全面战争:战锤3

全面战争:战锤3

TW Millennium: Modern Warfare More Tanks Submod
51 条留言
Jensehc  [作者] 9 月 4 日 上午 10:33 
@Godlike
For some of them you will have to edtit the "Num Mounts" in the land_units_tables. They work differnt as a unit, so they will make better use of all their different guns and machine guns.
Godlike 9 月 4 日 上午 10:21 
Thanks for the reply, that's exactly what I thought. I edited the Num Men column in maint_units_table and the Num Engines column in land_unit_size, and while I did indeed have 8 or 12 of the smaller tanks on the battle map, the two large ones I mentioned earlier always had two. Did I miss a column? Did I edit something incorrectly?
Jensehc  [作者] 9 月 4 日 上午 9:26 
@Godlike
You can edit the amount of tanks with the rpfm in the land_units and main_units_tables.
Godlike 9 月 4 日 上午 5:57 
How to change in RPFM super heavy tank and prototype P42-H1 to 4 or 8 per unit?
wdefef 페프 7 月 22 日 下午 9:08 
For those of you whose tanks explode for no reason, try leaving your subscription to another sub-mod.
wdefef 페프 7 月 22 日 下午 9:07 
Conflicts with other submods, such as ROR Unlimited Add-Ons, have been identified. It is recommended to remove any unupdated submods to use this properly.
plawarn3 4 月 15 日 上午 10:44 
I have no idea how to change the loading order of mods. I searched on YouTube and found out one could change it through the launcher but it was on WIndows; I'm on Mac so... Is there another way to change the order of mods loading on Mac?
Shmunguss 4 月 6 日 上午 6:48 
I'm not sure whether I should add this to my game, do you think it'll make the game too unfair?
DickWizard 4 月 5 日 下午 3:00 
I also found out that another the issue was my load order with the other Millennium sub mods and your mods. It looks like I fixed it since the new unit cap works in battles but I have not tested the new load order in campaign yet.
DickWizard 4 月 5 日 下午 2:48 
@Jenshc

Never mind; I have tracked down the source of my issue, and it was because I was using the Millennium unit equipment upgrades mod.
Jensehc  [作者] 4 月 5 日 下午 2:46 
@DickWizard
Nothing that I know. It should work just fine with this setting. Does it happen in every battle, including custom battles, campaign battles,etc. or just under specific circumstances?
DickWizard 4 月 5 日 下午 2:17 
@Jenshc I am currently looking at my unit size and it was already set to ultra, and I dont have any other mods affecting unit sizes. if theirs anything eles i can do or should be aware of to make the mod work please let me know.
Bruin 3 月 31 日 上午 7:03 
nust load above main mod
Jensehc  [作者] 3 月 28 日 下午 12:54 
@DickWizard
This is most likely caused by your settings for unit size. This mod is made for the Ultra option. If you have a smaller setting, the size of each unit will be reduced by 25% for each lower option. This may result in missing turrets or damaged units, since the game simply removes the autonomous riders from the tanks and therefore the turrets or guns. In the end our turrets can shoot individually, because the game handles them as single entities within the whole unit.
DickWizard 3 月 28 日 上午 11:54 
yeah this mod dosent work
I loaded it at the top of my load order above Millennium and the vehicles mid battle loss half their health and half the vehicles don't spawn with turrets.
tbrsim 2024 年 11 月 24 日 上午 3:53 
I tried getting this to work: Subscribe/unsubscribe, work with the activation load order, create a local copy of the mod and loading that, edit the approbriate columns in main_units and land_units within the main mod and loading that as a locally stored mod. The last was partially successful, did work for all "mount" type tanks but not for the light tanks and vehicles. I will play on with "standard" tank numbers...

I suspect that you used a full db from an older version of the full mod and not individual tables. This f***s up things sometimes when updates (main game, main mod) happen.
Jensehc  [作者] 2024 年 11 月 13 日 上午 6:17 
@wfl00
Try to redownload the mod and try different mod load orders. The mod works perfectly fine for me.
wfl00 2024 年 11 月 12 日 下午 10:50 
this is not working maybe need an update?
Tyraenez 2024 年 10 月 10 日 上午 5:39 
Mod doesn't seem to be working for me, maybe i'm doing something wrong?
Agony The Spartan 2024 年 6 月 29 日 下午 8:14 
MR author we have the same profile pic lmao
Get Donked On 2024 年 5 月 29 日 下午 12:17 
ill try unsubbing and ressubbing
Get Donked On 2024 年 5 月 29 日 下午 12:11 
yep unit scale in skirmish is also set to ultra
Jensehc  [作者] 2024 年 5 月 29 日 上午 8:28 
@Get Donked On
Have you checked the unit size setting for custom battles? There is a separate option just for them, that is independent from your graphics settings. For me all tanks work perfectly fine.
Get Donked On 2024 年 5 月 29 日 上午 7:47 
also the ones that dont move have no turrets
Get Donked On 2024 年 5 月 29 日 上午 7:45 
well not to sound too rude but I read that already and i always play on ultra what ive been describing is for ultra scale and affects both the light tank platoons and the prototype p42. all thats needed to replicate it is to start a skirmish start the battle and move the tanks and youll see the heatlbar drain and only a portion of them move
Jensehc  [作者] 2024 年 5 月 28 日 上午 8:44 
@Get Donked On
From the main mod page:

If you use the unit size Large one of the three Imperial Light Tanks will not be usable after starting a battle in the campaign. This happens because the game tries to load something between 2 & 3 tanks and as a result one of the turrets doesn't spawn. To avoid this, it is recommended to use either the unit size Medium or Ultra .
Get Donked On 2024 年 5 月 28 日 上午 4:31 
seems the light tanks are also affected idk why but theyre missing their turrets
Get Donked On 2024 年 5 月 26 日 下午 7:00 
one of the prototype p-42 tanks seems to spawn in destroyed for some weird reason this was in skirmish so idk how it is in campaign but id assume similar issues. also the super heavy tank has 3 models despite the unit card saying 2
DankasaurasRax 2024 年 5 月 21 日 下午 6:02 
Does this still work? With the new TW Millennium update?
Grim_Reaper 2024 年 4 月 13 日 下午 12:58 
do tanks get buffs from the normal tanks? and same goes for artilary
Jensehc  [作者] 2023 年 11 月 14 日 上午 6:07 
@2507621618
The 2x Unit Size Submod is not developed by us, so I can't guarantee any campatibility. You will have to try it yourself.
2507621618 2023 年 11 月 12 日 上午 6:21 
Dear sir

If using this mod:TW Millennium 2x Units Submod

except light tanks,2 per unit

Is it Not compatible?

thanks:steamthumbsup:
Chinese Ship Defender 2023 年 10 月 31 日 下午 9:36 
That worked, thank you so much @Jensehc!

Also, any chance we can get double or a triple artillery mod/planes from you? This is epic and I personally feel double or triple the artillery would be even more epic as well. Thank again, this is one of my favorite mods.
Jensehc  [作者] 2023 年 10 月 31 日 下午 2:28 
@ThunderShades
Try to put the main mod below all the sub mods. This mod should be the highest, the recruitment mod the second highest and the main mod the third highest in the load order.
Chinese Ship Defender 2023 年 10 月 31 日 下午 12:20 
Hi @Jensehc, I'm having the same issue as Check, I moved this mod above the recruitment mods and under the regular imperium mod but I'm still only getting one tank unit instead of 3 per unit.
Jensehc  [作者] 2023 年 10 月 1 日 上午 7:58 
@CHECKxURxPANTS
Try to change your unit size in the settings to ultra.
CHECKxURxPANTS 2023 年 9 月 30 日 下午 9:51 
For some reason 1/3 of tanks in any unit spawn with no weapons (like the turret on the tank is missing) and the unit loses the health of the bugged tanks
Daz 2023 年 6 月 30 日 下午 2:39 
Still works for me but vehicles still get absolutely wrecked in autoresolve how can I resolve this
Nameless 2023 年 6 月 4 日 下午 10:57 
update Plz T^T
sigmars_disciple 2023 年 4 月 18 日 下午 7:41 
Thanks for the update. You should link to the (IMHO by far most balanced) new recruiting mod here
Helion Halion 2023 年 4 月 16 日 下午 8:19 
This does need an update
mathias00 2023 年 4 月 16 日 下午 6:59 
Crash..
AzoorFox 2023 年 4 月 14 日 下午 3:38 
UPDATE WHEN?????
PhilosopherKing 2023 年 2 月 26 日 下午 7:42 
just a small note, this submod changes the T1 recruitment mod changing it to require the imperial academy
jackyjames 2023 年 2 月 11 日 下午 7:40 
The imperial heavy assault tank does not seems to be working fully. It only uses the machine guns not the flamethrowers
Kaiborg92 2023 年 1 月 3 日 上午 3:01 
Does this buff the vehicles in a big way, or are things like health just redistributed, not buffed?
2507621618 2022 年 11 月 12 日 上午 5:21 
Dear sir the light tank still have 6 per,but the medium and heavy tanks only have 1per.could you guide me?thanks:steamthumbsup:
Bizarro 2022 年 11 月 10 日 下午 2:27 
@Parsival, move the mod up in your load order so it's ABOVE the modern warfare mod. IE, if Modern Warfare is at #30 in your load order, you need this mod to be at #29.
Parsival 2022 年 10 月 24 日 上午 11:13 
I use the mod , but there is still only 1 heavytank in a unit
Inquisitor Fish 2022 年 10 月 21 日 下午 8:01 
You are a GOD!