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Rapporter et oversættelsesproblem
Aside from those two that this mod adds, I'm only using only vanilla traits, and they're calculated at 0.1% chance. That's six times more rare than misogynist on female pawns and misandrist on male pawns.
To my tastes, "almost nonexistent" isn't a good spot for traits that can generate on baseline pawns. I would either increase the commonality rates considerably (perhaps making Philanderer a bit more common for male and Faithful a bit more common for female), or I'd set the commonality to 0 to disable them outright.
I could just make a personal patch, of course, but handling them in the same place as every other thing I'd want to tweak for this mod (i.e. in its mod options GUI) would be ideal.
I'd suggest to the author to make the default spread 30% bisexual, 10% gay, 10% asexual. But I'm not entrenched into the idea or anything.
I currently use "We Are United" mod for this functionality. Not sure if you'd heard of it, but worth checking out if you haven't!
On a separate note: RotR's latest update seems to have broken your compatibility patch:
[WayBetterRomance] Error encountered while patching Romance on the Rim: System.InvalidProgramException: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RomanceOnTheRim.QuestNode_Root_Crush.GetSinglePawns_Patch1 ()
Full Log: https://gist.github.com/HugsLibRecordKeeper/8349490a00ec339f3c94ad303333772d
Is the sexuality trait assigned at birth (probably the easiest solution), or at a specific age milestone (perhaps more realistic, but more cumbersome I would imagine), or is one just not assigned to them at all unless it pops up in the milestone choices (probably the worst solution)?
In the core game, sexuality traits can be generated in the initial pawn generation pass. In that scenario, it takes up one of the three slots. It's a very irritating and very hardcoded issue.
Ideally, they should only be added in the second pass.
Looking at the code, it doesn't seem like there's a fix for it... Maybe it's the Harmony patch for TraitSet_GainTrait?
Intimacy - A Lovin' Expansion includes lovin' anywhere as par of its features, so you might check that out.
My poly amorous colonists often won't sleep with someone because a compatible bed isn't prepared. I've tried to give each pawn a two-person bed, but that only works sometimes.
Is my best option to get a mod with very large beds?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498422643
When both mods are enabled, the world generator creates a planet with an extremely low number of faction settlements (like, only 2-3 instead of 20+).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3517802373 I didn't see it listed (it is kind of new and that list reflects 1.5) but that mod also affects the Furskin and Pigskin base atractiveness.
Thank you for letting me know DD
This particular error causes pawn generation to fail, which can affect faction generation, quests, raids, incidents, etc. I highly recommend that you remove either WBR or Rim-Hivers for now.
This one, it spawns pawns with no genders, and I've noticed dead Hivers are super common in ruins and they have no gender
Homestuck...
I know that sounds insane, all right but whenever I try to generate a new map, or a new quest comes in, there is a good chance it fails because it can't figure out their gender
Which sounded like an issue with Intimacy or Gender Works, but upon disabling Gender works, I still had the issue. But when I looked at the error it mentioned Way Better Romance, and when I removed it I could enter stockpiles now
My assumption is that, for some reason, it is failing to generate a gender on Skeletons, some of which can spawn as xenotypes that lack gender, and then fails to assign maybe the orientation traits to them? At which point, the map fails to generate.
This issue ALSO occurs with quests randomly, for the same reason.
I reported these issues on the main Rimworld Discord here- https://discord.com/channels/214523379766525963/1401592708602007754
I know its strange, which is why I was confused when it /worked/
I'm doing a RP playthrough with a faithful couple and I caught one of them doing this with a new colonist, which is very much not something that I want to happen in this scenario. I can see its rather neat and useful for other playthroughs, but not this one. xD