022 年 10 月 29 日 上午 6:44 
Sorry for my ignorance or dumb question, but one of my colonist is having a baby and seeing the genes is having on second trimester of pregnancy, it has the male gen and the female gen together, what does it mean? That it could be male or female? Or is a bug?.

The father has the male gen and the mother the female gen and i have Offspring inherit Xenogenes mod too.
Amnaa 2022 年 10 月 29 日 上午 3:14 
Looking for a similar thing as @UnicornMan. A gene condition where only males would be bald.
vibrating kitty  [作者] 2022 年 10 月 27 日 上午 6:13 
@UnicornMan The genes follow the normal gene inheritance rules - 50% chance per gene per parent. So in this example where one parent has male and antlers, and the other parent only has female, the resulting offspring will have a 50% chance to have antlers, a 50% chance to have the male gene, and a 50% chance to have the female gene. Unfortunately you can't accomplish what you want this way, but "gene groups" where either all of the genes in the group or none are inherited is a pretty good idea for a mod.
UnicornMan 2022 年 10 月 27 日 上午 1:08 
Is it possible to use this to create sexual dimorphism? For example I have the Biotech Expansion Mammalia mod. I can create deer people. I could male-only deers with antler gene and female-only without antlers. Though if they mate, will it produce male-only without antlers or vice-versa?
Luke Vale 2022 年 10 月 26 日 下午 11:05 
@Sea seems like it still runs into the issue, going to see if unsubbing and resubbing helps.
Athmar 2022 年 10 月 26 日 上午 8:36 
Finally, forced feminization comes to Rimworld. Thank you!
Luke Vale 2022 年 10 月 25 日 下午 5:22 
@Sea thanks for the fix! I've been using character editor to manually change them if the problem happened.
Patience 2022 年 10 月 25 日 下午 3:49 
Is it incompatible with existing saves?
Shard 2022 年 10 月 25 日 下午 2:08 
Since you are doing mods based on reproduction stuff, would it be possible to make 'weak genes' and 'strong genes' where they remove/guarantee the child will have that parent's set of genes unless the other also has the same trait, then it works like normal? Would be nice to have xenotypes that can only produce more of themselves if breeding with the same type, or that always produce more of themselves if bred with a baseline or other xenotype.
vibrating kitty  [作者] 2022 年 10 月 25 日 下午 1:52 
@Jarin What's your use case? Technically I think it would be easy to add the corresponding gene during pawn generation, but I'm worried about a couple of things: 1. the sex gene polluting the gene list, 2. the sex gene wasting slots in genepacks for every single pawn, 3. mod conflicts that might be introduced by forcing this on every pawn, 4. what happens if the sex gene isn't transmitted at all during birth? I don't think it's worth it to add to every pawn. The intent of this mod is to allow the creation of single-sex races, which you're probably going to do during embark.
Katieclysm 2022 年 10 月 25 日 下午 12:41 
I assume it would be terribly complicated to add the gender gene as a default to baseline humans?
vibrating kitty  [作者] 2022 年 10 月 25 日 下午 12:25 
@Jarin If they have the gene already, yes (just like any other gene), if they don't, no. I suspect you'll find Male/Female genepacks for sale and in loot (again, like any other gene) - but I don't know for sure, I haven't found any myself yet.
Katieclysm 2022 年 10 月 25 日 上午 11:11 
Can gender genepacks be extracted from baseline humans?
TheZvir 2022 年 10 月 25 日 上午 8:46 
Asari! Yei! \0/ :psi:
Darkborderman 2022 年 10 月 25 日 上午 6:13 
Really great work!
Lucky 2022 年 10 月 25 日 上午 5:56 
Bless u
vibrating kitty  [作者] 2022 年 10 月 25 日 上午 5:01 
@Lucky I'll do you one better - I actually moved it out of cosmetic - body type and into its own category.
Lucky 2022 年 10 月 25 日 上午 4:27 
Could you possibly push male and female to the far left so the goblin in my brain calms down? Please and thank you.
Final Cipher 2022 年 10 月 25 日 上午 4:07 
I'm surprised this wasn't in Vanilla
vibrating kitty  [作者] 2022 年 10 月 25 日 上午 2:12 
@Luke Vale I've updated the mod with a fix. If you do have any pawns running around with invisible heads, you can add the gene to swap them to the opposite of their current sex to force a swap, then swap back, and the swap back should restore a valid head to them.
vibrating kitty  [作者] 2022 年 10 月 25 日 上午 1:59 
@Luke Vale Thanks for the bug report. That sounds likely. I'll make it select a new head if the current one in incompatible when the pawn's sex is changed, which should solve the problem!
Luke Vale 2022 年 10 月 24 日 下午 8:30 
Has a odd issue, sometimes it'll generate a pawn with the opposite gender's head, which will then be rendered invisible. I assume it's rolling the head under the assumption of being one gender that is changed after the head is chosen.
Complete Casual 2022 年 10 月 24 日 下午 8:01 
Very very nice :) more and more the mod that is "offsite" becomes vanilla
Runei 2022 年 10 月 24 日 下午 5:42 
ah yes... one more step towards my amazonian iron womb colony.
Frost, Hell Jumper 2022 年 10 月 24 日 下午 5:11 
this does work with the implanter gene right?
pointemorte. 2022 年 10 月 24 日 下午 4:22 
omega based
Shard 2022 年 10 月 24 日 下午 3:14 
Thank you very much, now I can properly make my foxgirls be foxgirls properly.
Lugaru 2022 年 10 月 24 日 下午 3:14 
@Omnires there are male and female options in the code for genes so it could be possible... although it might only support paths for cosmetics.