Project Zomboid

Project Zomboid

SuperGigaMart
90 条留言
VillbliTårta 9 月 19 日 下午 6:16 
love the mod but why do foraging zones have like a 2m between them
norby007  [作者] 4 月 18 日 下午 9:11 
@Mr. Kobaltz SOG Apr 13 @ 4:50pm
"Noice. Happy to see this is coming back. As for where to put it? I’d say somewhere between Echo Creek and Irvington. Maybe nearish Guns Unlimited
Or maybe near Brandenburg cause there’s no real grocery store near it"

I will check those locations out. :)
Mr. Kobaltz SOG 4 月 13 日 下午 4:51 
Or maybe near Brandenburg cause there’s no real grocery store near it
Mr. Kobaltz SOG 4 月 13 日 下午 4:50 
Noice. Happy to see this is coming back. As for where to put it? I’d say somewhere between Echo Creek and Irvington. Maybe nearish Guns Unlimited
norby007  [作者] 3 月 18 日 下午 8:37 
Still taking suggestions on where the new grid should be.
norby007  [作者] 3 月 18 日 下午 8:37 
@ringadingdingbaby Mar 10 @ 11:13am
"So, would this be updated for Build 42 then?"

It will be but I will need to completely remake it and set it in a new area because this grid was taken about 6 months after I launched it. The new area will have a super gigamart with the sign thanks to a great artist, factories nearby for the industrial revolution mod to integrate with, and a small town community for fun.
quietwaters 3 月 10 日 上午 11:13 
So, would this be updated for Build 42 then?
norby007  [作者] 2 月 6 日 下午 9:11 
@Polarbog 2 hours ago

You are on the right track... Lazarus hit me up with an idea that follows that line... Remaking this with the new tools come out will be awesome. :)
Polarbog 2 月 6 日 下午 6:49 
@norby007
A super cool n funny secret could be finding the place of someone who was secretly living in the mall. Maybe you could make a secret attic, where if you build stairs at a certain place against a wall in a 2-story room, and break the wall at the top of the stairs you see a secret apartment stashed with tons of loot.
norby007  [作者] 1 月 29 日 下午 8:22 
How about a Gigamart with a hidden secret? The type that you need to do something very specific to find it? Maybe a false wall, a hidden staircase...
norby007  [作者] 1 月 26 日 下午 6:05 
@infernal 10 hours ago
"cant wait to face the undead walmart :steamhappy:"

Why I don't go there anymore. lol
gmodlover911 1 月 26 日 上午 7:32 
cant wait to face the undead walmart :steamhappy:
norby007  [作者] 1 月 25 日 下午 9:45 
@Polarbog
Nice!, hoping they get the tools for map building up soon... Need the new Tilezed... I just released the mad scientist mod, so the super gigamart, factories, and a mad scientist lair all need to go into the next map mod I make.
Polarbog 1 月 25 日 上午 11:49 
I feel like building it in the area near cell 54x9 would be a sensible place for a factory complex to be. It would get traffic from the highway and there would be nothing blocking its access to the water; a transformer building for the power lines is also nearby. The highway would just need to be extended. Alternatively, you could build it along the river in the 56x3 area right in the bend. Around 47x4 would also work, because some factories are adjacent to cities. You could make use of the loop that's already there and it would also compliment the fact that there are other lots being developed nearby. It wouldn't look out of place as long as there is a sizable chunk of forest separating it from everything else. This one may be overwritten by future map updated quicker than the others, however.
norby007  [作者] 1 月 5 日 下午 12:35 
Looking for places to land it, in case anyone has an idea...
norby007  [作者] 1 月 5 日 下午 12:34 
I found out that a train ran over the supergigamart in b42... I will find a new home and release a new bigger version surrounded by factories for Industrial Revolution. Factories that will work out of the box.
Dudah 1 月 5 日 上午 6:10 
Sooo B42? Please
︻克テ 一Phenomenal 2024 年 6 月 2 日 下午 3:25 
ok brother, good luck, I also want to play build 42:steamthumbsup:
norby007  [作者] 2024 年 6 月 1 日 下午 12:27 
"bro, make another map please"

Waiting on the 42 build as it is changing a lot of stuff. Then I will remake this one and maybe expand. :)
︻克テ 一Phenomenal 2024 年 6 月 1 日 上午 8:50 
bro, make another map please:steamhappy:
norby007  [作者] 2024 年 3 月 28 日 下午 6:02 
"May I use this in my modpack?"

yes :)
Morgan 2024 年 3 月 28 日 下午 5:29 
May I use this in my modpack?
norby007  [作者] 2024 年 2 月 25 日 上午 9:40 
"It's the best shopping center, I love it and no bugs because most centers have z's stuck in the walls near the elevators ! Nice job"

Not knowing at the time how to make a map mod, I resorted to filling the walls with machinery to keep zeds from spawning there... It was a problem in the first few trials. LOL!
Arès 2024 年 2 月 24 日 上午 10:42 
It's the best shopping center, I love it and no bugs because most centers have z's stuck in the walls near the elevators ! Nice job :steamhappy:
Silver_sys 2024 年 2 月 2 日 上午 12:26 
An Honorable mention is 1st Annual Crossroads Gun Expo. this isn't in the way of anything and sits in 45x19,45x20.
norby007  [作者] 2024 年 1 月 31 日 下午 4:35 
"Unfortunately, conflicts with 2947314444 Southwood2.0"

Yeah that was pointed out when southwood came online. At the time this was written no one was in this square. There is someone that was going to try and merge the two somehow. I think if you load southwood first and then supergigamart it may override the single square. I have not tried it though.
kyo2002tw 2024 年 1 月 31 日 上午 9:49 
Unfortunately, conflicts with 2947314444 Southwood2.0. :steamsad:
norby007  [作者] 2024 年 1 月 15 日 上午 8:11 
"Your mod image is insanely large, and pushes outside the dimensions in the spawn point selection screen. You can either shrink it to fit, or remove the spawn point option to fix this."

Thank you, when I rebuild the map I will correct this too.
Monkey Magic 2024 年 1 月 15 日 上午 4:01 
Your mod image is insanely large, and pushes outside the dimensions in the spawn point selection screen. You can either shrink it to fit, or remove the spawn point option to fix this.
norby007  [作者] 2024 年 1 月 14 日 上午 9:37 
"@norby007
Could I contact you on discord about possibly using your Super Gigamart building in a private custom map where in I combine it with another maps content for the same cell? The two buildings would literally work across the street from one another. I would just need the building file and such to slap it down in the proper position."

Same name on discord. Send a message over. I may not have all the files as I lost the final directory before building it. That's the reason why I am waiting for the next big update before rebuilding the mod as it will require recreating some of the files from scratch. But I do have a lot of it and willing to share.
NekoJess 2024 年 1 月 13 日 下午 8:18 
@norby007
Could I contact you on discord about possibly using your Super Gigamart building in a private custom map where in I combine it with another maps content for the same cell? The two buildings would literally work across the street from one another. I would just need the building file and such to slap it down in the proper position.
norby007  [作者] 2024 年 1 月 7 日 上午 10:39 
"Have you considered adding roof access?"

There is a mod that makes ladders on the sides of buildings usable. That's why there are ladders on the northeast corner by the car repair department.
Real Ladders
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2862018814
Jakebot4000 2024 年 1 月 6 日 下午 1:47 
Have you considered adding roof access?
norby007  [作者] 2023 年 12 月 27 日 上午 9:52 
"i like that this big box mart is realistically placed towards the new city too"

Yup, often a big box will drop outside of town and a town will grow around it. I have plans to continue a community around this but I will wait until the next update as map changes are going to be huge.
foodmonstersonmylawn 2023 年 12 月 27 日 上午 8:23 
i like that this big box mart is realistically placed towards the new city too, usually when you enter a american smaller low income city you see big box stores, trailer parks, and strip malls first
norby007  [作者] 2023 年 12 月 22 日 上午 10:25 
"can you add a submod that makes this a spawnable location?"

It is, just add the map folder to your regions list. There are several spawn points in that cell.
yam 2023 年 12 月 21 日 上午 9:40 
can you add a submod that makes this a spawnable location?
norby007  [作者] 2023 年 12 月 20 日 下午 10:49 
The new True Music Jukebox multiplayer is live!

The new multiplayer true music jukebox is now availible!
True Music Jukebox
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3118990099
Workshop ID: 3118990099
Mod ID: TrueMusicJukebox
norby007  [作者] 2023 年 12 月 15 日 下午 10:33 
"Sweet, they finally released Costco into Zomboid"

LOL! Watch out, they check receipts on the way out...
Noxen7 2023 年 12 月 15 日 下午 9:05 
Sweet, they finally released Costco into Zomboid
norby007  [作者] 2023 年 12 月 4 日 下午 1:21 
I have confirmed that I have lost the files I had to rebuild this map, so... I plan to rebuild the entire thing after the next big release as they are likely to be making a ton of changes anyways. There might be a way to reverse engineer the files but not to my direct knowledge.
norby007  [作者] 2023 年 12 月 1 日 下午 2:34 
"Does this interfere with Winchester? They look really close but I can't tell from the map screenshots :d"

I don't think so, they start in 7x22 and go to 13x28 and this only uses 12x21. It should connect right up against it.
suavedoggo 2023 年 11 月 30 日 下午 1:33 
Does this interfere with Winchester? They look really close but I can't tell from the map screenshots :d
norby007  [作者] 2023 年 11 月 10 日 上午 11:33 
"Zed pop is just too high, can there be any chance that you can tone down the pop a bit? or any tool for us to do so?"

I will look into it. I am not sure if that can be done with a sandbox setting from a map mod.
MorterCL 2023 年 11 月 10 日 上午 9:41 
Zed pop is just too high, can there be any chance that you can tone down the pop a bit? or any tool for us to do so?
norby007  [作者] 2023 年 11 月 10 日 上午 9:27 
Riverside also makes the population stand out because I believe Riverside has the lowest zombie count per grid square on any town.
norby007  [作者] 2023 年 11 月 10 日 上午 9:26 
"It's a great map but there seems to be too many zombies there all the time, even on low population. Still kind of worth it, seems that space is completely empty and I don't like that."

Yeah I suped up the zombies there because of all the possible loot. It's one of our group's favorite long hauls to clear it out and grab the goods. Sometimes a stop at the gun shop south yields enough firearms or we breach the sporting goods section first... Shop smart...
MurderousJPN 2023 年 11 月 10 日 上午 4:36 
It's a great map but there seems to be too many zombies there all the time, even on low population. Still kind of worth it, seems that space is completely empty and I don't like that.
norby007  [作者] 2023 年 11 月 9 日 下午 1:19 
"Will it conflict with the map called St. Paulo's Hammer?" - Nope, should be no reason to, that map is much further south than this one. Looks nice, never played it though.