边缘世界 RimWorld

边缘世界 RimWorld

[LTS]Xenotech
273 条留言
Bimsham 9 月 3 日 上午 12:46 
[LTS]Systems is back to being 1.5 for some reason the 1.6 update got removed
Mythophile 7 月 27 日 上午 11:25 
Good mod! Adding some bugs to a discussion post. It's too long to fit here.
Thranos 7 月 19 日 下午 6:35 
@fallengrace it's not a RimPy issue, it's marked on Steam itself as needing [LTS]Systems.
fallengrace 7 月 11 日 上午 6:49 
FYI to everyone rimpy hasn't been updated in a long while so i recommend rimsort as it far better at everything that rimpy does but without the false errors
Atreidi 7 月 3 日 下午 6:07 
@LimeTreeSnake
Steam still portrays Xenotech dependency
Antaus 6 月 28 日 下午 4:50 
I can't play with regular colonists anymore now that I can make furry adorable cat people who actually meow. It's all your fault!
Rogue Dragon 6 月 24 日 下午 1:51 
ya same rimpy is still asking for systems, but if there nothing you can do on your end, ill just keep hitting ignore and sort
Fonzawa 6 月 16 日 下午 8:34 
If possible and when have time, can please remove the dependancy requirement on the steam workshop? Rimpy throw me an error due to that :ATRI_caution:
Thanks!!
Roy Awesome 6 月 16 日 上午 10:24 
Workshop says this mod requires [LTS]Systems but ingame it doesn't FYI.
LimeTreeSnake  [作者] 6 月 15 日 上午 6:05 
- Updated to 1.6, updates henceforth only for 1.6. Previous versions kept as is.
- Removed Systems dependancy
- Removed Gas ability
- Removed milkable genes (Other mods do this, use those)
- Patched some Xenotech factions to not be permanently hostile to DankPyon_PlayerKingdom from Medieval Overhaul and DankPyon_LoneRoxKnight from House Roxmont.
Ciladan 5 月 25 日 上午 9:08 
Red errors on launch if Royalty is disabled because of RefugeeBase
ShadowEater25 4 月 26 日 上午 7:54 
Hey, the anthrae are all female but don't have a way to reproduce? they are ants and should have a special gene to make them reproduce in some way like an actual hive
BreBearz 4 月 9 日 下午 4:51 
@halicade did you ever fix those? I use those mods as well
Halicade 3 月 7 日 上午 8:31 
Hello! I get a couple errors from missing mayrequires from your mods with no DLC loaded. Looks like they come from LTS Systems and LTS Biospehere. Hugs log below
https://gist.github.com/HugsLibRecordKeeper/04492f7713fb8ea41caf259349979f53
Jackfrost 2024 年 12 月 28 日 上午 2:03 
Looks great. Any way to disable certain xenotypes entirely? I already have other mods for elves, orcs and faun and really don't want to get them mxed up.
Cherry picker hasn't (officially) been updated for 1.5 and according to user reports the forked versoin that has only works sometimes - if at all.
Quantum Projects 2024 年 10 月 20 日 下午 6:29 
Hi! I'm getting some strange log entries that might be related to your mod (can't really tell):

https://pastecode.io/s/xgteyqnr

The relevant lines are 938-987.
LimeTreeSnake  [作者] 2024 年 10 月 9 日 上午 8:23 
I think I did that for the Mucorins, but sounds legit Apadilla, will consider this.
apadilla124us 2024 年 10 月 9 日 上午 8:21 
can you remove/change the got wet negative thought for hydragons when they are caught in the rain, if anything it should be changed to a positive for them.
Melon 2024 年 10 月 4 日 下午 11:30 
Limb neogenesis on a crushed eye just turns it into a crushed eye that is now bleeding.
LimeTreeSnake  [作者] 2024 年 9 月 21 日 下午 3:44 
Hmm, have not done any changes to 1.4 (I figure that is what you mean) for base generation, so I am sure there is some mod that alters faction base spawning rules somehow.
Kateye 2024 年 9 月 21 日 下午 3:12 
When I add the nyankind or growlers faction, all factions only have a single base. I'm on 1.14. I have factions added by Vanilla Factions Expanded and Alpha Genes that work fine, it's only nyankind and growlers. It worked fine last week, any idea what might have happened?
LimeTreeSnake  [作者] 2024 年 9 月 16 日 上午 8:01 
- Added moth wings
- Added Snake tongue
- Added Slit eyes
- Added a new Xenotype Nexarii using some of the new genes.
- Mucorins and Hydragons use the Lagua language in LTS Systems for naming.
- Nyankind and Growlers now use the Wild language in LTS Systems for naming. (It's just renamed and some minor adjustments)
- Updated race and faction descriptions.
- Moth antenna use hair colour.
- Slightly lowered size of Moth Antenna
- Factions included in this mod are now "grouped" together when adding factions in the list on world generation. That is instead of being with their vanilla counterparts.
Davi 2024 年 9 月 8 日 上午 7:41 
ah good to know thanks. Love the different races in my fantasy medieval play, would love to see small and sturdy duegar (dwarfs) and maybe trollkin who have very high hp and regeneration and are larger than others.
LimeTreeSnake  [作者] 2024 年 9 月 7 日 上午 12:02 
If you have a mod that removes all factions of a higher tier, then it's what'll happen :D You can ofc change like that and that makes those factions tribals. It's not what I intended ofc but it wont break anything for you.
Davi 2024 年 9 月 6 日 下午 5:32 
I changed all of the factions faction def to <FactionDef ParentName="TribeBase"> and they all appear now. I dunno if that will break something though. Maybe you can come up with a better alternative.
Davi 2024 年 9 月 6 日 下午 5:24 
I think its 'Remove Industrial Stuff' mod. Is there something you can do to make it so that mod doesn't remove your factions? I think some don't appear because they have the factiondef from vanilla like OutlanderFactionBase.
Davi 2024 年 9 月 6 日 下午 4:49 
Hi, could you please help me figure out why only 3 of the factions (faun, nyankind, growler) are the only ones available when I create a new game? Here is my modlist: https://rentry.co/595sdrmz
'Zee Kat 2024 年 9 月 1 日 上午 5:00 
Getting the below error when races add by this mod show up to trade, could you help me find the issue? https://gist.github.com/HugsLibRecordKeeper/bd99d1b5a5b5bcc45253ae30f4d19188

Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E85DDCB8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method)
Alex6ix 2024 年 8 月 25 日 下午 6:26 
Does this work with face animations?
scalien_prime 2024 年 8 月 19 日 下午 11:15 
I am experiencing the same problem Tidurian and Azurekris have.

My problem is persistent and happens to any pawn with a gene that is supposed to regenerate limbs.

I can say this problem is not caused of this mod because other mods that have similar limb healing genes are also affected in the same way.

I'm at the point where I realize I have too many mods as the process of checking them a few at a time has been a multi-evening process already.

I just wanted to get that out there. The constantly bleeding wound problem does not seem to be caused by this mod but by another mod messing with this one.
LimeTreeSnake  [作者] 2024 年 8 月 19 日 上午 2:40 
Yeah my artist is working on adding more explanatory images as well, sorry for the inconvenience for now!
Meiriona 2024 年 8 月 16 日 上午 8:55 
Gonna second a request for a list of the genes added, it would help a LOT in deciding if this is what I want or not
LimeTreeSnake  [作者] 2024 年 8 月 8 日 上午 11:52 
Search for LTS_HarshDemeanour, it's what it's called here. Since the trait itself is called harsh demeanour ^^
burritoexspress2006 2024 年 8 月 8 日 上午 11:42 
I cant find the genes in cherry picker, there alpha gene VRE hussars and this mod all add the abrasive trait. (If I remember the mods right)
LimeTreeSnake  [作者] 2024 年 8 月 8 日 上午 2:57 
2024-08-08
- Most ear and some horn graphics altered slightly inwards to better fit narrow heads.
LimeTreeSnake  [作者] 2024 年 8 月 3 日 上午 7:21 
- Updated graphics with art made by talented Anthitei (ATH)
- Added Slug antenna and Moth Antenna
- Added Antlers
- Added doe ear
- Added more hip wings
- Fish tail and the new Slug Tail cancels mood debuff SoakingWet
- Renamed def name LTSRoundEar -> LTS_RoundEar to be better in line with how the rest are named, really sorry for the inconvenience. :(
- Growlers now can have round ears as well now.
- Increased combat power factor of Growlers from 1.35 -> 1.5. They are too damn dangerous.
- Updated and improved many descriptions.
- Gas/Smoke release no longer requires capability of violence.
- Added chameleon tail with the ability to go invisible.
LimeTreeSnake  [作者] 2024 年 8 月 3 日 上午 7:20 
- Added twin cat tail which makes pawns more agile.
- Added scaled body overlay which gives pawn bodies a scaled look cosmetic.
- Sorted gene priority orders to group my genes better together.
- Lilime can now have feathery hip wings as well, ofc not at the same time.
- Lilime can now have frontal horns as well.
- Anthrea now have an ant gaster gene and poor artistic gene as well.
- Anthrae pirates are ideologically cannibals
- Added Fauns race
- Added a civil tribal faction of Fauns
- Added Mucorin, a slug race
- Added Hydragon a dragon fish race
- Added Seasurge Federation faction, a mix of Mucorin and Hydragons.
MrPablo11 2024 年 7 月 14 日 上午 5:15 
Having this error with this mod and only DLCs, Harmony , Hugslibs y LTS Systems.


[[LTS]Xenotech] Patch operation Verse.PatchOperationSequence(count=1, lastFailedOperation=Verse.PatchOperationAdd(Defs/PawnKindDef[@Name="RefugeeBase"]/xenotypeSet/xenotypeChances))
AzureKris 2024 年 7 月 9 日 下午 9:46 
I also have the same issue with missing limbs not healing and just constantly bleeding over and over again. exact same scenarios as MrDisem and Tidurian, EXCEPT, the character in question on my save is not a child, but an adult. I do use the Big and Small mods as well.
Tidurian 2024 年 7 月 9 日 上午 3:25 
addition: Forgot to mention it was a child as well. also : applies to any bodypart not only limbs. tested it with a pawn missing its thumb. regenerates into Cut off (fresh) - tended to "cut off" -> regenerates into "Cut off (fresh)" ad infinitum.
Tidurian 2024 年 7 月 9 日 上午 2:21 
I have the same issue as MrDisem. but it applies to the four armed humans from big and small genes and more. they "regrow limbs" into a "cut off (fresh)" state that is heavily bleeding. it gets tended into a "Cut off" however once the neogenesis strikes again it just replaces the hediff with "Cut off (fresh) once more. starting a never ending cycle.
Futstub 2024 年 5 月 29 日 上午 2:27 
Any chance you could add a desciption of the genes in the workshop page?
I for one am too lazy to first download a mod, start the game and then check for balance...
G-Fiti 2024 年 5 月 24 日 上午 7:04 
I was looking at the races your mods ads and was like wtf is an RK for a moment! XD
LordXamon 2024 年 4 月 22 日 上午 8:49 
I found a typo. The description of the hip wings have a random line jump in there
MrDisem 2024 年 4 月 22 日 上午 3:29 
Thank YOU.
LimeTreeSnake  [作者] 2024 年 4 月 22 日 上午 3:24 
Yeah I recall that bug, thought I had fixed it but sounds like children might have a special case with this. Shall look into! Thank you for clarifying!
MrDisem 2024 年 4 月 21 日 下午 9:45 
And I just reload a save file a little bit before the attack, so I didn't resolve a problem with missing limbs.
MrDisem 2024 年 4 月 21 日 下午 9:42 
Well, so what happened exactly, my child was wandering around a fox which started attacking my child. Fox almost tore apart the child, he lost his leg, arm and ear. My pawns killed the fox and healed the wounds of a child. After a little bit, I got a message that the child regrew his arm. And in fact he didn't, his arm was still missing and started heavily bleeding (it said he had 3 hours to live with this kind of bleeding). And my pawns treated his bleeding again and after few seconds I got a message again that he grew his arm, but it was a bleeding again. If you're asking me to replicate this situation - I can't, I don't know how. And I have mods like alpha genes as well. And I don't have any mod that can regrow limbs, so I think I don't have a conflict mod with this.
LimeTreeSnake  [作者] 2024 年 4 月 21 日 上午 11:17 
Shall try to replicate the issue and see if I can find a solution for this.
MrDisem 2024 年 4 月 20 日 上午 11:10 
1.5