全面战争:战锤3

全面战争:战锤3

The Duke's Damned Nations
471 条留言
Legis TH 9 月 30 日 下午 2:54 
There is, NARRATIVE mode difficulty keeps the battle difficulty while the replenishment is very close to the vanilla, for you and for the enemy, so it is not going to be ultra easy since the enemy also enjoys increased replenishment.
REMMMYYYYYYY 9 月 28 日 下午 9:02 
I love this mod so far. One thing, is there a way you can make a difficulty to have the hardcoreness. But decent troop replenishment. I love the slowdown of fights and everything. I just can bring myself to wait 60 turns after first fight. Heh idk if theres a difficulty like this already in please let me know. Thanks for all the hard work!
bling bling boy 9 月 24 日 上午 9:38 
He's used the base game heat sicking projectiles that one shot everything they touch, once he gets used to how they play he will appreciate them 100% more
sarumanthecursed 9 月 24 日 上午 8:28 
Cannons should not melt infantry anyways they have bad aoe, use them vs large. This def a skill issue
bling bling boy 9 月 24 日 上午 6:49 
I can taste the cope in the air :WH3_skragHapp:
ZedsDeadBabe 9 月 24 日 上午 5:38 
skill has nothing to do with it. I had empire cannons on grape shot, on the flanks of enemy crossbows, firing unimpeded the entire battle, and they only managed 100 kills between both cannon units doing this. USELESS.
bling bling boy 9 月 24 日 上午 5:29 
Massive skill issue mate, it can outright win a battle with correct positioning, I was the same at the start thinking it was terrible but it's honestly not.
ZedsDeadBabe 9 月 24 日 上午 3:46 
ALSO- a stronger artillery submod would be appreciated. Currently im playing empire with zero artillery because its a wasted army slot at this point.
ZedsDeadBabe 9 月 21 日 下午 12:49 
As Karl Franz, I start the campaign with imperial foot, but there is no option to recruit them on any building...is this a bug or intended?
burken 9 月 12 日 下午 9:25 
i love this mod and the longer battles but the low replenishment rate makes me want to blow my head smooth off. is there a way to change that? if not, forget i asked
LOn3 9 月 11 日 上午 8:45 
alright nevermind my last comment its something else -__-
SGP - Stoney 8 月 22 日 下午 8:47 
Does this mod break the dwarven grudge mechanic? It says its delayed but doesn't say how long. We're on turn 25 and still no grudge mechanic.

Separately, Thorek Ironbrow's Artefact Vault mechanic seems to be broken too, zooming out doesn't show the component locations, and I haven't seen one of the items where it normally is.
adimemir 8 月 17 日 下午 1:54 
i have put a BUG REPORTS discussion
HiddenPrior 8 月 16 日 上午 8:37 
Incredible Overhaul. Most fun balance by far.
A. 8 月 13 日 上午 3:32 
Imho the best overhaul mod in terms of realism and balanced hardcore playstyle.Its is so DAMN amazing!
Baby Bunter Hiden 7 月 26 日 下午 1:12 
All submods need updating please! Main mod is great
John Deadlock 7 月 9 日 下午 4:58 
Chicken SACRIFICES HAVE SUCCEEDED
John Deadlock 7 月 5 日 下午 4:53 
Begging has failed, Chicken sacrifices to begin shortly.
tylerskald 6 月 30 日 上午 10:45 
Any news about the update?
mavmissile 6 月 17 日 下午 10:54 
Please update the mod after the annoying sega update. It makes this game what it should have been ! Thankyou for previous work !
tylerskald 6 月 11 日 上午 10:32 
Hello there! Thanks for the mod. I would like to clarify if you can create a separate mod (a lite version) that includes only changes to combat and unit parameters? Your overhaul is pretty awesome (my 100 hours for TDDN!) however there are plenty of wonderful campaign over vanilla mods out there and it will be stellar to play victory condition overhaul or alike with your tactical-wise and brutal battles.
FoughtMorfeo 6 月 2 日 上午 3:56 
Hi! I'm enjoying a lot your overhaul! I like the balancing and how battles are played, with a low pace but high strategic choice! Just one question to anyone who might answer me: may I use the True Unit Size Mod with this? Does it break something or not? I'm asking because that mod usually works by doubling (or generally increasing) all unit sizes and their health pool. So, I would just to understand if using this mod keeps the game balanced as done with the overhaul! Thanks!
快乐树骑士团 5 月 18 日 上午 11:41 
有人汉化它吗???????
sarumanthecursed 5 月 18 日 上午 11:21 
That’s the point you moron, for people who actually want the challenge, you just suck.

@MinusTaurus
MinusTaurus 5 月 18 日 上午 10:12 
this mod is garbage, my units take 17 turns to replenish after the first fight
Harbinger 4 月 6 日 上午 1:48 
@The Duke I just want to thank you for your work, Damned Nations is the best WH3 overhaul. I'm just having the most fun experience in this game so far, because of it. Keep going the hard work! :empirecross:
Zanza 4 月 5 日 下午 3:48 
hi, has anyone else have the problem that you can't recruit wargor-heroes as Khazrak?
jlsolider 4 月 4 日 下午 12:28 
Eltharion the grim has wasteland climate as unpleasant is this a bug or something
The Duke  [作者] 4 月 1 日 上午 7:48 
Vampires are very much comfortably beatable by the empire, you just have to use reserves to make sure some of your troops don't get too tired.
Tydar 4 月 1 日 上午 6:55 
Great mod if you like playing OP vampires, not so great if you like Empire
sarumanthecursed 3 月 31 日 上午 11:42 
Updated faster than I expected honestly, thanks duke!
The Duke  [作者] 3 月 31 日 上午 10:50 
It is now updated for the latest update
Tydar 3 月 31 日 上午 7:34 
Crashes right now due to the CA kislev updates. Hope a fix is in the works!
sarumanthecursed 3 月 10 日 下午 7:24 
@Sworcus I kinda agree, battles are definetly waaay easier vs ai as the player can use ddn way better.
Sworcus 3 月 2 日 下午 1:36 
This mod makes the game incredibly easy
Dreamwell 3 月 1 日 下午 5:34 
High elf foot dragonknights hold their swords wrong, by the blade and not the handle.
foxconnor272 2 月 28 日 下午 12:14 
Legions of Nagash?
THE DEEP 2 月 26 日 下午 2:09 
@Ty of Troy need a sub mod
LOn3 2 月 22 日 上午 6:39 
The mod is nice but is there any chance it can be more compatible with other mods? feels like every time i want to play this mod i have to turn off almost all my other mods
Ty of Troy 2 月 21 日 下午 12:52 
I really love what this mod does, but how does it work with units added from other mods or factions added by other mods?
The Duke  [作者] 2 月 13 日 上午 6:46 
chaos spawn vary greatly depending which faction's spawn they are
THE DEEP 2 月 13 日 上午 6:22 
Did you reduce the mass of most monstrous Units ? in earlier version Chaos Spawn looking bigger and more mass, which kinda make sence ?
Bambi 2 月 12 日 上午 9:09 
If I can ask, is there any mods that are compatible?
pjadtron 2 月 9 日 上午 9:09 
@Leroy overhaul mod + overhaul mod = not gonna work
Leroy Sinclair 2 月 9 日 上午 5:30 
work with radious ?
The Duke  [作者] 2 月 4 日 上午 9:49 
Its not the first time someone new to the mod feels that way about arti, but over time there's a consistent move towards the view that artillery is actually very strong just not what people are used to from total war artillery, it's a consistent shift with experience in the mod that is present in most feedback
Bensepoo 2 月 3 日 上午 2:14 
Very good mod, except that artillery is unfortunately completely useless and its a waste of money to have in your army. The Cygor from Beastmen seems like the only artillery likish unit, as far as i testet, which makes a decent job (played as Southern Realms, Raikland, Bretonnia and Beastmen).
conninator2000 1 月 17 日 下午 12:43 
Hey it seems orcs (grimgor) campaign, their raidin' camp isn't buildable. In a tier 3 settlement it says to build the previous tier of the building first and has a tiny squished red arrow under its building icon, but there is no tier 2 building for it.
King Bradley 1 月 9 日 下午 6:32 
Am I wrong or are chaos chariots basically useless in this? The larger unit count seems to just lead to them awkwardly not properly charging things half the time.
Jimmy 1 月 7 日 上午 5:59 
is it intended that vampire counts cant use ambush stance? I think that was a bug in 6.0 right? So somehow this mod kept that bug in after it got fixed by CA , or it's intended in this mod. I'd look in the changelog for the mod but you know.. it doesnt exist...

I just started using this mod and I like what ive seen so far a lot but no changelog makes it really tough. I read the google doc but even that barely mentions anything.