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- Fixed info panel displaying incorrect power consumption
I'll see if I can get the display fixed. The mod is still working in the meanwhile - your chargers will draw reduced power when on standby.
Steps for that would be: Start a new game with only vanilla, biotech and this mod enabled. Build a recharger (devmode is fine) and confirm that it only consumes 40 W while inactive. Save the game and enable a bunch of mods. Load the game and check the consumption. Repeat that until you found the bunch of mods that caused it. Then disable them again and add them one by one to find out exactly which mod is causing it.
Without knowing which mod causes it, chances are sadly pretty low for me to figure out what's happening.
https://gist.github.com/bec5d921e51545e6c3a14934f40a5e3f
- Added compatibility support for MechSupercharger mod by rselbo
Note: MechSupercharger has mod settings to set the supercharger idle consumption. Therefore this mod does NOT change the idle consumption of superchargers (this mod only affects the base game chargers).
Is there a mod for the mechs themselves to turn them "off"
i see they will use power regardless of what your doing with them. Would be neat with a "Stand still, do not use power"
perhaps even add a start up time for them if you want to turn them back on.