全面战争:战锤3

全面战争:战锤3

Better Elites
133 条留言
andrebadass 10 月 2 日 下午 10:57 
look at us, discussing and having a productive and humble talk about balance. Oh well, wish someone else in the game dev circle could cultivate such a thing. bit then gain, why should them. the mods will fix them for free, and the community will support them. Disgrace.
BAGHolder  [作者] 9 月 6 日 上午 8:24 
@Captain Cacao

Thanks for the feedback!
Nerfed AP damage for shadow walker & slayer pirates.

@Thelonious

You are right that their arrows were so underwhelming...made it much better in shockwave, mass, and penetration.
Captain Cacao 7 月 22 日 上午 12:56 
Also Shadow-walkers are extremly op now - they rip appart literaly everything, with no need to stop and aim on top of 360 firing arc that some carzy shit
Captain Cacao 7 月 18 日 上午 9:47 
Great mod. I agree with most of the changes you made but there are some outliers. For example slayer pirates - their pistols are just to strong for how much they cost to recruit. And doomknights need their antilarge.
Thelonious 7 月 2 日 上午 8:26 
Could you please add missile penetration or shockwave radius to their arrows to "ushabti (great bows)" unit. Currently it is one of the worst archer units in the game
Thelonious 6 月 17 日 上午 10:16 
Thanks a lot for the quick fix
BAGHolder  [作者] 6 月 17 日 上午 9:52 
updated:

1. Blood knight sword version is modified. The sword and lance version both have 15 entities, and similar role / attributes as grail guardian and grail knights in Bretonnia in every aspect.

2. Slightly buffed boar boyz in greenskin --- no change in number of entities, because they should come in mass, so just slightly increased their hp / attack to be a little less underwhelming.
Thelonious 6 月 17 日 上午 9:26 
Can you make the new Blood Knight unit better, like the old variant please
Zelsaard 3 月 8 日 下午 5:16 
Found a conflict between this mod and "Recruit Regiments of Renown from Buildings" (tested with minimal modlist of these two mods and the console mod).

When the player has RoRs from the High Elf culture group in their army, the game will crash during battle loading. As far as I can tell, this also ONLY happens with High Elf RoRs, all other culture groups are fine.

Doesn't impact the AI at all.

This problem is completely consistent and repeatable.
Haseeb.T 2 月 3 日 上午 8:27 
do you think you can have a look at boar boyz? both variants are so underwhelming in vanilla
Frostberg 2 月 2 日 下午 8:38 
Unfortunately fucks some unit models in my modlist and causes Skrimish to crash.
BAGHolder  [作者] 2024 年 12 月 30 日 上午 3:17 
@Vylanya

Not intentional just me being lazy --- they shared same entity in db table as the tier-3 versions --- so high elf and cathay tier-2 archers also have access to the 360 degree shoot.

They are not buffed in any other way.

360 degree means less micro-manage of archers. Maybe it should be made a standard for all archers...
Streptobeeb 2024 年 12 月 22 日 下午 11:23 
Hi, I'd just like to clarify something, in the description you say that "tier-3 archers are re-sized, with increased missile strength + 360 degree shoot + increased impact and penetration" this all works on the units its supposed to from what I've seen however some tier 1/2 units are given 360 degree firing when I don't think they are supposed to. For example, both variants of High Elf tier 1 archers and tier 2 Lothern sea guards. I've also tested with Cathay and found that both tier 2 Jade crossbow variants have 360. Are these units bugged or is this intentional?
BAGHolder  [作者] 2024 年 12 月 18 日 下午 2:52 
@AwDiddums

Fat-fingered...should be fixed now :-)
AwDiddums 2024 年 12 月 18 日 上午 10:18 
Hrm, the tooltip still has 60 with 21480hp on the unitcard when this mod is active? I'm not sure if anyone else is having this issue.

The good thing about this too is with the smaller scale units late game I may be able to squeeze a few FPS out as well hah
BAGHolder  [作者] 2024 年 12 月 18 日 上午 8:23 
@AwDiddums

Thank you for the appreciation!

The newly added black orc shield was updated to 30 (under huge unit size).

Any modded unit is not included though --- the sheer amount of mods out there makes it impossible to cover all, so right now it is only for vanilla units.
AwDiddums 2024 年 12 月 18 日 上午 1:15 
I'm currently looking for a mod that reduces elite units sizes proportionally based on their appropiate lore although didn't expect to find one so, this was great to see! Thanks for doing this it looks awesome so far.

I've noticed some inconsistencies with newly modded units which can be expected. Will you be gradually making compatibility to adjust unit sizes for these cases i.e:

The Witchguard/Ossian Guard (Har Ganeth Executioners Renown (III)) are a unit size of 75 however, their default variant is 45.
The Black Orc - Shields (III) and Da Immortals (Renown (IV)) is 60 however, their Great weapon counterpart is 23.

I'm guessing these are currently set by approximate units sizes based on unit tier?
BAGHolder  [作者] 2024 年 12 月 16 日 下午 4:08 
revamped many cav size --- many of them are slightly increased in size, with a small reduction in health / weapon strength, to maintain a good balance of epic battle vs elite unit.
BAGHolder  [作者] 2024 年 6 月 16 日 上午 9:37 
fixed the empire bulding requirement, grudge settler cost, and plaguebear spawn issue.

Yes, ogre cav is not as exciting as it was, due to how other elite units catching up. After next DLC come up, which is about ogre, I will take another look at their units.
sephiroxical19981202 2024 年 6 月 10 日 上午 12:56 
Now Grudge settler hammerers and slayers has no recruitment costs when the rest of the GS units do.
gaotsu 2024 年 5 月 27 日 下午 3:05 
Thank you for the awesome mod although Ogre cav feels a little bit underpowered now i think, also Epidemius Plaguebearer spawn ability is bugged, the unit spawn with 100 entity instead of 30 and they have the mod stats so they are op.
Fenix Thorn 2024 年 5 月 19 日 下午 7:42 
Thanks so much for making and maintaining this mod! I love both it and Warband Upgrade!
Jack_Ryan 2024 年 5 月 16 日 上午 3:16 
I make some testing deactivating my mods one by one except Better Elites, the problem was still present.
Only with Better Elites there is the problem.
Activating all my mods except Better Elites, no problem of recruitment.
So it seems the problem come from Better Elites
Jack_Ryan 2024 年 5 月 15 日 上午 9:06 
Hi, I noticed that when I'm using Beter Elites that there is a requirement for Greatsword, Blazing sun and Demigrypth Knight. They need Great Cabin and Engraved Wall, but impossible to find these buildings.
I checked activating/deactivating mods, when I deactivate Better Elite, no more requirements.
sephiroxical19981202 2024 年 5 月 14 日 下午 12:07 
There are some unit costs change in the new update,
leek 2024 年 5 月 7 日 上午 4:27 
爱你!
BAGHolder  [作者] 2024 年 5 月 7 日 上午 3:57 
should be fixed now
Bone muncher 2024 年 5 月 6 日 下午 8:05 
For some reason when using this mod I am unable to switch the ammunition on the Sisters of Twilight
BAGHolder  [作者] 2024 年 5 月 6 日 上午 5:01 
@Faelar Heal-Leaf

Most elite units are a little expensive. In this case, I don't know why I made the chosen more expensive than others...anyway I capped them at 500 now.
Faelar Heal-Leaf 2024 年 5 月 5 日 上午 11:46 
I'm not sure your mod is the one changing this, but is it correct that the mono god chaos chosen have 600 and 700 upkeep? Seems extremely steep seeing how star dragons have 600 upkeep
BAGHolder  [作者] 2024 年 5 月 5 日 上午 4:51 
@sephiroxical19981202

fixed grudge hammerers.

The goblin hewer will stay as it is for now, as the mod does not include any artillery unit yet.
sephiroxical19981202 2024 年 5 月 4 日 下午 8:08 
Also grudge settler hammerers have 25 less armor than regular hammerers and are missing their frostbite attack in this mod.
sephiroxical19981202 2024 年 5 月 4 日 下午 7:53 
Probably the one last kink to work out with the Dawi roster, stats of the slayer crew of the goblin hewers are not in line with actual slayers. Thank you so much for your work.
Elv 2024 年 5 月 4 日 上午 11:40 
大佬 末日追寻者跟格林姆尼尔兄弟会能对标下神选的定位吗
BAGHolder  [作者] 2024 年 5 月 4 日 上午 10:38 
@Torpedosniper

I see 36 entities for reiksguard. Either another mod, or try resub?
Torpedosniper 2024 年 5 月 4 日 上午 9:15 
Cav ( Reichsgarde) has one figure, an dies fast......
BAGHolder  [作者] 2024 年 5 月 4 日 上午 8:14 
@Cimbri

Not this one, it does not change any building recruiting.
I just started as Reikland in IE, and greatsword was there in tier 3 barrack.

@SZLFH

Added!
Cimbri 2024 年 5 月 3 日 下午 11:06 
With this mod on, alongside the warband upgrade mods and IEE, empire greatswords cannot be recruited, they need a vampire coast building.
SZLFH 2024 年 5 月 3 日 下午 3:09 
Thank you for updating the mod, but it seems the Rot Knight does not include the size fix?
BAGHolder  [作者] 2024 年 5 月 3 日 下午 2:10 
fixed!
sephiroxical19981202 2024 年 5 月 2 日 下午 1:20 
Grudge settler slayers lose their sundering attacks, I don't think that's intentional?
BAGHolder  [作者] 2024 年 5 月 2 日 上午 3:28 
@sephiroxical19981202

Thanks! Fixed the inconsistency.
sephiroxical19981202 2024 年 5 月 1 日 下午 4:24 
I found a minor issue, grudge settler slayers' charge bonus is lower than that of a regular slayer unit.
sephiroxical19981202 2024 年 5 月 1 日 下午 2:01 
Thanks a great bunch! This is the best battle balance mod for TWW3 in my opinion.
BAGHolder  [作者] 2024 年 5 月 1 日 上午 7:46 
@sephiroxical19981202

Thanks for the suggestion! Done for the slayers!
sephiroxical19981202 2024 年 4 月 30 日 下午 10:00 
Are there any plans to resize grudge settler units and slayer pirates? Would feel more consistent that way.
Coffee Commander 2024 年 4 月 13 日 上午 7:13 
Does this mod give base elve archers 360° attack? I don't think I have any other mod that changes base game units.
BAGHolder  [作者] 2024 年 2 月 23 日 上午 11:17 
@FrenzyBee

No plan for single entity yet --- I feel many of them are in a good position, barring a few really weak ones :-)

@BigBadBob7070
My immersive bretonnia mod does include many modded units in bretonnia, which is the only race I have enough passion to adjust to other mods.
Extending that to all modded units would be too much work --- I don't take paid job but some in modding den may be willing to xD

@Jere
No it is 10K on my side, 30*350. Probably another mod changing the size back to vanilla & has higher priority than this mod.
Jere 2024 年 2 月 18 日 下午 6:24 
Black Orc RoR has like 28,000+ plus HP, intended affect?
BigBadBob7070 2024 年 2 月 9 日 上午 7:40 
Been really loving this mod, really helps the units actually feel Elite. Sadly, I've been using quite a few unit mods that don't subscribe to the same philosophy of smaller but more powerful units :(

Sadly, I don't really know how to mod so I can't do it myself, and I'm not presumptuous enough to ask you to alter at least a few dozen units across several mods. Well, at least for free, but I don't really have a paypal setup and nor do I think I could spare the money for what should be appropriate compensation for one to make the submods. But alas, a man can dream...