全面战争:战锤3

全面战争:战锤3

Empire Levy
57 条留言
Louie04k 10 月 1 日 上午 9:08 
can you add some of the other empire units like archers, spearmen and handgunners?
Warcommissar1 9 月 4 日 上午 1:01 
anyone know how to make compatible with scm marienberg?
Flying Fox 9 月 2 日 下午 1:04 
So you can recruit these levies in regions that are not your own? Are these unit pools shared with other empire factions? Like if I recruit some of them, can another Empire faction no longer recruit them in that region? Or are those pools completely separate?
Xoudad  [作者] 8 月 19 日 下午 11:20 
No it’s already in Sigmar’s Heirs (all is int he mod guide)
Judassem 8 月 17 日 下午 2:09 
Is it compatible with Sigmar's Heirs?
vargasguerrero113 2 月 10 日 上午 3:22 
i uninstalled it because i wanted to try a different style of campaign and now i always have a logo of the mecanic raise the dead at the bottom while playing empire, i do not know why, somebody tell me how to resolve this please
Joey_Mangz 2024 年 8 月 28 日 上午 3:16 
doesnt work for Elspeth...
mikeybaka 2024 年 5 月 17 日 上午 4:21 
Elspeth cant use it currently ( I think)
Pamparampampamparam 2024 年 5 月 1 日 上午 9:47 
Archers would be a good addition to round out the levies, given their basic armament and non-State Troop affiliation.
Norvegicus 2024 年 2 月 3 日 上午 3:26 
Is there a way to lower hiring costs?
DriftedFalcon 2023 年 11 月 27 日 上午 11:12 
Huge fan of your mod. I was wondering if there are any plans to bring this system to other factions. I totally get it if you don't plan to, but it's just such a neat concept.
Xoudad  [作者] 2023 年 6 月 13 日 上午 12:48 
It doesn't rn no
Betamax 2023 年 6 月 12 日 上午 7:58 
Does this work for RoC?
Xoudad  [作者] 2023 年 5 月 26 日 上午 1:58 
Updated for 3.1
☬The Maharaja of Punjab☬ 2023 年 4 月 11 日 下午 9:03 
Why is this labbled as a graphical mod?
Monarch 2023 年 3 月 22 日 下午 11:58 
To be fair you're levying millitas. I don't think them being experienced would make sense nor balanced lol.
ZacharyBuilder 2023 年 1 月 5 日 下午 10:51 
I think they mean recruitment rank
Tingu 2023 年 1 月 5 日 上午 6:23 
I mean through this way get Free Company Militia,I cant get the recrment level bonus for new recruits
Xoudad  [作者] 2023 年 1 月 4 日 下午 11:48 
Recruitment level ?
Tingu 2023 年 1 月 4 日 下午 11:29 
sorry but no recruitment level?
Ciaphas Cain 2022 年 12 月 12 日 上午 11:06 
awesome, I dont need to sub then! couldnt remember the name of that mod lol and saw nothing in here
Xoudad  [作者] 2022 年 12 月 12 日 上午 10:58 
yes, it's in SH mod description :p
Ciaphas Cain 2022 年 12 月 12 日 上午 10:54 
Xou, is this in your empire overhaul?
Runa 2022 年 12 月 10 日 下午 4:11 
Searmen with no shields i feel would be a really immersive unit to levy aswell.
Xoudad  [作者] 2022 年 11 月 6 日 上午 5:41 
I also have flagellant units for each of the empire gods, so kinda leaning toward making a religion/corruption for each and make the flagellants spawn in relation to the corruption
James Stone 2022 年 11 月 6 日 上午 5:27 
Happy to help! Will wait eagerly for the mod.
Xoudad  [作者] 2022 年 11 月 6 日 上午 5:11 
Hey, that's a nice idea, I'll dig in for Sigmar's Heirs.
James Stone 2022 年 11 月 6 日 上午 3:51 
Not only that, but if you think about it, that's when you need Flagellants the most. Very few places that would actively be under attack would have the Religious building ready. The current system essentially incentivises you to farm flagellants. If Flagellants naturally spawned in Empire areas with high corruption and battles of legend, it would help the empire tremendously by being able to recruit chaff to die to fill any leftover gaps a quickly mustered army has, and simulate that they arrive uncalled and unprompted to armies and regions where great battles are about to occur, or places where it's clear things are going to shit.
James Stone 2022 年 11 月 6 日 上午 3:51 
It'd be nice if high corruption and sites of great battles could cause Flaggellants to begin spawning in the local pools even without places of worship.
Lorewise, Flagellants aren't even directly connected to the Church of Sigmar. They're people who've lost all hope for the survival of the world and are seeking to die in defense of their Gods to be granted salvation.

Obviously for the sake of gameplay, they're recruited from religious buildings, but for a Levy system, I think relating them to portents of doom would be very lore-friendly.

(Continued)
Xoudad  [作者] 2022 年 10 月 28 日 上午 4:25 
I don’t think that the current state breaks balance and Empire doesn’t end up too strong in the current setting. So I don’t see any probs here. Archers are still available from start at the main settlement.
zane0 2022 年 10 月 28 日 上午 12:51 
It would break balance if the amount of units that can be levied at one time was really high. So, could a change to the unit cap and replenishment of the units each turn be altered to compensate?

Starting off with a freshly made settlement, I could see:

1 FC Militia - 20% replenishment
2 Archers - 25% replenishment
2 Flagellants - 20% replenishment

Maxed
5 FC Militia - 40% replenishment
6 Archers - 45% replenishment
4 Flagellants - 35% replenishment

The mod could also either alter the starting health of levied units to half or increase recruitment cost by 50% for each to compensate for the convenience. Haven't played the Vampires yet, so don't know how high the number of units they can recruit can get from Raise Dead.
Xoudad  [作者] 2022 年 10 月 25 日 下午 1:41 
Yeah but that would break balance a bit for me, you can doomstack archers
Elchardus 2022 年 10 月 25 日 下午 1:41 
minor factions*
Elchardus 2022 年 10 月 25 日 下午 1:41 
Thanks :D But anyway, you made the mod for major factions so the things I'm saying concerning minor mods are not a priority and just me messing around a bit. Much appreciated though.
JmanVA 2022 年 10 月 25 日 下午 12:47 
This is a really simple but really cool little proof of concept sort of thing. If you wanted to expand this, I think you'd find a lot of support for it. Archers would fit in pretty well with this, as in lore they're mentioned to be hunters and trappers who have answered the call to arms.
Xoudad  [作者] 2022 年 10 月 25 日 上午 9:09 
hmmmmm I'll have a look, might be missing something, the cap should work. thx fror the report
Elchardus 2022 年 10 月 25 日 上午 8:51 
I think I need to do something else as well in RPFM. I'm able to recruit 11 Free Company Militias in 1 province at once as Marienburg around turn 50 even though it says 11/3 so the limit is still 3 visually but I never recruited them so it just kept rising until 11/3 in this case. It's linked to script I assume?
Nevore 2022 年 10 月 24 日 上午 11:13 
Looks interesting, I'll have to add it after my current playthrough though!
Pelinal 2022 年 10 月 22 日 上午 8:27 
This is an amazing base proof of concept that would work really well for a regional state troops recruitment system. Bravo!
Xoudad  [作者] 2022 年 10 月 22 日 上午 5:58 
Yes it’s like Raise Dead for the Vampires. I won’t tie it to order in this mod, but it will more elaborate in Sigmar’s Heirs
888 2022 年 10 月 22 日 上午 2:02 
@Xoudad:
thx for all your mods :-)
I guess those units can be recruited instantly (like a emergency force)?
perhaps happiness could be tied to the amount recruitable?? just and idea
nice mod ...again
Xoudad  [作者] 2022 年 10 月 21 日 下午 3:25 
Ah yeah, I've only addressed the vanilla playable factions, I'll have a look at the others
Elchardus 2022 年 10 月 21 日 下午 3:15 
Wonderful mod btw! Thank you my good sir (Forgot to mention the most important part)
Elchardus 2022 年 10 月 21 日 下午 3:13 
I've started a Marienburg campaign (using MIXU) and they didn't show up so I added wh_main_feature_empire to the groups in campaign_feautures_tables. At first sight, that does the trick. Is there something else that has to be added/changed? Perhaps I'm overlooking something.
G0lgrim 2022 年 10 月 21 日 上午 6:39 
@Net Neutrality
I would gues low public order means religious fanatics running around... but maybe more like... more flagellants the more corruption? Because THATS whats drives them crazy and to action? Not realy the state of the Empire...
Emanon 2022 年 10 月 21 日 上午 2:19 
Great idea and mechanic!
Malykriss 2022 年 10 月 21 日 上午 12:45 
I think it'd be a cool touch if flagellant levies became available when public order is low. :)
Xoudad  [作者] 2022 年 10 月 20 日 下午 11:51 
@zane0 : Thx man, I released that mod as standalone to give other moders a canva to give it to other factions, it does fit peasant pretty well yeah. As for archers I feel like it would break balance a bit as archers stacks can be powerfull.
HoGu 2022 年 10 月 20 日 下午 11:08 
great mod !
i think BRT battle pilgrims also fit this system.
zane0 2022 年 10 月 20 日 下午 5:11 
First off, loving the addition and idea of giving the Empire a levy system. Seems like something that could be added as an update for the faction as a rework.

Second, while in the lore it makes sense for Free company and Flagellants to join armies, rather than just be recruited like regular soldiers. Would Archers also count as a possible addition since they also join armies when called upon?

Third, was wondering if you have any thoughts for future mods/updates for other factions to have a levy system as well. Seems like something Bretonnia would also do in emergencies and form up mobs and anyone who knows how to use a bow for archers.