安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536471846
Happy holidays and be friendly to each other^^
I now have to study the vanilla tree again and find out what the new techs are called now. And that's today at Christmas. .so that you can play.
@all Based on information shared on the "Tech-Tree Compilation" mod page - I haven't confirmed it in game, sorry - it sounds like this mod *should* work fine with 6.0 - only OGR, GRN and KHO are problematic (and of course the compilation) until updated by @Decky
How to actually see all the tech? The tech tree is too squeezed up and doesn't show properly.
Is Radious compatible and as of November 4th, 2024 works perfectly !!!
I humbly offer my submod to be used as possible update for this mod for the Empire
mod link: https://drive.google.com/file/d/1c4VkgI8Cq4fp5O5bsvZw2l5TKVbcmPna/view
images of adjusted positions for empire tech: https://imgur.com/a/mfpjqRp
Hopefully the visual display gets fixed soon <3