Crusader Kings III

Crusader Kings III

ASoIaF | Crannogmen Traits
15 条留言
xiChann 2024 年 11 月 30 日 下午 1:27 
Hope this gets implemented!
CalaunDragon 2023 年 9 月 27 日 上午 7:52 
Any possible chance of an update for this mod?
what is reddin 2023 年 5 月 9 日 下午 1:01 
ive been getting that bug too, didnt know it was this mod tho. also sometimes the crannogmen traits turn your character to dwarf height and give them blonde hair
PHILEGS  [作者] 2023 年 5 月 9 日 上午 12:45 
Are you pairing the mod with another? If so it may be that some traits are clashing with each other causing it to happen.
MakaveliZee 2023 年 5 月 7 日 下午 5:53 
Not sure what the cause is, but using this mod turns white-haired Daynes red.
what is reddin 2023 年 4 月 28 日 下午 3:29 
I really hated how underpowered the neck was in base AGOT, this mod is a gem
Renown 2022 年 10 月 20 日 下午 10:41 
It'll go along well with the valyrian blood mod I've been playing!
Renown 2022 年 10 月 20 日 下午 10:41 
Good luck bud! can't wait to see what you come up with.
PHILEGS  [作者] 2022 年 10 月 20 日 下午 10:11 
That’s an even better idea! Though this will take some time to complete.
Renown 2022 年 10 月 20 日 下午 9:56 
Or maybe what you could do is separate the crannogman trait out to a prowess/relationship specific sort of trait (maybe something that makes them smaller - but not as small as dwarf - to make them stand out too but still fierce). and then with the greenseer trait you've got your steward/intrigue/learning bonuses, and then you could also have a martial commander specific trait like "Crannogman Commander" or "Swamp Expert" or "Marsh Lord" or "Crannog Chief" and have those traits be specific to the marshal traits to allow for the individual commanders who used those crannog tactics so well. This way allows you to have the various crannog aspects of their culture without homogenizing it into one trait that accounts for ALL of their personalities/etc.
PHILEGS  [作者] 2022 年 10 月 20 日 下午 9:56 
I’ll see what I can do with it, thanks again for the suggestion! :)
Renown 2022 年 10 月 20 日 下午 9:49 
Sure - I view in my mind the average Crannogman as a sturdy individual who is perhaps more focused on staying alive, and the like. So I could your base stats working for them, while allowing for their greenseers to be of a different flavor . They were vicious defenders, so they really need an ambush/defense bonus on all their characters (I recommend looking at the commander traits and seeing if anything there is a good fit). If you can give them a swamp bonus or something somehow specifically for the territory that'd be best.

They definitely need more negative diplomacy bonuses as the rest of the world should look down on them as swampdwellers. I like the attraction negative, perhaps that's enough, but perhaps more wouldn't be undue.
PHILEGS  [作者] 2022 年 10 月 20 日 下午 9:39 
Thanks for your suggestion:)

The trait is supposed to represent the inhabitants of the neck in the north, which had a strong connection to the old gods.

I do like your suggestion! So I’ll be adding two more traits to flash this out a bit.

Firstly the „Crannogmen greenseer“ trait which will feature what you suggested and will have a certain chance of being inherited.
Secondly the normal „Greenseer“ trait which will be similar but this one will be able to appear randomly ingame.
Renown 2022 年 10 月 20 日 下午 6:38 
minor debuff to prowess I meant to say. But to each their own
Renown 2022 年 10 月 20 日 下午 6:37 
Do you mean these folks to be representative of greenseers? if so, you should remove the penalties to stewardship, and leave it as a penalty to martial/diplomacy. Bonus to Stewardship (minor), intrigue (major), and learning (standard). A minor bonus to prowess.